rnd-20000718-1-src
[rocksndiamonds.git] / src / tools.c
index 424a3272071868cb0877171f5dfffab88fa7a544..0c9cd1766e69264bcacc83ed69a7f278ac7d9e96 100644 (file)
 extern boolean wait_for_vsync;
 #endif
 
+/* tool button identifiers */
+#define TOOL_CTRL_ID_YES       0
+#define TOOL_CTRL_ID_NO                1
+#define TOOL_CTRL_ID_CONFIRM   2
+#define TOOL_CTRL_ID_PLAYER_1  3
+#define TOOL_CTRL_ID_PLAYER_2  4
+#define TOOL_CTRL_ID_PLAYER_3  5
+#define TOOL_CTRL_ID_PLAYER_4  6
+
+#define NUM_TOOL_BUTTONS       7
+
+/* forward declaration for internal use */
+static int getGraphicAnimationPhase(int, int, int);
+static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
+                                               int, int, int);
+static void UnmapToolButtons();
+static void HandleToolButtons(struct GadgetInfo *);
+
+static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
+static int request_gadget_id = -1;
+
 void SetDrawtoField(int mode)
 {
   if (mode == DRAW_BUFFERED && setup.soft_scrolling)
@@ -75,12 +96,6 @@ void BackToFront()
   if (redraw_mask & REDRAW_FIELD)
     redraw_mask &= ~REDRAW_TILES;
 
-  /*
-  if (redraw_mask & REDRAW_FIELD ||
-      (ScreenGfxPos && setup.soft_scrolling && game_status == PLAYING))
-    redraw_mask &= ~REDRAW_TILES;
-  */
-
   if (!redraw_mask)
     return;
 
@@ -91,26 +106,22 @@ void BackToFront()
 
   XSync(display, FALSE);
 
-  /*
-#ifdef MSDOS
-  wait_for_vsync = TRUE;
-#endif
-  */
-
   if (redraw_mask & REDRAW_ALL)
   {
-    XCopyArea(display,backbuffer,window,gc,
-             0,0, WIN_XSIZE,WIN_YSIZE,
-             0,0);
+    XCopyArea(display, backbuffer, window, gc,
+             0, 0, WIN_XSIZE, WIN_YSIZE,
+             0, 0);
     redraw_mask = 0;
   }
 
   if (redraw_mask & REDRAW_FIELD)
   {
     if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
-      XCopyArea(display,backbuffer,window,gc,
-               REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
-               REAL_SX,REAL_SY);
+    {
+      XCopyArea(display, backbuffer, window, gc,
+               REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+               REAL_SX, REAL_SY);
+    }
     else
     {
       int fx = FX, fy = FY;
@@ -149,9 +160,9 @@ void BackToFront()
   if (redraw_mask & REDRAW_DOORS)
   {
     if (redraw_mask & REDRAW_DOOR_1)
-      XCopyArea(display,backbuffer,window,gc,
-               DX,DY, DXSIZE,DYSIZE,
-               DX,DY);
+      XCopyArea(display, backbuffer, window, gc,
+               DX, DY, DXSIZE, DYSIZE,
+               DX, DY);
     if (redraw_mask & REDRAW_DOOR_2)
     {
       if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
@@ -184,15 +195,15 @@ void BackToFront()
     redraw_mask &= ~REDRAW_DOORS;
   }
 
-  if (redraw_mask & REDRAW_MICROLEV)
+  if (redraw_mask & REDRAW_MICROLEVEL)
   {
     XCopyArea(display,backbuffer,window,gc,
-             MICROLEV_XPOS,MICROLEV_YPOS, MICROLEV_XSIZE,MICROLEV_YSIZE,
-             MICROLEV_XPOS,MICROLEV_YPOS);
+             MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
+             MICROLEV_XPOS, MICROLEV_YPOS);
     XCopyArea(display,backbuffer,window,gc,
-             SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE,
-             SX,MICROLABEL_YPOS);
-    redraw_mask &= ~REDRAW_MICROLEV;
+             SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
+             SX, MICROLABEL_YPOS);
+    redraw_mask &= ~REDRAW_MICROLEVEL;
   }
 
   if (redraw_mask & REDRAW_TILES)
@@ -200,9 +211,9 @@ void BackToFront()
     for(x=0; x<SCR_FIELDX; x++)
       for(y=0; y<SCR_FIELDY; y++)
        if (redraw[redraw_x1 + x][redraw_y1 + y])
-         XCopyArea(display,buffer,window,gc,
-                   FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
-                   SX+x*TILEX,SY+y*TILEY);
+         XCopyArea(display, buffer, window, gc,
+                   FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
+                   SX + x * TILEX, SY + y * TILEY);
   }
 
   XFlush(display);
@@ -305,26 +316,64 @@ void ClearWindow()
   redraw_mask |= REDRAW_FIELD;
 }
 
+int getFontWidth(int font_size, int font_type)
+{
+  return (font_size == FS_BIG ? FONT1_XSIZE :
+         font_size == FS_MEDIUM ? FONT6_XSIZE :
+         font_type == FC_SPECIAL1 ? FONT3_XSIZE :
+         font_type == FC_SPECIAL2 ? FONT4_XSIZE :
+         font_type == FC_SPECIAL3 ? FONT5_XSIZE :
+         FONT2_XSIZE);
+}
+
+int getFontHeight(int font_size, int font_type)
+{
+  return (font_size == FS_BIG ? FONT1_YSIZE :
+         font_size == FS_MEDIUM ? FONT6_YSIZE :
+         font_type == FC_SPECIAL1 ? FONT3_YSIZE :
+         font_type == FC_SPECIAL2 ? FONT4_YSIZE :
+         font_type == FC_SPECIAL3 ? FONT5_YSIZE :
+         FONT2_YSIZE);
+}
+
+void DrawInitText(char *text, int ypos, int color)
+{
+#ifdef USE_SDL_LIBRARY
+  if (sdl_window && sdl_pix[PIX_SMALLFONT])
+  {
+    SDLFillRectangle(sdl_window, 0, ypos, WIN_XSIZE, FONT2_YSIZE, 0x000000);
+    DrawTextExt(window, gc, (WIN_XSIZE - strlen(text) * FONT2_XSIZE)/2,
+               ypos,text,FS_SMALL,color);
+    SDL_Flip(sdl_window);
+  }
+#else
+  if (display && window && pix[PIX_SMALLFONT])
+  {
+    XFillRectangle(display, window, gc, 0, ypos, WIN_XSIZE, FONT2_YSIZE);
+    DrawTextExt(window, gc, (WIN_XSIZE - strlen(text) * FONT2_XSIZE)/2,
+               ypos,text,FS_SMALL,color);
+    XFlush(display);
+  }
+#endif
+}
+
 void DrawTextFCentered(int y, int font_type, char *format, ...)
 {
-  char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
-  int font_xsize;
+  char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
+  int font_width = getFontWidth(FS_SMALL, font_type);
   va_list ap;
 
-  font_xsize = (font_type < FC_SPECIAL1 ? FONT2_XSIZE :
-               font_type < FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
-
   va_start(ap, format);
   vsprintf(buffer, format, ap);
   va_end(ap);
 
-  DrawText(SX + (SXSIZE - strlen(buffer) * font_xsize) / 2, SY + y,
+  DrawText(SX + (SXSIZE - strlen(buffer) * font_width) / 2, SY + y,
           buffer, FS_SMALL, font_type);
 }
 
 void DrawTextF(int x, int y, int font_type, char *format, ...)
 {
-  char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
+  char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
   va_list ap;
 
   va_start(ap, format);
@@ -349,25 +398,37 @@ void DrawTextExt(Drawable d, GC gc, int x, int y,
 {
   int font_width, font_height, font_start;
   int font_pixmap;
+  boolean print_inverse = FALSE;
 
