rnd-19980930-1
[rocksndiamonds.git] / src / tools.c
index bbf81e33053eeda7654a7ab8b7020b01a196f332..2aad13a9ade064e7ad2d2c73b9719f262b78f059 100644 (file)
@@ -1,13 +1,12 @@
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  tools.c                                                 *
 ***********************************************************/
 
 #include <math.h>
 
+#ifdef MSDOS
+extern BOOL wait_for_vsync;
+#endif
+
 void SetDrawtoField(int mode)
 {
   if (mode == DRAW_BUFFERED && soft_scrolling_on)
@@ -65,70 +68,25 @@ void BackToFront()
   if (direct_draw_on && game_status == PLAYING)
     redraw_mask &= ~REDRAW_MAIN;
 
-
-
-  /*
-  if (ScreenMovPos && redraw_mask & REDRAW_FIELD)
-  {
-    redraw_mask |= REDRAW_FIELD;
-
-    printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos);
-  }
-  */
-
-
-
-  /*
-  if (ScreenMovPos && redraw_mask & REDRAW_TILES)
-  {
-    redraw_mask |= REDRAW_FIELD;
-
-    printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos);
-  }
-  */
-
-
-  /*
-  if (ScreenMovPos && !(redraw_mask & REDRAW_FIELD))
-  {
-    printf("OOPS!\n");
-
-    *((int *)NULL) = 0;
-  }
-  */
-
-  /*
-  if (IN_SCR_FIELD(JX2,JY2))
-    redraw[redraw_x1 + JX2][redraw_y1 + JY2] = 0;
-    */
-
-
   if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
     redraw_mask |= REDRAW_FIELD;
 
-  if (redraw_mask & REDRAW_FIELD)
+  if (redraw_mask & REDRAW_FIELD || ScreenGfxPos)
     redraw_mask &= ~REDRAW_TILES;
 
-  /*
-  {
-    static int lastFrame = 0;
-
-    printf("FrameCounter: %d\n", FrameCounter);
-
-    if (FrameCounter != lastFrame + 1)
-    {
-      printf("SYNC LOST! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n");
+  if (!redraw_mask)
+    return;
 
-      if (FrameCounter > 100)
-       *((int *)NULL) = 0;
-    }
+  /* synchronize X11 graphics at this point; if we would synchronize the
+     display immediately after the buffer switching (after the XFlush),
+     this could mean that we have to wait for the graphics to complete,
+     although we could go on doing calculations for the next frame */
 
-    lastFrame = FrameCounter;
-  }
-  */
+  XSync(display,FALSE);
 
-  if (!redraw_mask)
-    return;
+#ifdef MSDOS
+  wait_for_vsync = TRUE;
+#endif
 
   if (redraw_mask & REDRAW_ALL)
   {
@@ -140,24 +98,24 @@ void BackToFront()
 
   if (redraw_mask & REDRAW_FIELD)
   {
-    int fx = FX + (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
-    int fy = FY + (PlayerMovDir & (MV_UP|MV_DOWN)    ? ScreenMovPos : 0);
-
-    if (game_status == PLAYING && !(redraw_mask & REDRAW_FROM_BACKBUFFER))
+    if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
+      XCopyArea(display,backbuffer,window,gc,
+               REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+               REAL_SX,REAL_SY);
+    else
     {
+      int fx = FX, fy = FY;
+
+      if (soft_scrolling_on)
+      {
+       fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+       fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
+      }
+
       XCopyArea(display,buffer,window,gc,
                fx,fy, SXSIZE,SYSIZE,
                SX,SY);
-
-      /*
-      printf("FULL SCREEN REDRAW / ScreenMovPos == %d\n", ScreenMovPos);
-      */
-
     }
-    else
-      XCopyArea(display,backbuffer,window,gc,
-               REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
-               REAL_SX,REAL_SY);
     redraw_mask &= ~REDRAW_MAIN;
   }
 
@@ -227,9 +185,8 @@ void BackToFront()
 
 void FadeToFront()
 {
-
 /*
-  long fading_delay = 300000;
+  long fading_delay = 300;
 
   if (fading_on && (redraw_mask & REDRAW_FIELD))
   {
@@ -250,7 +207,7 @@ void FadeToFront()
                  REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
       }
       XFlush(display);
-      Delay(10000);
+      Delay(10);
     }
 */
 
