fixed bug with playing EM level with inactive player
[rocksndiamonds.git] / src / tools.c
index 078af1ba745e4fe6ae521f619d4a38d771d223cc..1dbc1a5549b53bd94b6710a1a263f27ed6b874fb 100644 (file)
@@ -8272,6 +8272,11 @@ boolean getTeamMode_EM(void)
   return game.team_mode || network_playing;
 }
 
+boolean isActivePlayer_EM(int player_nr)
+{
+  return stored_player[player_nr].active;
+}
+
 unsigned int InitRND(int seed)
 {
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)