-  if (font_size != FS_SMALL && font_size != FS_BIG)
+  if (font_size != FS_SMALL && font_size != FS_BIG && font_size != FS_MEDIUM)
     font_size = FS_SMALL;
-  if (font_type < FC_RED || font_type > FC_SPECIAL2)
+  if (font_type < FC_RED || font_type > FC_SPECIAL3)
     font_type = FC_RED;
 
-  font_width = (font_size == FS_BIG ? FONT1_XSIZE :
-               font_type < FC_SPECIAL1 ? FONT2_XSIZE :
-               font_type < FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
-  font_height = (font_size == FS_BIG ? FONT1_XSIZE :
-                font_type < FC_SPECIAL2 ? FONT2_XSIZE : FONT4_XSIZE);
-  font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
-  font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE : FONT2_YSIZE) *
+  font_width = getFontWidth(font_size, font_type);
+  font_height = getFontHeight(font_size, font_type);
+
+  font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT :
+                font_size == FS_MEDIUM ? PIX_MEDIUMFONT :
+                PIX_SMALLFONT);
+  font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE :
+                            font_size == FS_MEDIUM ? FONT6_YSIZE :
+                            FONT2_YSIZE) *
                FONT_LINES_PER_FONT);
 
-  while(*text)
+  if (font_type == FC_SPECIAL3)
+    font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT;
+
+  while (*text)
   {
     char c = *text++;
 
+    if (c == '~' && font_size == FS_SMALL)
+    {
+      print_inverse = TRUE;
+      continue;
+    }
+
     if (c >= 'a' && c <= 'z')
       c = 'A' + (c - 'a');
     else if (c == 'ä' || c == 'Ä')
@@ -378,10 +439,34 @@ void DrawTextExt(Drawable d, GC gc, int x, int y,
       c = 93;
 
     if (c >= 32 && c <= 95)
-      XCopyArea(display, pix[font_pixmap], d, gc,
-               ((c - 32) % FONT_CHARS_PER_LINE) * font_width,
-               ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start,
-               font_width, font_height, x, y);
+    {
+      int src_x = ((c - 32) % FONT_CHARS_PER_LINE) * font_width;
+      int src_y = ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start;
+      int dest_x = x, dest_y = y;
+
+      if (print_inverse)
+      {
+       XCopyArea(display, pix[font_pixmap], d, gc,
+                 FONT_CHARS_PER_LINE * font_width,
+                 3 * font_height + font_start,
+                 font_width, font_height, x, y);
+
+       XSetClipOrigin(display, clip_gc[font_pixmap],
+                      dest_x - src_x, dest_y - src_y);
+       XCopyArea(display, pix[font_pixmap], d, clip_gc[font_pixmap],
+                 0, 0, font_width, font_height, dest_x, dest_y);
+      }
+      else
+      {
+#ifdef USE_SDL_LIBRARY
+       SDLCopyArea(sdl_pix[font_pixmap], sdl_window,
+                   src_x, src_y, font_width, font_height, dest_x, dest_y);
+#else
+       XCopyArea(display, pix[font_pixmap], d, gc,
+                 src_x, src_y, font_width, font_height, dest_x, dest_y);
+#endif
+      }
+    }
 
     x += font_width;
   }
@@ -398,10 +483,10 @@ void DrawAllPlayers()
 
 void DrawPlayerField(int x, int y)
 {
-  if (!IS_PLAYER(x,y))
+  if (!IS_PLAYER(x, y))
     return;
 
-  DrawPlayer(PLAYERINFO(x,y));
+  DrawPlayer(PLAYERINFO(x, y));
 }
 
 void DrawPlayer(struct PlayerInfo *player)
@@ -411,11 +496,11 @@ void DrawPlayer(struct PlayerInfo *player)
   int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
   int sx = SCREENX(jx), sy = SCREENY(jy);
   int sxx = 0, syy = 0;
-  int element = Feld[jx][jy];
+  int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
   int graphic, phase;
+  boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
 
-  if (!player->active || player->gone ||
-      !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+  if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
     return;
 
 #if DEBUG
@@ -433,14 +518,14 @@ void DrawPlayer(struct PlayerInfo *player)
 
   /* draw things in the field the player is leaving, if needed */
 
-  if (last_jx != jx || last_jy != jy)
+  if (player_is_moving)
   {
-    if (Store[last_jx][last_jy])
+    if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
     {
       DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
       DrawLevelFieldThruMask(last_jx, last_jy);
     }
-    else if (Feld[last_jx][last_jy] == EL_DYNAMIT)
+    else if (last_element == EL_DYNAMITE_ACTIVE)
       DrawDynamite(last_jx, last_jy);
     else
       DrawLevelField(last_jx, last_jy);
@@ -469,22 +554,80 @@ void DrawPlayer(struct PlayerInfo *player)
 
   if (Store[jx][jy])
     DrawLevelElement(jx, jy, Store[jx][jy]);
-  else if (element != EL_DYNAMIT && element != EL_DYNABOMB)
+  else if (!IS_ACTIVE_BOMB(element))
     DrawLevelField(jx, jy);
 
   /* draw player himself */
 
-  if (player->MovDir == MV_LEFT)
-    graphic = (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
-  else if (player->MovDir == MV_RIGHT)
-    graphic = (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
-  else if (player->MovDir == MV_UP)
-    graphic = GFX_SPIELER1_UP;
-  else /* MV_DOWN || MV_NO_MOVING */
-    graphic = GFX_SPIELER1_DOWN;
+  if (game.emulation == EMU_SUPAPLEX)
+  {
+    static int last_dir = MV_LEFT;
+    int action = (player->programmed_action ? player->programmed_action :
+                 player->action);
+    boolean action_moving =
+      (player_is_moving ||
+       ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
+       !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
+
+    graphic = GFX_SP_MURPHY;
 
-  graphic += player->index_nr * 3*HEROES_PER_LINE;
-  graphic += player->Frame;
+    if (player->Pushing)
+    {
+      if (player->MovDir == MV_LEFT)
+       graphic = GFX_MURPHY_PUSH_LEFT;
+      else if (player->MovDir == MV_RIGHT)
+       graphic = GFX_MURPHY_PUSH_RIGHT;
+      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+       graphic = GFX_MURPHY_PUSH_LEFT;
+      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+       graphic = GFX_MURPHY_PUSH_RIGHT;
+    }
+    else if (player->snapped)
+    {
+      if (player->MovDir == MV_LEFT)
+       graphic = GFX_MURPHY_SNAP_LEFT;
+      else if (player->MovDir == MV_RIGHT)
+       graphic = GFX_MURPHY_SNAP_RIGHT;
+      else if (player->MovDir == MV_UP)
+       graphic = GFX_MURPHY_SNAP_UP;
+      else if (player->MovDir == MV_DOWN)
+       graphic = GFX_MURPHY_SNAP_DOWN;
+    }
+    else if (action_moving)
+    {
+      if (player->MovDir == MV_LEFT)
+       graphic = GFX_MURPHY_GO_LEFT;
+      else if (player->MovDir == MV_RIGHT)
+       graphic = GFX_MURPHY_GO_RIGHT;
+      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+       graphic = GFX_MURPHY_GO_LEFT;
+      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+       graphic = GFX_MURPHY_GO_RIGHT;
+      else
+       graphic = GFX_MURPHY_GO_LEFT;
+
+      graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
+    }
+
+    if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+      last_dir = player->MovDir;
+  }
+  else
+  {
+    if (player->MovDir == MV_LEFT)
+      graphic =
+       (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+    else if (player->MovDir == MV_RIGHT)
+      graphic =
+       (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+    else if (player->MovDir == MV_UP)
+      graphic = GFX_SPIELER1_UP;
+    else       /* MV_DOWN || MV_NO_MOVING */
+      graphic = GFX_SPIELER1_DOWN;
+
+    graphic += player->index_nr * 3 * HEROES_PER_LINE;
+    graphic += player->Frame;
+  }
 
   if (player->GfxPos)
   {
@@ -499,11 +642,20 @@ void DrawPlayer(struct PlayerInfo *player)
 
   DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
 
+  if (SHIELD_ON(player))
+  {
+    int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
+                  GFX2_SHIELD_PASSIVE);
+
+    DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
+                                       3, 8, ANIM_OSCILLATE);
+  }
+
   if (player->Pushing && player->GfxPos)
   {
     int px = SCREENX(next_jx), py = SCREENY(next_jy);
 
-    if (Feld[jx][jy] == EL_SOKOBAN_FELD_LEER ||
+    if (element == EL_SOKOBAN_FELD_LEER ||
        Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
       DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
                                 NO_CUTTING);
@@ -512,27 +664,29 @@ void DrawPlayer(struct PlayerInfo *player)
       int element = Feld[next_jx][next_jy];
       int graphic = el2gfx(element);
 
-      if (element == EL_FELSBROCKEN && sxx)
+      if ((element == EL_FELSBROCKEN ||
+          element == EL_SP_ZONK ||
+          element == EL_BD_ROCK) && sxx)
       {
-       int phase = (player->GfxPos / (TILEX/4));
+       int phase = (player->GfxPos / (TILEX / 4));
 
        if (player->MovDir == MV_LEFT)
          graphic += phase;
        else
-         graphic += (phase+4)%4;
+         graphic += (phase + 4) % 4;
       }
 
       DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
     }
   }
 
-  /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
+  /* draw things in front of player (active dynamite or dynabombs) */
 
-  if (element == EL_DYNAMIT || element == EL_DYNABOMB)
+  if (IS_ACTIVE_BOMB(element))
   {
     graphic = el2gfx(element);
 
-    if (element == EL_DYNAMIT)
+    if (element == EL_DYNAMITE_ACTIVE)
     {
       if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
        phase = 6;
@@ -543,14 +697,13 @@ void DrawPlayer(struct PlayerInfo *player)
        phase = 7 - phase;
     }
 
-    if (game_emulation == EMU_SUPAPLEX)
+    if (game.emulation == EMU_SUPAPLEX)
       DrawGraphic(sx, sy, GFX_SP_DISK_RED);
     else
       DrawGraphicThruMask(sx, sy, graphic + phase);
   }
 
-  if ((last_jx != jx || last_jy != jy) &&
-      Feld[last_jx][last_jy] == EL_EXPLODING)
+  if (player_is_moving && last_element == EL_EXPLODING)
   {
     int phase = Frame[last_jx][last_jy];
     int delay = 2;
@@ -560,6 +713,14 @@ void DrawPlayer(struct PlayerInfo *player)
                          GFX_EXPLOSION + ((phase - 1) / delay - 1));
   }
 
+  /* draw elements that stay over the player */
+  /* handle the field the player is leaving ... */
+  if (player_is_moving && IS_OVER_PLAYER(last_element))
+    DrawLevelField(last_jx, last_jy);
+  /* ... and the field the player is entering */
+  if (IS_OVER_PLAYER(element))
+    DrawLevelField(jx, jy);
+
   if (setup.direct_draw)
   {
     int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
@@ -620,58 +781,93 @@ void DrawGraphicAnimationThruMask(int x, int y, int graphic,
   DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
 }
 
-void DrawGraphic(int x, int y, int graphic)
+static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
+                                               int sxx, int syy,
+                                               int graphic,
+                                               int frames, int delay,
+                                               int mode)
 {
-#if DEBUG
-  if (!IN_SCR_FIELD(x,y))
-  {
-    printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
-    printf("DrawGraphic(): This should never happen!\n");
-    return;
-  }
-#endif
+  int phase = getGraphicAnimationPhase(frames, delay, mode);
 
-  DrawGraphicExt(drawto_field, gc, FX + x*TILEX, FY + y*TILEY, graphic);
-  MarkTileDirty(x,y);
+  DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
 }
 
-void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+void getGraphicSource(int graphic, int *pixmap_nr, int *x, int *y)
 {
   if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
   {
     graphic -= GFX_START_ROCKSSCREEN;
-    XCopyArea(display, pix[PIX_BACK], d, gc,
-             SX + (graphic % GFX_PER_LINE) * TILEX,
-             SY + (graphic / GFX_PER_LINE) * TILEY,
-             TILEX, TILEY, x, y);
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    graphic -= GFX_START_ROCKSMORE;
-    XCopyArea(display, pix[PIX_MORE], d, gc,
-             (graphic % MORE_PER_LINE) * TILEX,
-             (graphic / MORE_PER_LINE) * TILEY,
-             TILEX, TILEY, x, y);
+    *pixmap_nr = PIX_BACK;
+    *x = SX + (graphic % GFX_PER_LINE) * TILEX;
+    *y = SY + (graphic / GFX_PER_LINE) * TILEY;
   }
   else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
   {
     graphic -= GFX_START_ROCKSHEROES;
-    XCopyArea(display, pix[PIX_HEROES], d, gc,
-             (graphic % HEROES_PER_LINE) * TILEX,
-             (graphic / HEROES_PER_LINE) * TILEY,
-             TILEX, TILEY, x, y);
+    *pixmap_nr = PIX_HEROES;
+    *x = (graphic % HEROES_PER_LINE) * TILEX;
+    *y = (graphic / HEROES_PER_LINE) * TILEY;
+  }
+  else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+  {
+    graphic -= GFX_START_ROCKSSP;
+    *pixmap_nr = PIX_SP;
+    *x = (graphic % SP_PER_LINE) * TILEX;
+    *y = (graphic / SP_PER_LINE) * TILEY;
+  }
+  else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+  {
+    graphic -= GFX_START_ROCKSDC;
+    *pixmap_nr = PIX_DC;
+    *x = (graphic % DC_PER_LINE) * TILEX;
+    *y = (graphic / DC_PER_LINE) * TILEY;
+  }
+  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+  {
+    graphic -= GFX_START_ROCKSMORE;
+    *pixmap_nr = PIX_MORE;
+    *x = (graphic % MORE_PER_LINE) * TILEX;
+    *y = (graphic / MORE_PER_LINE) * TILEY;
   }
   else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
   {
     graphic -= GFX_START_ROCKSFONT;
-    XCopyArea(display, pix[PIX_BIGFONT], d, gc,
-             (graphic % FONT_CHARS_PER_LINE) * TILEX,
-             (graphic / FONT_CHARS_PER_LINE) * TILEY +
-             FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY,
-             TILEX, TILEY, x, y);
+    *pixmap_nr = PIX_BIGFONT;
+    *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
+    *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
+         FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
   }
   else
-    XFillRectangle(display, d, gc, x, y, TILEX, TILEY);
+  {
+    *pixmap_nr = PIX_SP;
+    *x = 0;
+    *y = 0;
+  }
+}
+
+void DrawGraphic(int x, int y, int graphic)
+{
+#if DEBUG
+  if (!IN_SCR_FIELD(x,y))
+  {
+    printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+    printf("DrawGraphic(): This should never happen!\n");
+    return;
+  }
+#endif
+
+  DrawGraphicExt(drawto_field, gc, FX + x*TILEX, FY + y*TILEY, graphic);
+  MarkTileDirty(x,y);
+}
+
+void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+{
+  int pixmap_nr;
+  int src_x, src_y;
+
+  getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+  XCopyArea(display, pix[pixmap_nr], d, gc,
+           src_x, src_y, TILEX, TILEY, x, y);
 }
 
 void DrawGraphicThruMask(int x, int y, int graphic)
@@ -691,46 +887,24 @@ void DrawGraphicThruMask(int x, int y, int graphic)
 
 void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
 {
-  int src_x, src_y;
   int tile = graphic;
+  int pixmap_nr;
+  int src_x, src_y;
   Pixmap src_pixmap;
   GC drawing_gc;
 
