removed unused function
[rocksndiamonds.git] / src / tools.c
index 0d4f45d868086ccbcfc26e8c2ba7a15d5695960c..24e227768b9f420b582675d2cda7a33cdc7915c2 100644 (file)
@@ -7085,6 +7085,11 @@ em_object_mapping_list[] =
     EL_EM_EXIT_OPEN,                   -1, -1
   },
 
+  {
+    Xpause,                            FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+
   {
     Xwall_1,                           TRUE,   FALSE,
     EL_WALL,                           -1, -1
@@ -8216,21 +8221,6 @@ boolean getTeamMode_EM(void)
   return game.team_mode || network_playing;
 }
 
-int getGameFrameDelay_EM(int native_em_game_frame_delay)
-{
-  int game_frame_delay_value;
-
-  game_frame_delay_value =
-    (tape.playing && tape.fast_forward ? FfwdFrameDelay :
-     GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
-     GameFrameDelay);
-
-  if (tape.playing && tape.warp_forward && !tape.pausing)
-    game_frame_delay_value = 0;
-
-  return game_frame_delay_value;
-}
-
 unsigned int InitRND(int seed)
 {
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)