@@ -372,29 +329,40 @@ void DrawTextExt(Drawable d, GC gc, int x, int y,
   }
 }
 
-void DrawPlayerField()
+void DrawAllPlayers()
 {
-  int x = JX, y = JY;
-  int sx = SCROLLX(x), sy = SCROLLY(y);
-
-  int sxx = 0, syy = 0;
+  int i;
 
-  int element = Feld[x][y];
-  int graphic, phase;
-  BOOL draw_thru_mask = FALSE;
+  for(i=0; i<MAX_PLAYERS; i++)
+    if (stored_player[i].active)
+      DrawPlayer(&stored_player[i]);
+}
 
-  if (PlayerGone)
+void DrawPlayerField(int x, int y)
+{
+  if (!IS_PLAYER(x,y))
     return;
 
-  /*
-  printf("INFO: DrawPlayerField(): x = %d, y = %d\n",x,y);
-  */
+  DrawPlayer(PLAYERINFO(x,y));
+}
+
+void DrawPlayer(struct PlayerInfo *player)
+{
+  int jx = player->jx, jy = player->jy;
+  int last_jx = player->last_jx, last_jy = player->last_jy;
+  int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
+  int sx = SCREENX(jx), sy = SCREENY(jy);
+  int sxx = 0, syy = 0;
+  int element = Feld[jx][jy];
+  int graphic, phase;
 
+  if (!player->active || player->gone || !IN_SCR_FIELD(sx,sy))
+    return;
 
 #if DEBUG
-  if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy))
+  if (!IN_LEV_FIELD(jx,jy) || !IN_SCR_FIELD(sx,sy))
   {
-    printf("DrawPlayerField(): x = %d, y = %d\n",x,y);
+    printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
     printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
     printf("DrawPlayerField(): This should never happen!\n");
     return;
@@ -407,50 +375,93 @@ void DrawPlayerField()
   if (direct_draw_on)
     SetDrawtoField(DRAW_BUFFERED);
 
-  /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */
+  /* draw things in the field the player is leaving, if needed */
 
-  if (Store[x][y])
-  {
-    DrawGraphic(sx,sy, el2gfx(Store[x][y]));
-    draw_thru_mask = TRUE;
-  }
-  else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB)
+  if (last_jx != jx || last_jy != jy)
   {
-    DrawLevelField(x,y);
-    draw_thru_mask = TRUE;
+    if (Store[last_jx][last_jy])
+    {
+      DrawLevelElement(last_jx,last_jy, Store[last_jx][last_jy]);
+      DrawLevelElementThruMask(last_jx,last_jy, Feld[last_jx][last_jy]);
+    }
+    else if (Feld[last_jx][last_jy] == EL_DYNAMIT)
+      DrawDynamite(last_jx,last_jy);
+    else
+      DrawLevelField(last_jx,last_jy);
+
+    if (player->Pushing)
+    {
+      if (player->GfxPos)
+      {
+       if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+         DrawLevelElement(next_jx,next_jy, EL_SOKOBAN_FELD_LEER);
+       else
+         DrawLevelElement(next_jx,next_jy, EL_LEERRAUM);
+      }
+      else
+       DrawLevelField(next_jx,next_jy);
+    }
   }
 
+  /* draw things behind the player, if needed */
+
+  if (Store[jx][jy])
+    DrawLevelElement(jx,jy, Store[jx][jy]);
+  else if (element != EL_DYNAMIT && element != EL_DYNABOMB)
+    DrawLevelField(jx,jy);
+
   /* draw player himself */
 
-  if (PlayerMovDir==MV_LEFT)
-    graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
-  else if (PlayerMovDir==MV_RIGHT)
-    graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
-  else if (PlayerMovDir==MV_UP)
-    graphic = GFX_SPIELER_UP;
+  if (player->MovDir==MV_LEFT)
+    graphic = (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+  else if (player->MovDir==MV_RIGHT)
+    graphic = (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+  else if (player->MovDir==MV_UP)
+    graphic = GFX_SPIELER1_UP;
   else /* MV_DOWN || MV_NO_MOVING */
-    graphic = GFX_SPIELER_DOWN;
-
-  graphic += PlayerFrame;
+    graphic = GFX_SPIELER1_DOWN;
 