-  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
-  {
-    src_pixmap = pix[PIX_BACK];
-    drawing_gc = clip_gc[PIX_BACK];
-    graphic -= GFX_START_ROCKSSCREEN;
-    src_x  = SX + (graphic % GFX_PER_LINE) * TILEX;
-    src_y  = SY + (graphic / GFX_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    src_pixmap = pix[PIX_MORE];
-    drawing_gc = clip_gc[PIX_MORE];
-    graphic -= GFX_START_ROCKSMORE;
-    src_x  = (graphic % MORE_PER_LINE) * TILEX;
-    src_y  = (graphic / MORE_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
-  {
-    src_pixmap = pix[PIX_HEROES];
-    drawing_gc = clip_gc[PIX_HEROES];
-    graphic -= GFX_START_ROCKSHEROES;
-    src_x  = (graphic % HEROES_PER_LINE) * TILEX;
-    src_y  = (graphic / HEROES_PER_LINE) * TILEY;
-  }
-  else
-  {
-    DrawGraphicExt(d, gc, dest_x,dest_y, graphic);
+  if (graphic == GFX_LEERRAUM)
     return;
-  }
+
+  getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+  src_pixmap = pix[pixmap_nr];
+  drawing_gc = clip_gc[pixmap_nr];
 
   if (tile_clipmask[tile] != None)
   {
     XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
     XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
-    XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
+    XCopyArea(display, src_pixmap, d, tile_clip_gc,
              src_x, src_y, TILEX, TILEY, dest_x, dest_y);
   }
   else
@@ -740,7 +914,7 @@ void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
 #endif
 
     XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
-    XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
+    XCopyArea(display, src_pixmap, d, drawing_gc,
              src_x, src_y, TILEX, TILEY, dest_x, dest_y);
   }
 }
@@ -751,35 +925,61 @@ void DrawMiniGraphic(int x, int y, int graphic)
   MarkTileDirty(x/2, y/2);
 }
 
-void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
 {
   if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
   {
     graphic -= GFX_START_ROCKSSCREEN;
-    XCopyArea(display, pix[PIX_BACK], d, gc,
-             MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX,
-             MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY,
-             MINI_TILEX, MINI_TILEY, x, y);
+    *pixmap = pix[PIX_BACK];
+    *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
+    *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
+  }
+  else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+  {
+    graphic -= GFX_START_ROCKSSP;
+    graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
+    *pixmap = pix[PIX_SP];
+    *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
+    *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
+  }
+  else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+  {
+    graphic -= GFX_START_ROCKSDC;
+    *pixmap = pix[PIX_DC];
+    *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
+    *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
   }
   else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
   {
     graphic -= GFX_START_ROCKSMORE;
-    XCopyArea(display, pix[PIX_MORE], d, gc,
-             MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX,
-             MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY,
-             MINI_TILEX, MINI_TILEY, x, y);
+    *pixmap = pix[PIX_MORE];
+    *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
+    *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
   }
   else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
   {
     graphic -= GFX_START_ROCKSFONT;
-    XCopyArea(display, pix[PIX_SMALLFONT], d, gc,
-             (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE,
-             (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
-             FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT,
-             MINI_TILEX, MINI_TILEY, x, y);
+    *pixmap = pix[PIX_SMALLFONT];
+    *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
+    *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
+             FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
   }
   else
-    XFillRectangle(display, d, gc, x, y, MINI_TILEX, MINI_TILEY);
+  {
+    *pixmap = pix[PIX_SP];
+    *x = MINI_SP_STARTX;
+    *y = MINI_SP_STARTY;
+  }
+}
+
+void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+{
+  Pixmap pixmap;
+  int src_x, src_y;
+
+  getMiniGraphicSource(graphic, &pixmap, &src_x, &src_y);
+  XCopyArea(display, pixmap, d, gc,
+           src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
 }
 
 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
@@ -789,6 +989,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
   int cx = 0, cy = 0;
   int src_x, src_y, dest_x, dest_y;
   int tile = graphic;
+  int pixmap_nr;
   Pixmap src_pixmap;
   GC drawing_gc;
 
@@ -862,32 +1063,12 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
       MarkTileDirty(x, y + SIGN(dy));
   }
 
-  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
-  {
-    src_pixmap = pix[PIX_BACK];
-    drawing_gc = clip_gc[PIX_BACK];
-    graphic -= GFX_START_ROCKSSCREEN;
-    src_x  = SX + (graphic % GFX_PER_LINE) * TILEX + cx;
-    src_y  = SY + (graphic / GFX_PER_LINE) * TILEY + cy;
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    src_pixmap = pix[PIX_MORE];
-    drawing_gc = clip_gc[PIX_MORE];
-    graphic -= GFX_START_ROCKSMORE;
-    src_x  = (graphic % MORE_PER_LINE) * TILEX + cx;
-    src_y  = (graphic / MORE_PER_LINE) * TILEY + cy;
-  }
-  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
-  {
-    src_pixmap = pix[PIX_HEROES];
-    drawing_gc = clip_gc[PIX_HEROES];
-    graphic -= GFX_START_ROCKSHEROES;
-    src_x  = (graphic % HEROES_PER_LINE) * TILEX + cx;
-    src_y  = (graphic / HEROES_PER_LINE) * TILEY + cy;
-  }
-  else /* big font graphics currently not allowed (and not needed) */
-    return;
+  getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+  src_pixmap = pix[pixmap_nr];
+  drawing_gc = clip_gc[pixmap_nr];
+
+  src_x += cx;
+  src_y += cy;
 
   dest_x = FX + x * TILEX + dx;
   dest_y = FY + y * TILEY + dy;
@@ -972,23 +1153,23 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   {
     graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
   }
-  else if (element == EL_MAULWURF || element == EL_PINGUIN ||
+  else if (element == EL_MOLE || element == EL_PINGUIN ||
           element == EL_SCHWEIN || element == EL_DRACHE)
   {
     if (dir == MV_LEFT)
-      graphic = (element == EL_MAULWURF ? GFX_MAULWURF_LEFT :
+      graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
                 element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
                 element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
     else if (dir == MV_RIGHT)
-      graphic = (element == EL_MAULWURF ? GFX_MAULWURF_RIGHT :
+      graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
                 element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
                 element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
     else if (dir == MV_UP)
-      graphic = (element == EL_MAULWURF ? GFX_MAULWURF_UP :
+      graphic = (element == EL_MOLE ? GFX_MOLE_UP :
                 element == EL_PINGUIN ? GFX_PINGUIN_UP :
                 element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
     else
-      graphic = (element == EL_MAULWURF ? GFX_MAULWURF_DOWN :
+      graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
                 element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
                 element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
 
@@ -1006,13 +1187,36 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   {
     graphic += !phase2;
   }
-  else if ((element == EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
+  else if (element == EL_BALLOON)
+  {
+    graphic += phase4;
+  }
+  else if ((element == EL_FELSBROCKEN ||
+           element == EL_SP_ZONK ||
+           element == EL_BD_ROCK ||
+           IS_GEM(element)) && !cut_mode)
   {
-    if (element != EL_SP_INFOTRON)
-      graphic += phase2 * (element == EL_FELSBROCKEN ? 2 : 1);
+    if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
+    {
+      if (element == EL_FELSBROCKEN ||
+         element == EL_SP_ZONK ||
+         element == EL_BD_ROCK)
+      {
+       if (dir == MV_LEFT)
+         graphic += (4 - phase4) % 4;
+       else if (dir == MV_RIGHT)
+         graphic += phase4;
+       else
+         graphic += phase2 * 2;
+      }
+      else if (element != EL_SP_INFOTRON)
+       graphic += phase2;
+    }
   }
-  else if (element == EL_SIEB_LEER || element == EL_SIEB2_LEER ||
-          element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL)
+  else if (element == EL_MAGIC_WALL_EMPTY ||
+          element == EL_MAGIC_WALL_BD_EMPTY ||
+          element == EL_MAGIC_WALL_FULL ||
+          element == EL_MAGIC_WALL_BD_FULL)
   {
     graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
   }
@@ -1037,6 +1241,14 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
     else if (rechts_massiv)
       graphic = GFX_MAUER_L;
   }
+  else if ((element == EL_INVISIBLE_STEEL ||
+           element == EL_UNSICHTBAR ||
+           element == EL_SAND_INVISIBLE) && game.light_time_left)
+  {
+    graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
+              element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+              GFX_SAND_INVISIBLE_ON);
+  }
 
   if (dx || dy)
     DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
@@ -1100,7 +1312,10 @@ void ErdreichAnbroeckeln(int x, int y)
 
   element = Feld[ux][uy];
 
