if (game_status == GAME_MODE_PLAYING &&
level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
-#if 1
- RedrawPlayfield_EM(force_redraw);
-#else
- BlitScreenToBitmap_EM(backbuffer);
-#endif
+ /* currently there is no partial redraw -- always redraw whole playfield */
+
+ RedrawPlayfield_EM(TRUE);
}
else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
{