+  graphic += player->nr * 3*HEROES_PER_LINE;
+  graphic += player->Frame;
 
-  if (PlayerMovPos)
+  if (player->GfxPos)
   {
-    if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT)
-      sxx = PlayerMovPos;
+    if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+      sxx = player->GfxPos;
     else
-      syy = PlayerMovPos;
+      syy = player->GfxPos;
   }
 
+  if (!soft_scrolling_on && ScreenMovPos)
+    sxx = syy = 0;
 
-  if (draw_thru_mask)
-    DrawGraphicThruMask(sx, sy, graphic);
-  else
-    DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
-  /*
-    DrawGraphic(sx + sxx, sy + syy, graphic);
-    */
+  DrawGraphicShiftedThruMask(sx,sy, sxx,syy, graphic, NO_CUTTING);
+
+  if (player->Pushing && player->GfxPos)
+  {
+    int px = SCREENX(next_jx), py = SCREENY(next_jy);
+
+    if (Feld[jx][jy] == EL_SOKOBAN_FELD_LEER ||
+       Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+      DrawGraphicShiftedThruMask(px,py,sxx,syy, GFX_SOKOBAN_OBJEKT,NO_CUTTING);
+    else
+    {
+      int element = Feld[next_jx][next_jy];
+      int graphic = el2gfx(element);
+
+      if (element == EL_FELSBROCKEN && sxx)
+      {
+       int phase = (player->GfxPos / (TILEX/4));
+
+       if (player->MovDir == MV_LEFT)
+         graphic += phase;
+       else
+         graphic += (phase+4)%4;
+      }
 
+      DrawGraphicShifted(px,py, sxx,syy, graphic, NO_CUTTING, NO_MASKING);
+    }
+  }
 
   /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
 
@@ -460,12 +471,12 @@ void DrawPlayerField()
 
     if (element == EL_DYNAMIT)
     {
-      if ((phase = (48-MovDelay[x][y])/6) > 6)
+      if ((phase = (96-MovDelay[jx][jy])/12) > 6)
        phase = 6;
     }
     else
     {
-      if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3)
+      if ((phase = ((96-MovDelay[jx][jy])/6) % 8) > 3)
        phase = 7-phase;
     }
 
@@ -474,13 +485,17 @@ void DrawPlayerField()
 
   if (direct_draw_on)
   {
-    int dest_x = SX+SCROLLX(x)*TILEX;
-    int dest_y = SY+SCROLLY(y)*TILEY;
+    int dest_x = SX + SCREENX(MIN(jx,last_jx))*TILEX;
+    int dest_y = SY + SCREENY(MIN(jy,last_jy))*TILEY;
+    int x_size = TILEX * (1 + ABS(jx - last_jx));
+    int y_size = TILEY * (1 + ABS(jy - last_jy));
 
     XCopyArea(display,drawto_field,window,gc,
-             dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
+             dest_x,dest_y, x_size,y_size, dest_x,dest_y);
     SetDrawtoField(DRAW_DIRECT);
   }
+
+  MarkTileDirty(sx,sy);
 }
 
 static int getGraphicAnimationPhase(int frames, int delay, int mode)
@@ -496,29 +511,36 @@ static int getGraphicAnimationPhase(int frames, int delay, int mode)
   else
     phase = (FrameCounter % (delay * frames)) / delay;
 
+  if (mode == ANIM_REVERSE)
+    phase = -phase;
+
   return(phase);
 }
 
-void DrawGraphicAnimation(int x, int y, int graphic,
-                         int frames, int delay, int mode)
+void DrawGraphicAnimationExt(int x, int y, int graphic,
+                            int frames, int delay, int mode, int mask_mode)
 {
   int phase = getGraphicAnimationPhase(frames, delay, mode);
 
-/*
-  int phase;
-
-  if (mode == ANIM_OSCILLATE)
+  if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
   {
-    int max_anim_frames = frames*2 - 2;
-    phase = (FrameCounter % (delay * max_anim_frames)) / delay;
-    phase = (phase < frames ? phase : max_anim_frames - phase);
+    if (mask_mode == USE_MASKING)
+      DrawGraphicThruMask(SCREENX(x),SCREENY(y), graphic + phase);
+    else
+      DrawGraphic(SCREENX(x),SCREENY(y), graphic + phase);
   }
-  else
-    phase = (FrameCounter % (delay * frames)) / delay;
-*/
+}
+
+void DrawGraphicAnimation(int x, int y, int graphic,
+                         int frames, int delay, int mode)
+{
+  DrawGraphicAnimationExt(x,y, graphic, frames,delay,mode, NO_MASKING);
+}
 