-  if (element == EL_ERDREICH)
+  if (element == EL_ERDREICH ||
+      element == EL_LANDMINE ||
+      element == EL_TRAP_INACTIVE ||
+      element == EL_TRAP_ACTIVE)
   {
     if (!IN_SCR_FIELD(x, y))
       return;
@@ -1118,7 +1333,10 @@ void ErdreichAnbroeckeln(int x, int y)
       else
        element = Feld[uxx][uyy];
 
-      if (element == EL_ERDREICH)
+      if (element == EL_ERDREICH ||
+         element == EL_LANDMINE ||
+         element == EL_TRAP_INACTIVE ||
+         element == EL_TRAP_ACTIVE)
        continue;
 
       if (i == 1 || i == 2)
@@ -1157,7 +1375,11 @@ void ErdreichAnbroeckeln(int x, int y)
       uxx = ux + xy[i][0];
       uyy = uy + xy[i][1];
 
-      if (!IN_LEV_FIELD(uxx, uyy) || Feld[uxx][uyy] != EL_ERDREICH ||
+      if (!IN_LEV_FIELD(uxx, uyy) ||
+         (Feld[uxx][uyy] != EL_ERDREICH &&
+          Feld[uxx][uyy] != EL_LANDMINE &&
+          Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
+          Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
          !IN_SCR_FIELD(xx, yy))
        continue;
 
@@ -1222,13 +1444,13 @@ void DrawScreenField(int x, int y)
     boolean cut_mode = NO_CUTTING;
 
     if (Store[ux][uy] == EL_MORAST_LEER ||
-       Store[ux][uy] == EL_SIEB_LEER ||
-       Store[ux][uy] == EL_SIEB2_LEER ||
+       Store[ux][uy] == EL_MAGIC_WALL_EMPTY ||
+       Store[ux][uy] == EL_MAGIC_WALL_BD_EMPTY ||
        Store[ux][uy] == EL_AMOEBE_NASS)
       cut_mode = CUT_ABOVE;
     else if (Store[ux][uy] == EL_MORAST_VOLL ||
-            Store[ux][uy] == EL_SIEB_VOLL ||
-            Store[ux][uy] == EL_SIEB2_VOLL)
+            Store[ux][uy] == EL_MAGIC_WALL_FULL ||
+            Store[ux][uy] == EL_MAGIC_WALL_BD_FULL)
       cut_mode = CUT_BELOW;
 
     if (cut_mode == CUT_ABOVE)
@@ -1258,8 +1480,8 @@ void DrawScreenField(int x, int y)
                  MovDir[oldx][oldy] == MV_RIGHT);
 
     if (Store[oldx][oldy] == EL_MORAST_LEER ||
-       Store[oldx][oldy] == EL_SIEB_LEER ||
-       Store[oldx][oldy] == EL_SIEB2_LEER ||
+       Store[oldx][oldy] == EL_MAGIC_WALL_EMPTY ||
+       Store[oldx][oldy] == EL_MAGIC_WALL_BD_EMPTY ||
        Store[oldx][oldy] == EL_AMOEBE_NASS)
       cut_mode = CUT_ABOVE;
 
@@ -1319,10 +1541,32 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
 
   if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
     DrawMiniElement(sx, sy, EL_LEERRAUM);
-  else if (x == -1 || x == lev_fieldx || y == -1 || y == lev_fieldy)
-    DrawMiniElement(sx, sy, EL_BETON);
-  else
+  else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
     DrawMiniElement(sx, sy, Feld[x][y]);
+  else
+  {
+    int steel_type, steel_position;
+    int border[6][2] =
+    {
+      { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT  },
+      { GFX_VSTEEL_UPPER_RIGHT,        GFX_ISTEEL_UPPER_RIGHT },
+      { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT  },
+      { GFX_VSTEEL_LOWER_RIGHT,        GFX_ISTEEL_LOWER_RIGHT },
+      { GFX_VSTEEL_VERTICAL,   GFX_ISTEEL_VERTICAL    },
+      { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL  }
+    };
+
+    steel_type = (BorderElement == EL_BETON ? 0 : 1);
+    steel_position = (x == -1 && y == -1                       ? 0 :
+                     x == lev_fieldx && y == -1                ? 1 :
+                     x == -1 && y == lev_fieldy                ? 2 :
+                     x == lev_fieldx && y == lev_fieldy        ? 3 :
+                     x == -1 || x == lev_fieldx                ? 4 :
+                     y == -1 || y == lev_fieldy                ? 5 : -1);
+
+    if (steel_position != -1)
+      DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
+  }
 }
 
 void DrawMicroElement(int xpos, int ypos, int element)
@@ -1334,7 +1578,24 @@ void DrawMicroElement(int xpos, int ypos, int element)
 
   graphic = el2gfx(element);
 
-  if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+  if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+  {
+    graphic -= GFX_START_ROCKSSP;
+    graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
+    XCopyArea(display, pix[PIX_SP], drawto, gc,
+             MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
+             MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
+             MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+  }
+  else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+  {
+    graphic -= GFX_START_ROCKSDC;
+    XCopyArea(display, pix[PIX_DC], drawto, gc,
+             MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
+             MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
+             MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+  }
+  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
   {
     graphic -= GFX_START_ROCKSMORE;
     XCopyArea(display, pix[PIX_MORE], drawto, gc,
@@ -1359,60 +1620,178 @@ void DrawLevel()
     for(y=BY1; y<=BY2; y++)
       DrawScreenField(x, y);
 
-  if (setup.soft_scrolling)
-    XCopyArea(display, fieldbuffer, backbuffer, gc,
-             FX, FY, SXSIZE, SYSIZE, SX, SY);
-
-  redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+  redraw_mask |= REDRAW_FIELD;
 }
 
-void DrawMiniLevel(int scroll_x, int scroll_y)
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
 {
   int x,y;
 
-  ClearWindow();
-
-  for(x=0; x<2*SCR_FIELDX; x++)
-    for(y=0; y<2*SCR_FIELDY; y++)
+  for(x=0; x<size_x; x++)
+    for(y=0; y<size_y; y++)
       DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
 
   redraw_mask |= REDRAW_FIELD;
 }
 
-void DrawMicroLevel(int xpos, int ypos)
+static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
 {
-  int x,y;
+  int x, y;
 
   XFillRectangle(display, drawto, gc,
-                xpos - MICRO_TILEX, ypos - MICRO_TILEY,
-                MICRO_TILEX * (STD_LEV_FIELDX + 2),
-                MICRO_TILEY * (STD_LEV_FIELDY + 2));
+                xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+
   if (lev_fieldx < STD_LEV_FIELDX)
-    xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
+    xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
   if (lev_fieldy < STD_LEV_FIELDY)
-    ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
+    ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
+
+  xpos += MICRO_TILEX;
+  ypos += MICRO_TILEY;
 
   for(x=-1; x<=STD_LEV_FIELDX; x++)
+  {
     for(y=-1; y<=STD_LEV_FIELDY; y++)
-      if (x >= 0 && x < lev_fieldx && y >= 0 && y < lev_fieldy)
+    {
+      int lx = from_x + x, ly = from_y + y;
+
+      if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
        DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
-                        Ur[x][y]);
-      else if (x >= -1 && x < lev_fieldx+1 && y >= -1 && y < lev_fieldy+1)
+                        Ur[lx][ly]);
+      else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
        DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
                         BorderElement);
+    }
+  }
+
+  redraw_mask |= REDRAW_MICROLEVEL;
+}
+
+#define MICROLABEL_EMPTY               0
+#define MICROLABEL_LEVEL_NAME          1
+#define MICROLABEL_CREATED_BY          2
+#define MICROLABEL_LEVEL_AUTHOR                3
+#define MICROLABEL_IMPORTED_FROM       4
+#define MICROLABEL_LEVEL_IMPORT_INFO   5
 
