fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / tools.c
index b87d7201018950e61db340d14f24b0838e83a7fb..2838908d99e93954787d83d96547b9df58cb95e2 100644 (file)
@@ -8973,6 +8973,31 @@ void ResetFontStatus()
   SetFontStatus(-1);
 }
 
   SetFontStatus(-1);
 }
 
+boolean CheckIfPlayfieldViewportHasChanged()
+{
+  // if game status has not changed, playfield viewport has not changed either
+  if (game_status == game_status_last)
+    return FALSE;
+
+  // check if playfield viewport has changed with current game status
+  struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
+  int new_real_sx      = vp_playfield->x;
+  int new_real_sy      = vp_playfield->y;
+  int new_full_sxsize  = vp_playfield->width;
+  int new_full_sysize  = vp_playfield->height;
+
+  return (new_real_sx != REAL_SX ||
+         new_real_sy != REAL_SY ||
+         new_full_sxsize != FULL_SXSIZE ||
+         new_full_sysize != FULL_SYSIZE);
+}
+
+boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged()
+{
+  return (CheckIfGlobalBorderHasChanged() ||
+         CheckIfPlayfieldViewportHasChanged());
+}
+
 void ChangeViewportPropertiesIfNeeded()
 {
   boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
 void ChangeViewportPropertiesIfNeeded()
 {
   boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?