-  if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
-    DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
+void DrawGraphicAnimationThruMask(int x, int y, int graphic,
+                                 int frames, int delay, int mode)
+{
+  DrawGraphicAnimationExt(x,y, graphic, frames,delay,mode, USE_MASKING);
 }
 
 void DrawGraphic(int x, int y, int graphic)
@@ -533,42 +555,35 @@ void DrawGraphic(int x, int y, int graphic)
   }
 #endif
 
-  DrawGraphicExt(drawto_field, gc, x, y, graphic);
-  redraw_tiles++;
-  redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
-  redraw_mask |= REDRAW_TILES;
+  DrawGraphicExt(drawto_field, gc, FX+x*TILEX, FY+y*TILEY, graphic);
+  MarkTileDirty(x,y);
 }
 
 void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
-{
-  DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic);
-}
-
-void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
 {
   if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
   {
     graphic -= GFX_START_ROCKSSCREEN;
     XCopyArea(display,pix[PIX_BACK],d,gc,
-             SX+(graphic % GFX_PER_LINE)*TILEX,
-             SY+(graphic / GFX_PER_LINE)*TILEY,
+             SX + (graphic % GFX_PER_LINE) * TILEX,
+             SY + (graphic / GFX_PER_LINE) * TILEY,
              TILEX,TILEY, x,y);
   }
   else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
   {
     graphic -= GFX_START_ROCKSHEROES;
     XCopyArea(display,pix[PIX_HEROES],d,gc,
-             (graphic % HEROES_PER_LINE)*TILEX,
-             (graphic / HEROES_PER_LINE)*TILEY,
+             (graphic % HEROES_PER_LINE) * TILEX,
+             (graphic / HEROES_PER_LINE) * TILEY,
              TILEX,TILEY, x,y);
   }
   else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
   {
     graphic -= GFX_START_ROCKSFONT;
     XCopyArea(display,pix[PIX_BIGFONT],d,gc,
-             (graphic % FONT_CHARS_PER_LINE)*TILEX,
-             (graphic / FONT_CHARS_PER_LINE)*TILEY +
-             FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT,
+             (graphic % FONT_CHARS_PER_LINE) * TILEX,
+             (graphic / FONT_CHARS_PER_LINE) * TILEY +
+             FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY,
              TILEX,TILEY, x,y);
   }
   else
@@ -578,6 +593,9 @@ void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
 void DrawGraphicThruMask(int x, int y, int graphic)
 {
   int src_x,src_y, dest_x,dest_y;
+  int tile = graphic;
+  Pixmap src_pixmap;
+  GC drawing_gc;
 
 #if DEBUG
   if (!IN_SCR_FIELD(x,y))
@@ -590,27 +608,19 @@ void DrawGraphicThruMask(int x, int y, int graphic)
 
   if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
   {
+    src_pixmap = pix[PIX_BACK];
+    drawing_gc = clip_gc[PIX_BACK];
     graphic -= GFX_START_ROCKSSCREEN;
     src_x  = SX+(graphic % GFX_PER_LINE)*TILEX;
     src_y  = SY+(graphic / GFX_PER_LINE)*TILEY;
-    dest_x = FX+x*TILEX;
-    dest_y = FY+y*TILEY;
-
-    XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
-    XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
-             src_x,src_y, TILEX,TILEY, dest_x,dest_y);
   }
   else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
   {
+    src_pixmap = pix[PIX_HEROES];
+    drawing_gc = clip_gc[PIX_HEROES];
     graphic -= GFX_START_ROCKSHEROES;
     src_x  = (graphic % HEROES_PER_LINE)*TILEX;
     src_y  = (graphic / HEROES_PER_LINE)*TILEY;
-    dest_x = FX+x*TILEX;
-    dest_y = FY+y*TILEY;
-
-    XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
-    XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
-             src_x,src_y, TILEX,TILEY, dest_x,dest_y);
   }
   else
   {
@@ -618,30 +628,37 @@ void DrawGraphicThruMask(int x, int y, int graphic)
     return;
   }
 