-  XFillRectangle(display, drawto,gc, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+#define MAX_MICROLABEL_SIZE            (SXSIZE / FONT4_XSIZE)
 
-  if (level.name)
+static void DrawMicroLevelLabelExt(int mode)
+{
+  char label_text[MAX_MICROLABEL_SIZE + 1];
+
+  XFillRectangle(display, drawto,gc,
+                SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+
+  strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
+                      mode == MICROLABEL_CREATED_BY ? "created by" :
+                      mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+                      mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
+                      mode == MICROLABEL_LEVEL_IMPORT_INFO ?
+                      leveldir_current->imported_from : ""),
+         MAX_MICROLABEL_SIZE);
+  label_text[MAX_MICROLABEL_SIZE] = '\0';
+
+  if (strlen(label_text) > 0)
   {
-    int len = strlen(level.name);
-    int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
+    int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
     int lypos = MICROLABEL_YPOS;
 
-    DrawText(lxpos, lypos, level.name, FS_SMALL, FC_SPECIAL2);
+    DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
   }
 
-  redraw_mask |= REDRAW_MICROLEV;
+  redraw_mask |= REDRAW_MICROLEVEL;
+}
+
+void DrawMicroLevel(int xpos, int ypos, boolean restart)
+{
+  static unsigned long scroll_delay = 0;
+  static unsigned long label_delay = 0;
+  static int from_x, from_y, scroll_direction;
+  static int label_state, label_counter;
+
+  if (restart)
+  {
+    from_x = from_y = 0;
+    scroll_direction = MV_RIGHT;
+    label_state = 1;
+    label_counter = 0;
+
+    DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+    DrawMicroLevelLabelExt(label_state);
+
+    /* initialize delay counters */
+    DelayReached(&scroll_delay, 0);
+    DelayReached(&label_delay, 0);
+
+    return;
+  }
+
+  /* scroll micro level, if needed */
+  if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
+      DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+  {
+    switch (scroll_direction)
+    {
+      case MV_LEFT:
+       if (from_x > 0)
+         from_x--;
+       else
+         scroll_direction = MV_UP;
+       break;
+
+      case MV_RIGHT:
+       if (from_x < lev_fieldx - STD_LEV_FIELDX)
+         from_x++;
+       else
+         scroll_direction = MV_DOWN;
+       break;
+
+      case MV_UP:
+       if (from_y > 0)
+         from_y--;
+       else
+         scroll_direction = MV_RIGHT;
+       break;
+
+      case MV_DOWN:
+       if (from_y < lev_fieldy - STD_LEV_FIELDY)
+         from_y++;
+       else
+         scroll_direction = MV_LEFT;
+       break;
+
+      default:
+       break;
+    }
+
+    DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+  }
+
+  /* redraw micro level label, if needed */
+  if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
+      strcmp(level.author, ANONYMOUS_NAME) != 0 &&
+      strcmp(level.author, leveldir_current->name) != 0 &&
+      DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+  {
+    int max_label_counter = 23;
+
+    if (leveldir_current->imported_from != NULL)
+      max_label_counter += 14;
+
+    label_counter = (label_counter + 1) % max_label_counter;
+    label_state = (label_counter >= 0 && label_counter <= 7 ?
+                  MICROLABEL_LEVEL_NAME :
+                  label_counter >= 9 && label_counter <= 12 ?
+                  MICROLABEL_CREATED_BY :
+                  label_counter >= 14 && label_counter <= 21 ?
+                  MICROLABEL_LEVEL_AUTHOR :
+                  label_counter >= 23 && label_counter <= 26 ?
+                  MICROLABEL_IMPORTED_FROM :
+                  label_counter >= 28 && label_counter <= 35 ?
+                  MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
+    DrawMicroLevelLabelExt(label_state);
+  }
 }
 
 int REQ_in_range(int x, int y)
@@ -1442,17 +1821,19 @@ boolean Request(char *text, unsigned int req_state)
 
   old_door_state = GetDoorState();
 
+  UnmapAllGadgets();
+
   CloseDoor(DOOR_CLOSE_1);
 
-  /* Alten Türinhalt sichern */
+  /* save old door content */
   XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
            DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
            DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
 
-  /* Fragetext schreiben */
-  XFillRectangle(display, pix[PIX_DB_DOOR], gc,
-                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE);
+  /* clear door drawing field */
+  XFillRectangle(display, drawto, gc, DX, DY, DXSIZE, DYSIZE);
 
+  /* write text for request */
   for(ty=0; ty<13; ty++)
   {
     int tx, tl, tc;
@@ -1475,31 +1856,39 @@ boolean Request(char *text, unsigned int req_state)
     }
     sprintf(txt, text); 
     txt[tl] = 0;
-    DrawTextExt(pix[PIX_DB_DOOR], gc,
-               DOOR_GFX_PAGEX1 + 51 - (tl * 14)/2, SY + ty * 16,
+    DrawTextExt(drawto, gc,
+               DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
                txt, FS_SMALL, FC_YELLOW);
     text += tl + (tc == 32 ? 1 : 0);
   }
 
   if (req_state & REQ_ASK)
   {
-    DrawYesNoButton(BUTTON_OK, DB_INIT);
-    DrawYesNoButton(BUTTON_NO, DB_INIT);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
   }
   else if (req_state & REQ_CONFIRM)
   {
-    DrawConfirmButton(BUTTON_CONFIRM, DB_INIT);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
   }
   else if (req_state & REQ_PLAYER)
   {
-    DrawPlayerButton(BUTTON_PLAYER_1, DB_INIT);
-    DrawPlayerButton(BUTTON_PLAYER_2, DB_INIT);
-    DrawPlayerButton(BUTTON_PLAYER_3, DB_INIT);
-    DrawPlayerButton(BUTTON_PLAYER_4, DB_INIT);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
   }
 
+  /* copy request gadgets to door backbuffer */
+  XCopyArea(display, drawto, pix[PIX_DB_DOOR], gc,
+           DX, DY, DXSIZE, DYSIZE,
+           DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
   OpenDoor(DOOR_OPEN_1);
+
+#if 0
   ClearEventQueue();
+#endif
 
   if (!(req_state & REQUEST_WAIT_FOR))
     return(FALSE);
@@ -1509,6 +1898,8 @@ boolean Request(char *text, unsigned int req_state)
 
   button_status = MB_RELEASED;
 
+  request_gadget_id = -1;
+
   while(result < 0)
   {
     if (XPending(display))
@@ -1523,10 +1914,20 @@ boolean Request(char *text, unsigned int req_state)
        case ButtonRelease:
        case MotionNotify:
        {
-         int choice;
-
          if (event.type == MotionNotify)
          {
+           Window root, child;
+           int root_x, root_y;
+           int win_x, win_y;
+           unsigned int mask;
+
+           if (!XQueryPointer(display, window, &root, &child,
+                              &root_x, &root_y, &win_x, &win_y, &mask))
+             continue;
+
+           if (!button_status)
+             continue;
+
            motion_status = TRUE;
            mx = ((XMotionEvent *) &event)->x;
            my = ((XMotionEvent *) &event)->y;
@@ -1542,41 +1943,38 @@ boolean Request(char *text, unsigned int req_state)
              button_status = MB_RELEASED;
          }
 
