button_status = MB_RELEASED;
+#if 1
+ ClearEventQueue();
+#endif
+
while (still_wait)
{
if (PendingEvent())
unsigned int InitRND(long seed)
{
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- return InitEngineRND_EM(seed);
+ return InitEngineRandom_EM(seed);
else
- return InitEngineRND(seed);
+ return InitEngineRandom_RND(seed);
}
void InitGraphicInfo_EM(void)