this could mean that we have to wait for the graphics to complete,
although we could go on doing calculations for the next frame */
- XSync(display,FALSE);
+ XSync(display, FALSE);
+ /*
#ifdef MSDOS
wait_for_vsync = TRUE;
#endif
+ */
if (redraw_mask & REDRAW_ALL)
{
int mx, my, ty, result = -1;
unsigned int old_door_state;
+#ifndef MSDOS
/* pause network game while waiting for request to answer */
if (options.network &&
game_status == PLAYING &&
req_state & REQUEST_WAIT_FOR)
SendToServer_PausePlaying();
+#endif
old_door_state = GetDoorState();
}
}
+#ifndef MSDOS
/* continue network game after request */
if (options.network &&
game_status == PLAYING &&
req_state & REQUEST_WAIT_FOR)
SendToServer_ContinuePlaying();
+#endif
return(result);
}