-         if (req_state & REQ_ASK)
-           choice = CheckYesNoButtons(mx,my,button_status);
-         else if (req_state & REQ_CONFIRM)
-           choice = CheckConfirmButton(mx,my,button_status);
-         else
-           choice = CheckPlayerButtons(mx,my,button_status);
+         /* this sets 'request_gadget_id' */
+         HandleGadgets(mx, my, button_status);
 
-         switch(choice)
+         switch(request_gadget_id)
          {
-           case BUTTON_OK:
+           case TOOL_CTRL_ID_YES:
              result = TRUE;
              break;
-           case BUTTON_NO:
+           case TOOL_CTRL_ID_NO:
              result = FALSE;
              break;
-           case BUTTON_CONFIRM:
+           case TOOL_CTRL_ID_CONFIRM:
              result = TRUE | FALSE;
              break;
 
-           case BUTTON_PLAYER_1:
+           case TOOL_CTRL_ID_PLAYER_1:
              result = 1;
              break;
-           case BUTTON_PLAYER_2:
+           case TOOL_CTRL_ID_PLAYER_2:
              result = 2;
              break;
-           case BUTTON_PLAYER_3:
+           case TOOL_CTRL_ID_PLAYER_3:
              result = 3;
              break;
-           case BUTTON_PLAYER_4:
+           case TOOL_CTRL_ID_PLAYER_4:
              result = 4;
              break;
 
            default:
              break;
          }
+
          break;
        }
 
@@ -1627,6 +2025,8 @@ boolean Request(char *text, unsigned int req_state)
   if (game_status != MAINMENU)
     StopAnimation();
 
+  UnmapToolButtons();
+
   if (!(req_state & REQ_STAY_OPEN))
   {
     CloseDoor(DOOR_CLOSE_1);
@@ -1640,6 +2040,8 @@ boolean Request(char *text, unsigned int req_state)
     }
   }
 
+  RemapAllGadgets();
+
 #ifndef MSDOS
   /* continue network game after request */
   if (options.network &&
@@ -1815,7 +2217,25 @@ unsigned int MoveDoor(unsigned int door_state)
   if (door_state & DOOR_ACTION_2)
     door2 = door_state & DOOR_ACTION_2;
 
-  return(door1 | door2);
+  return (door1 | door2);
+}
+
+void DrawSpecialEditorDoor()
+{
+  /* draw bigger toolbox window */
+  XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+           DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
+
+  redraw_mask |= REDRAW_ALL;
+}
+
+void UndrawSpecialEditorDoor()
+{
+  /* draw normal tape recorder window */
+  XCopyArea(display, pix[PIX_BACK], drawto, gc,
+           562, 344, 108, 56, EX - 4, EY - 12);
+
+  redraw_mask |= REDRAW_ALL;
 }
 
 int ReadPixel(Drawable d, int x, int y)
@@ -1831,6 +2251,182 @@ int ReadPixel(Drawable d, int x, int y)
   return pixel_value;
 }
 