-  redraw_tiles++;
-  redraw[redraw_x1 + x][redraw_y1 + y]=TRUE;
-  redraw_mask|=REDRAW_TILES;
-}
+  dest_x = FX + x*TILEX;
+  dest_y = FY + y*TILEY;
 
-void DrawElementThruMask(int x, int y, int element)
-{
-  DrawGraphicThruMask(x,y,el2gfx(element));
+  if (tile_clipmask[tile] != None)
+  {
+    XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
+    XSetClipOrigin(display, tile_clip_gc, dest_x,dest_y);
+    XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
+             src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+  }
+  else
+  {
+#if DEBUG
+    printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
+#endif
+
+    XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
+    XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
+             src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+  }
+
+  MarkTileDirty(x,y);
 }
 
 void DrawMiniGraphic(int x, int y, int graphic)
 {
-  DrawMiniGraphicExt(drawto, gc, x, y, graphic);
-  redraw_tiles++;
-  redraw[x/2][y/2]=TRUE;
-  redraw_mask|=REDRAW_TILES;
+  DrawMiniGraphicExt(drawto,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
+  MarkTileDirty(x/2, y/2);
 }
 
 void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
-{
-  DrawMiniGraphicExtHiRes(d,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
-}
-
-void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
 {
   if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
   {
@@ -664,10 +681,15 @@ void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
     XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
 }
 
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
+void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
+                       int cut_mode, int mask_mode)
 {
   int width = TILEX, height = TILEY;
   int cx = 0, cy = 0;
+  int src_x,src_y, dest_x,dest_y;
+  int tile = graphic;
+  Pixmap src_pixmap;
+  GC drawing_gc;
 
   if (graphic < 0)
   {
@@ -699,7 +721,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
     else if (x==BX2 && dx>0)   /* Element verläßt rechts das Bild */
       width -= dx;
     else if (dx)               /* allg. Bewegung in x-Richtung */
-      redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE;
+      MarkTileDirty(x + SIGN(dx), y);
 
     if (y < BY1)               /* Element kommt von oben ins Bild */
     {
@@ -731,31 +753,34 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
       height = dy;
       cy = TILEY-dy;
       dy = TILEY;
-      redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE;
+      MarkTileDirty(x, y + 1);
     }                          /* Element verläßt unten das Bild */
     else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
       height -= dy;
     else if (dy)               /* allg. Bewegung in y-Richtung */
-      redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE;
+      MarkTileDirty(x, y + SIGN(dy));
   }
 
   if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
   {
+    src_pixmap = pix[PIX_BACK];
+    drawing_gc = clip_gc[PIX_BACK];
     graphic -= GFX_START_ROCKSSCREEN;
-    XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
-             SX+(graphic % GFX_PER_LINE)*TILEX+cx,
-             SY+(graphic / GFX_PER_LINE)*TILEY+cy,
-             width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
+    src_x  = SX+(graphic % GFX_PER_LINE)*TILEX+cx;
+    src_y  = SY+(graphic / GFX_PER_LINE)*TILEY+cy;
   }
   else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
   {
+    src_pixmap = pix[PIX_HEROES];
+    drawing_gc = clip_gc[PIX_HEROES];
     graphic -= GFX_START_ROCKSHEROES;
-    XCopyArea(display,pix[PIX_HEROES],drawto_field,gc,
-             (graphic % HEROES_PER_LINE)*TILEX+cx,
-             (graphic / HEROES_PER_LINE)*TILEY+cy,
-             width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
+    src_x  = (graphic % HEROES_PER_LINE)*TILEX+cx;
+    src_y  = (graphic / HEROES_PER_LINE)*TILEY+cy;
   }
 
+  dest_x = FX + x*TILEX + dx;
+  dest_y = FY + y*TILEY + dy;
+
 #if DEBUG
   if (!IN_SCR_FIELD(x,y))
   {
@@ -765,14 +790,43 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
   }
 #endif
 
