moved functions for correcting playfield buffer position to EM engine
[rocksndiamonds.git] / src / tools.c
index 5513a17f436ef330c70aa8527f788dfb4061e045..2bc7d4fe9c000c06b4b429559be9aded895a52cc 100644 (file)
@@ -193,20 +193,6 @@ static char *print_if_not_empty(int element)
   return s;
 }
 
-int correctLevelPosX_EM(int lx)
-{
-  lx -= 1;
-
-  return lx;
-}
-
-int correctLevelPosY_EM(int ly)
-{
-  ly -= 1;
-
-  return ly;
-}
-
 int getFieldbufferOffsetX_RND(int dir, int pos)
 {
   int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);