fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / tools.c
index 6b817e85cf59cdbc8e012ea189b6c6c1249f8e19..2838908d99e93954787d83d96547b9df58cb95e2 100644 (file)
@@ -4862,9 +4862,23 @@ unsigned int MoveDoor(unsigned int door_state)
     {
       /* opening door sound has priority over simultaneously closing door */
       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+      {
         PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+
+       if (door_state & DOOR_OPEN_1)
+         PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
+       if (door_state & DOOR_OPEN_2)
+         PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
+      }
       else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+      {
         PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+
+       if (door_state & DOOR_CLOSE_1)
+         PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
+       if (door_state & DOOR_CLOSE_2)
+         PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
+      }
     }
 
     for (k = start; k < num_move_steps; k++)
@@ -5041,6 +5055,17 @@ unsigned int MoveDoor(unsigned int door_state)
       if (door_part_done_all)
        break;
     }
+
+    if (!(door_state & DOOR_NO_DELAY))
+    {
+      /* wait for specified door action post delay */
+      if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
+       Delay(MAX(door_1.post_delay, door_2.post_delay));
+      else if (door_state & DOOR_ACTION_1)
+       Delay(door_1.post_delay);
+      else if (door_state & DOOR_ACTION_2)
+       Delay(door_2.post_delay);
+    }
   }
 
   if (door_state & DOOR_ACTION_1)
@@ -8948,6 +8973,31 @@ void ResetFontStatus()
   SetFontStatus(-1);
 }
 
+boolean CheckIfPlayfieldViewportHasChanged()
+{
+  // if game status has not changed, playfield viewport has not changed either
+  if (game_status == game_status_last)
+    return FALSE;
+
+  // check if playfield viewport has changed with current game status
+  struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
+  int new_real_sx      = vp_playfield->x;
+  int new_real_sy      = vp_playfield->y;
+  int new_full_sxsize  = vp_playfield->width;
+  int new_full_sysize  = vp_playfield->height;
+
+  return (new_real_sx != REAL_SX ||
+         new_real_sy != REAL_SY ||
+         new_full_sxsize != FULL_SXSIZE ||
+         new_full_sysize != FULL_SYSIZE);
+}
+
+boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged()
+{
+  return (CheckIfGlobalBorderHasChanged() ||
+         CheckIfPlayfieldViewportHasChanged());
+}
+
 void ChangeViewportPropertiesIfNeeded()
 {
   boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?