-  redraw_tiles++;
-  redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
-  redraw_mask |= REDRAW_TILES;
+  if (mask_mode == USE_MASKING)
+  {
+    if (tile_clipmask[tile] != None)
+    {
+      XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
+      XSetClipOrigin(display, tile_clip_gc, dest_x,dest_y);
+      XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
+               src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+    }
+    else
+    {
+#if DEBUG
+      printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
+#endif
+
+      XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
+      XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
+               src_x,src_y, width,height, dest_x,dest_y);
+    }
+  }
+  else
+    XCopyArea(display, src_pixmap, drawto_field, gc,
+             src_x,src_y, width,height, dest_x,dest_y);
+
+  MarkTileDirty(x,y);
+}
+
+void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+                               int cut_mode)
+{
+  DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
 }
 
-void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+                         int cut_mode, int mask_mode)
 {
-  int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+  int ux = LEVELX(x), uy = LEVELY(y);
   int graphic = el2gfx(element);
   int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
   int phase  = phase4 / 2;
@@ -815,6 +869,10 @@ void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
   {
     graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
   }
+  else if (element==EL_SALZSAEURE)
+  {
+    graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
+  }
   else if (element==EL_BUTTERFLY || element==EL_FIREFLY)
   {
     graphic += !phase;
@@ -851,15 +909,47 @@ void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
   }
 
   if (dx || dy)
-    DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode);
+    DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, mask_mode);
+  else if (mask_mode == USE_MASKING)
+    DrawGraphicThruMask(x,y, graphic);
   else
     DrawGraphic(x,y, graphic);
 }
 
+void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
+                        int cut_mode, int mask_mode)
+{
+  if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+    DrawScreenElementExt(SCREENX(x),SCREENY(y), dx,dy, element,
+                        cut_mode, mask_mode);
+}
+
+void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
+                             int cut_mode)
+{
+  DrawScreenElementExt(x,y, dx,dy, element, cut_mode, NO_MASKING);
+}
+
+void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
+                            int cut_mode)
+{
+  DrawLevelElementExt(x,y, dx,dy, element, cut_mode, NO_MASKING);
+}
+
+void DrawScreenElementThruMask(int x, int y, int element)
+{
+  DrawScreenElementExt(x,y, 0,0, element, NO_CUTTING, USE_MASKING);
+}
+
+void DrawLevelElementThruMask(int x, int y, int element)
+{
+  DrawLevelElementExt(x,y, 0,0, element, NO_CUTTING, USE_MASKING);
+}
+
 void ErdreichAnbroeckeln(int x, int y)
 {
   int i, width, height, cx,cy;
-  int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+  int ux = LEVELX(x), uy = LEVELY(y);
   int element, graphic;
   int snip = 4;
   static int xy[4][2] =
@@ -893,10 +983,6 @@ void ErdreichAnbroeckeln(int x, int y)
       else
        element = Feld[uxx][uyy];
 
-/*
-      if (element==EL_ERDREICH || IS_SOLID(element))
-       continue;
-*/
       if (element==EL_ERDREICH)
        continue;
 
@@ -921,8 +1007,7 @@ void ErdreichAnbroeckeln(int x, int y)
                width,height, FX+x*TILEX+cx,FY+y*TILEY+cy);
     }
 
-    redraw_tiles++;
-    redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
+    MarkTileDirty(x,y);
   }
   else
   {
@@ -936,11 +1021,6 @@ void ErdreichAnbroeckeln(int x, int y)
       yy = y+xy[i][1];
       uxx = ux+xy[i][0];
       uyy = uy+xy[i][1];
-/*
-      if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
-         !IN_SCR_FIELD(xx,yy) || IS_SOLID(element))
-       continue;
-*/
 
       if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
          !IN_SCR_FIELD(xx,yy))
@@ -966,27 +1046,26 @@ void ErdreichAnbroeckeln(int x, int y)
                SY+(graphic / GFX_PER_LINE)*TILEY+cy,
                width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy);
 
-      redraw_tiles++;
-      redraw[redraw_x1 + xx][redraw_y1 + yy] = TRUE;
+      MarkTileDirty(xx,yy);
     }
   }
 }
 
 void DrawScreenElement(int x, int y, int element)
 {
-  DrawElementShifted(x,y,0,0,element,CUT_NO_CUTTING);
+  DrawScreenElementExt(x,y, 0,0, element, NO_CUTTING, NO_MASKING);
   ErdreichAnbroeckeln(x,y);
 }
 
 void DrawLevelElement(int x, int y, int element)
 {
-  if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
-    DrawScreenElement(SCROLLX(x),SCROLLY(y),element);
+  if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+    DrawScreenElement(SCREENX(x),SCREENY(y),element);
 }
 
