rnd-20031207-1-src
[rocksndiamonds.git] / src / tools.c
index 068afdef8b6fa22003b984360fc6213366455718..106d251ed5c7d45d01c0dcde7be7d1324f4e43b7 100644 (file)
@@ -529,90 +529,6 @@ void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
     DrawLevelFieldCrumbledSand(x, y);
 }
 
-static int getPlayerAction(struct PlayerInfo *player, int move_dir)
-{
-  int action = (player->is_pushing    ? ACTION_PUSHING    :
-               player->is_digging    ? ACTION_DIGGING    :
-               player->is_collecting ? ACTION_COLLECTING :
-               player->is_moving     ? ACTION_MOVING     :
-               player->is_snapping   ? ACTION_SNAPPING   :
-               player->is_sleeping   ? ACTION_SLEEPING   :
-               player->is_bored      ? ACTION_BORING     :
-               player->is_waiting    ? ACTION_WAITING    : ACTION_DEFAULT);
-
-  if (player->is_sleeping)
-  {
-    if (player->num_special_action_sleeping > 0)
-    {
-      if (player->anim_delay_counter == 0 && player->post_delay_counter == 0)
-      {
-       int last_special_action = player->special_action_sleeping;
-       int num_special_action = player->num_special_action_sleeping;
-       int special_action =
-         (last_special_action == ACTION_DEFAULT ? ACTION_SLEEPING_1 :
-          last_special_action == ACTION_SLEEPING ? ACTION_SLEEPING :
-          last_special_action < ACTION_SLEEPING_1 + num_special_action - 1 ?
-          last_special_action + 1 : ACTION_SLEEPING);
-       int special_graphic =
-         el_act_dir2img(player->element_nr, special_action, move_dir);
-
-       player->anim_delay_counter =
-         graphic_info[special_graphic].anim_delay_fixed +
-         SimpleRND(graphic_info[special_graphic].anim_delay_random);
-       player->post_delay_counter =
-         graphic_info[special_graphic].post_delay_fixed +
-         SimpleRND(graphic_info[special_graphic].post_delay_random);
-
-       player->special_action_sleeping = special_action;
-      }
-
-      if (player->anim_delay_counter > 0)
-      {
-       action = player->special_action_sleeping;
-       player->anim_delay_counter--;
-      }
-      else if (player->post_delay_counter > 0)
-      {
-       player->post_delay_counter--;
-      }
-    }
-  }
-  else if (player->is_bored)
-  {
-    if (player->num_special_action_bored > 0)
-    {
-      if (player->anim_delay_counter == 0 && player->post_delay_counter == 0)
-      {
-       int special_action =
-         ACTION_BORING_1 + SimpleRND(player->num_special_action_bored);
-       int special_graphic =
-         el_act_dir2img(player->element_nr, special_action, move_dir);
-
-       player->anim_delay_counter =
-         graphic_info[special_graphic].anim_delay_fixed +
-         SimpleRND(graphic_info[special_graphic].anim_delay_random);
-       player->post_delay_counter =
-         graphic_info[special_graphic].post_delay_fixed +
-         SimpleRND(graphic_info[special_graphic].post_delay_random);
-
-       player->special_action_bored = special_action;
-      }
-
-      if (player->anim_delay_counter > 0)
-      {
-       action = player->special_action_bored;
-       player->anim_delay_counter--;
-      }
-      else if (player->post_delay_counter > 0)
-      {
-       player->post_delay_counter--;
-      }
-    }
-  }
-
-  return action;
-}
-
 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
 {
   if (player->use_murphy_graphic)
@@ -714,7 +630,7 @@ void DrawPlayer(struct PlayerInfo *player)
 
 #if 1
 
-  action = getPlayerAction(player, move_dir);
+  action = GetPlayerAction(player, move_dir);
 
 #else