 void DrawScreenField(int x, int y)
 {
-  int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+  int ux = LEVELX(x), uy = LEVELY(y);
   int element;
 
   if (!IN_LEV_FIELD(ux,uy))
@@ -1000,7 +1079,7 @@ void DrawScreenField(int x, int y)
   if (IS_MOVING(ux,uy))
   {
     int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
-    BOOL cut_mode = CUT_NO_CUTTING;
+    BOOL cut_mode = NO_CUTTING;
 
     if (Store[ux][uy]==EL_MORAST_LEER ||
        Store[ux][uy]==EL_SIEB_LEER ||
@@ -1008,31 +1087,41 @@ void DrawScreenField(int x, int y)
        Store[ux][uy]==EL_AMOEBE_NASS)
       cut_mode = CUT_ABOVE;
     else if (Store[ux][uy]==EL_MORAST_VOLL ||
+
+#if 0
+       Store[ux][uy]==EL_SALZSAEURE ||
+#endif
+
        Store[ux][uy]==EL_SIEB_VOLL ||
-       Store[ux][uy]==EL_SIEB2_VOLL ||
-       Store[ux][uy]==EL_SALZSAEURE)
+       Store[ux][uy]==EL_SIEB2_VOLL)
       cut_mode = CUT_BELOW;
 
     if (cut_mode==CUT_ABOVE)
-      DrawElementShifted(x,y,0,0,Store[ux][uy],CUT_NO_CUTTING);
+      DrawScreenElementShifted(x,y, 0,0, Store[ux][uy], NO_CUTTING);
     else
       DrawScreenElement(x,y,EL_LEERRAUM);
 
     if (horiz_move)
-      DrawElementShifted(x,y,MovPos[ux][uy],0,element,CUT_NO_CUTTING);
+      DrawScreenElementShifted(x,y, MovPos[ux][uy],0, element, NO_CUTTING);
     else
-      DrawElementShifted(x,y,0,MovPos[ux][uy],element,cut_mode);
+      DrawScreenElementShifted(x,y, 0,MovPos[ux][uy], element, cut_mode);
+
+#if 1
+    if (Store[ux][uy] == EL_SALZSAEURE)
+      DrawLevelElementThruMask(ux,uy+1, EL_SALZSAEURE);
+#endif
+
   }
   else if (IS_BLOCKED(ux,uy))
   {
     int oldx,oldy;
     int sx, sy;
     int horiz_move;
-    BOOL cut_mode = CUT_NO_CUTTING;
+    BOOL cut_mode = NO_CUTTING;
 
     Blocked2Moving(ux,uy,&oldx,&oldy);
-    sx = SCROLLX(oldx);
-    sy = SCROLLY(oldy);
+    sx = SCREENX(oldx);
+    sy = SCREENY(oldy);
     horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT);
 
     if (Store[oldx][oldy]==EL_MORAST_LEER ||
@@ -1045,9 +1134,9 @@ void DrawScreenField(int x, int y)
     element = Feld[oldx][oldy];
 
     if (horiz_move)
-      DrawElementShifted(sx,sy,MovPos[oldx][oldy],0,element,CUT_NO_CUTTING);
+      DrawScreenElementShifted(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING);
     else
-      DrawElementShifted(sx,sy,0,MovPos[oldx][oldy],element,cut_mode);
+      DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,cut_mode);
   }
   else if (IS_DRAWABLE(element))
     DrawScreenElement(x,y,element);
@@ -1057,23 +1146,23 @@ void DrawScreenField(int x, int y)
 
 void DrawLevelField(int x, int y)
 {
-  if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
-    DrawScreenField(SCROLLX(x),SCROLLY(y));
+  if (IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+    DrawScreenField(SCREENX(x),SCREENY(y));
   else if (IS_MOVING(x,y))
   {
     int newx,newy;
 
     Moving2Blocked(x,y,&newx,&newy);
-    if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
-      DrawScreenField(SCROLLX(newx),SCROLLY(newy));
+    if (IN_SCR_FIELD(SCREENX(newx),SCREENY(newy)))
+      DrawScreenField(SCREENX(newx),SCREENY(newy));
   }
   else if (IS_BLOCKED(x,y))
   {
     int oldx,oldy;
 
     Blocked2Moving(x,y,&oldx,&oldy);
-    if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy)))
-      DrawScreenField(SCROLLX(oldx),SCROLLY(oldy));
+    if (IN_SCR_FIELD(SCREENX(oldx),SCREENY(oldy)))
+      DrawScreenField(SCREENX(oldx),SCREENY(oldy));
   }
 }
 
@@ -1089,22 +1178,18 @@ void DrawMiniElement(int x, int y, int element)
 
   graphic = el2gfx(element);
   DrawMiniGraphic(x,y,graphic);
-
-  redraw_tiles++;
-  redraw[x/2][y/2]=TRUE;
-  redraw_mask|=REDRAW_TILES;
 }
 
-void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y)
+void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
 {
-  if (x+scroll_x<-1 || x+scroll_x>lev_fieldx ||
-      y+scroll_y<-1 || y+scroll_y>lev_fieldy)
-    DrawMiniElement(x,y,EL_LEERRAUM);
-  else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx ||
-          y+scroll_y==-1 || y+scroll_y==lev_fieldy)
-    DrawMiniElement(x,y,EL_BETON);
+  int x = sx + scroll_x, y = sy + scroll_y;
+
+  if (x<-1 || x>lev_fieldx || y<-1 || y>lev_fieldy)
+    DrawMiniElement(sx,sy,EL_LEERRAUM);
+  else if (x==-1 || x==lev_fieldx || y==-1 || y==lev_fieldy)
+    DrawMiniElement(sx,sy,EL_BETON);
   else
-    DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]);
+    DrawMiniElement(sx,sy,Feld[x][y]);
 }
 
 void DrawMicroElement(int xpos, int ypos, int element)
@@ -1270,7 +1355,7 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
   while(result<0)
   {
     DoAnimation();
-    Delay(10000);
+    Delay(10);
 
     if (XPending(display))
     {
@@ -1341,10 +1426,16 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
              break;
          }
          break;
+       case KeyRelease:
+         key_joystick_mapping = 0;
+         break;
        case FocusIn:
        case FocusOut:
          HandleFocusEvent((XFocusChangeEvent *) &event);
          break;
+        case ClientMessage:
+         HandleClientMessageEvent((XClientMessageEvent *) &event);
+         break;
        default:
          break;
       }
@@ -1393,10 +1484,6 @@ unsigned int OpenDoor(unsigned int door_state)
 
   new_door_state = MoveDoor(door_state);
 
-/*
-  ClearEventQueue();
-*/
-
   return(new_door_state);
 }
 
@@ -1411,10 +1498,6 @@ unsigned int CloseDoor(unsigned int door_state)
 
   new_door_state = MoveDoor(door_state);
 
-/*
-  ClearEventQueue();
-*/
-
   return(new_door_state);
 }
 
@@ -1427,7 +1510,9 @@ unsigned int MoveDoor(unsigned int door_state)
 {
   static unsigned int door1 = DOOR_OPEN_1;
   static unsigned int door2 = DOOR_CLOSE_2;
-  int x, start, stepsize = 4, door_anim_delay = stepsize*5000;
+  static long door_delay = 0;
+  int x, start, stepsize = 2;
+  long door_delay_value = stepsize * 5;
 
   if (door_state == DOOR_GET_STATE)
     return(door1 | door2);
@@ -1444,7 +1529,7 @@ unsigned int MoveDoor(unsigned int door_state)
   if (quick_doors)
   {
     stepsize = 20;
-    door_anim_delay = 0;
+    door_delay_value = 0;
     StopSound(SND_OEFFNEN);
   }
 
@@ -1455,8 +1540,10 @@ unsigned int MoveDoor(unsigned int door_state)
 
     start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
 
-    for(x=start;x<=DXSIZE;x+=stepsize)
+    for(x=start; x<=DXSIZE; x+=stepsize)
     {
+      WaitUntilDelayReached(&door_delay, door_delay_value);
+
       if (door_state & DOOR_ACTION_1)
       {
        int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
@@ -1532,9 +1619,8 @@ unsigned int MoveDoor(unsigned int door_state)
       }
 
       BackToFront();
-      Delay(door_anim_delay);
 
-      if (game_status==MAINMENU)
+      if (game_status == MAINMENU)
        DoAnimation();
     }
   }