+/* ---------- new tool button stuff ---------------------------------------- */
+
+/* graphic position values for tool buttons */
+#define TOOL_BUTTON_YES_XPOS           2
+#define TOOL_BUTTON_YES_YPOS           250
+#define TOOL_BUTTON_YES_GFX_YPOS       0
+#define TOOL_BUTTON_YES_XSIZE          46
+#define TOOL_BUTTON_YES_YSIZE          28
+#define TOOL_BUTTON_NO_XPOS            52
+#define TOOL_BUTTON_NO_YPOS            TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_NO_GFX_YPOS                TOOL_BUTTON_YES_GFX_YPOS
+#define TOOL_BUTTON_NO_XSIZE           TOOL_BUTTON_YES_XSIZE
+#define TOOL_BUTTON_NO_YSIZE           TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_CONFIRM_XPOS       TOOL_BUTTON_YES_XPOS
+#define TOOL_BUTTON_CONFIRM_YPOS       TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_CONFIRM_GFX_YPOS   30
+#define TOOL_BUTTON_CONFIRM_XSIZE      96
+#define TOOL_BUTTON_CONFIRM_YSIZE      TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_PLAYER_XSIZE       30
+#define TOOL_BUTTON_PLAYER_YSIZE       30
+#define TOOL_BUTTON_PLAYER_GFX_XPOS    5
+#define TOOL_BUTTON_PLAYER_GFX_YPOS    185
+#define TOOL_BUTTON_PLAYER_XPOS                (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
+#define TOOL_BUTTON_PLAYER_YPOS                (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
+#define TOOL_BUTTON_PLAYER1_XPOS       (TOOL_BUTTON_PLAYER_XPOS \
+                                        + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER2_XPOS       (TOOL_BUTTON_PLAYER_XPOS \
+                                        + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER3_XPOS       (TOOL_BUTTON_PLAYER_XPOS \
+                                        + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER4_XPOS       (TOOL_BUTTON_PLAYER_XPOS \
+                                        + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER1_YPOS       (TOOL_BUTTON_PLAYER_YPOS \
+                                        + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER2_YPOS       (TOOL_BUTTON_PLAYER_YPOS \
+                                        + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER3_YPOS       (TOOL_BUTTON_PLAYER_YPOS \
+                                        + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER4_YPOS       (TOOL_BUTTON_PLAYER_YPOS \
+                                        + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+
+static struct
+{
+  int xpos, ypos;
+  int x, y;
+  int width, height;
+  int gadget_id;
+  char *infotext;
+} toolbutton_info[NUM_TOOL_BUTTONS] =
+{
+  {
+    TOOL_BUTTON_YES_XPOS,      TOOL_BUTTON_YES_GFX_YPOS,
+    TOOL_BUTTON_YES_XPOS,      TOOL_BUTTON_YES_YPOS,
+    TOOL_BUTTON_YES_XSIZE,     TOOL_BUTTON_YES_YSIZE,
+    TOOL_CTRL_ID_YES,
+    "yes"
+  },
+  {
+    TOOL_BUTTON_NO_XPOS,       TOOL_BUTTON_NO_GFX_YPOS,
+    TOOL_BUTTON_NO_XPOS,       TOOL_BUTTON_NO_YPOS,
+    TOOL_BUTTON_NO_XSIZE,      TOOL_BUTTON_NO_YSIZE,
+    TOOL_CTRL_ID_NO,
+    "no"
+  },
+  {
+    TOOL_BUTTON_CONFIRM_XPOS,  TOOL_BUTTON_CONFIRM_GFX_YPOS,
+    TOOL_BUTTON_CONFIRM_XPOS,  TOOL_BUTTON_CONFIRM_YPOS,
+    TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
+    TOOL_CTRL_ID_CONFIRM,
+    "confirm"
+  },
+  {
+    TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+    TOOL_BUTTON_PLAYER1_XPOS,  TOOL_BUTTON_PLAYER1_YPOS,
+    TOOL_BUTTON_PLAYER_XSIZE,  TOOL_BUTTON_PLAYER_YSIZE,
+    TOOL_CTRL_ID_PLAYER_1,
+    "player 1"
+  },
+  {
+    TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+    TOOL_BUTTON_PLAYER2_XPOS,  TOOL_BUTTON_PLAYER2_YPOS,
+    TOOL_BUTTON_PLAYER_XSIZE,  TOOL_BUTTON_PLAYER_YSIZE,
+    TOOL_CTRL_ID_PLAYER_2,
+    "player 2"
+  },
+  {
+    TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+    TOOL_BUTTON_PLAYER3_XPOS,  TOOL_BUTTON_PLAYER3_YPOS,
+    TOOL_BUTTON_PLAYER_XSIZE,  TOOL_BUTTON_PLAYER_YSIZE,
+    TOOL_CTRL_ID_PLAYER_3,
+    "player 3"
+  },
+  {
+    TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+    TOOL_BUTTON_PLAYER4_XPOS,  TOOL_BUTTON_PLAYER4_YPOS,
+    TOOL_BUTTON_PLAYER_XSIZE,  TOOL_BUTTON_PLAYER_YSIZE,
+    TOOL_CTRL_ID_PLAYER_4,
+    "player 4"
+  }
+};
+
+static void DoNotDisplayInfoText(void *ptr)
+{
+  return;
+}
+
+void CreateToolButtons()
+{
+  int i;
+
+  for (i=0; i<NUM_TOOL_BUTTONS; i++)
+  {
+    Pixmap gd_pixmap = pix[PIX_DOOR];
+    Pixmap deco_pixmap = None;
+    int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+    struct GadgetInfo *gi;
+    unsigned long event_mask;
+    int gd_xoffset, gd_yoffset;
+    int gd_x1, gd_x2, gd_y;
+    int id = i;
+
+    event_mask = GD_EVENT_RELEASED;
+
+    gd_xoffset = toolbutton_info[i].xpos;
+    gd_yoffset = toolbutton_info[i].ypos;
+    gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+    gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+    gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
+
+    if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+    {
+      getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
+                          &deco_pixmap, &deco_x, &deco_y);
+      deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
+      deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
+    }
+
+    gi = CreateGadget(GDI_CUSTOM_ID, id,
+                     GDI_INFO_TEXT, toolbutton_info[i].infotext,
+                     GDI_X, DX + toolbutton_info[i].x,
+                     GDI_Y, DY + toolbutton_info[i].y,
+                     GDI_WIDTH, toolbutton_info[i].width,
+                     GDI_HEIGHT, toolbutton_info[i].height,
+                     GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+                     GDI_STATE, GD_BUTTON_UNPRESSED,
+                     GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+                     GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+                     GDI_DECORATION_DESIGN, deco_pixmap, deco_x, deco_y,
+                     GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+                     GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+                     GDI_DECORATION_SHIFTING, 1, 1,
+                     GDI_EVENT_MASK, event_mask,
+                     GDI_CALLBACK_ACTION, HandleToolButtons,
+                     GDI_CALLBACK_INFO, DoNotDisplayInfoText,
+                     GDI_END);
+
+    if (gi == NULL)
+      Error(ERR_EXIT, "cannot create gadget");
+
+    tool_gadget[id] = gi;
+  }
+}
+
+static void UnmapToolButtons()
+{
+  int i;
+
+  for (i=0; i<NUM_TOOL_BUTTONS; i++)
+    UnmapGadget(tool_gadget[i]);
+}
+
+static void HandleToolButtons(struct GadgetInfo *gi)
+{
+  request_gadget_id = gi->custom_id;
+}
+
 int el2gfx(int element)
 {
   switch(element)
@@ -1851,25 +2447,25 @@ int el2gfx(int element)
     case EL_SPIELER3:          return GFX_SPIELER3;
     case EL_SPIELER4:          return GFX_SPIELER4;
     case EL_KAEFER:            return GFX_KAEFER;
-    case EL_KAEFER_R:          return GFX_KAEFER_R;
-    case EL_KAEFER_O:          return GFX_KAEFER_O;
-    case EL_KAEFER_L:          return GFX_KAEFER_L;
-    case EL_KAEFER_U:          return GFX_KAEFER_U;
+    case EL_KAEFER_RIGHT:      return GFX_KAEFER_RIGHT;
+    case EL_KAEFER_UP:         return GFX_KAEFER_UP;
+    case EL_KAEFER_LEFT:       return GFX_KAEFER_LEFT;
+    case EL_KAEFER_DOWN:       return GFX_KAEFER_DOWN;
     case EL_FLIEGER:           return GFX_FLIEGER;
-    case EL_FLIEGER_R:         return GFX_FLIEGER_R;
-    case EL_FLIEGER_O:         return GFX_FLIEGER_O;
-    case EL_FLIEGER_L:         return GFX_FLIEGER_L;
-    case EL_FLIEGER_U:         return GFX_FLIEGER_U;
+    case EL_FLIEGER_RIGHT:     return GFX_FLIEGER_RIGHT;
+    case EL_FLIEGER_UP:                return GFX_FLIEGER_UP;
+    case EL_FLIEGER_LEFT:      return GFX_FLIEGER_LEFT;
+    case EL_FLIEGER_DOWN:      return GFX_FLIEGER_DOWN;
     case EL_BUTTERFLY:         return GFX_BUTTERFLY;
-    case EL_BUTTERFLY_R:       return GFX_BUTTERFLY_R;
-    case EL_BUTTERFLY_O:       return GFX_BUTTERFLY_O;
-    case EL_BUTTERFLY_L:       return GFX_BUTTERFLY_L;
-    case EL_BUTTERFLY_U:       return GFX_BUTTERFLY_U;
+    case EL_BUTTERFLY_RIGHT:   return GFX_BUTTERFLY_RIGHT;
+    case EL_BUTTERFLY_UP:      return GFX_BUTTERFLY_UP;
+    case EL_BUTTERFLY_LEFT:    return GFX_BUTTERFLY_LEFT;
+    case EL_BUTTERFLY_DOWN:    return GFX_BUTTERFLY_DOWN;
     case EL_FIREFLY:           return GFX_FIREFLY;
-    case EL_FIREFLY_R:         return GFX_FIREFLY_R;
-    case EL_FIREFLY_O:         return GFX_FIREFLY_O;
-    case EL_FIREFLY_L:         return GFX_FIREFLY_L;
-    case EL_FIREFLY_U:         return GFX_FIREFLY_U;
+    case EL_FIREFLY_RIGHT:     return GFX_FIREFLY_RIGHT;
+    case EL_FIREFLY_UP:                return GFX_FIREFLY_UP;
+    case EL_FIREFLY_LEFT:      return GFX_FIREFLY_LEFT;
+    case EL_FIREFLY_DOWN:      return GFX_FIREFLY_DOWN;
     case EL_MAMPFER:           return GFX_MAMPFER;
     case EL_ROBOT:             return GFX_ROBOT;
     case EL_BETON:             return GFX_BETON;
@@ -1878,10 +2474,10 @@ int el2gfx(int element)
     case EL_MORAST_VOLL:       return GFX_MORAST_VOLL;
     case EL_TROPFEN:           return GFX_TROPFEN;
     case EL_BOMBE:             return GFX_BOMBE;
-    case EL_SIEB_INAKTIV:      return GFX_SIEB_INAKTIV;
-    case EL_SIEB_LEER:         return GFX_SIEB_LEER;
-    case EL_SIEB_VOLL:         return GFX_SIEB_VOLL;
-    case EL_SIEB_TOT:          return GFX_SIEB_TOT;
+    case EL_MAGIC_WALL_OFF:    return GFX_MAGIC_WALL_OFF;
+    case EL_MAGIC_WALL_EMPTY:  return GFX_MAGIC_WALL_EMPTY;
+    case EL_MAGIC_WALL_FULL:   return GFX_MAGIC_WALL_FULL;
+    case EL_MAGIC_WALL_DEAD:   return GFX_MAGIC_WALL_DEAD;
     case EL_SALZSAEURE:                return GFX_SALZSAEURE;
     case EL_AMOEBE_TOT:                return GFX_AMOEBE_TOT;
     case EL_AMOEBE_NASS:       return GFX_AMOEBE_NASS;
@@ -1892,7 +2488,7 @@ int el2gfx(int element)
     case EL_KOKOSNUSS:         return GFX_KOKOSNUSS;
     case EL_LIFE:              return GFX_LIFE;
     case EL_LIFE_ASYNC:                return GFX_LIFE_ASYNC;
-    case EL_DYNAMIT:           return GFX_DYNAMIT;
+    case EL_DYNAMITE_ACTIVE:   return GFX_DYNAMIT;
     case EL_BADEWANNE:         return GFX_BADEWANNE;
     case EL_BADEWANNE1:                return GFX_BADEWANNE1;
     case EL_BADEWANNE2:                return GFX_BADEWANNE2;
@@ -1913,12 +2509,12 @@ int el2gfx(int element)
     case EL_PFORTE2X:          return GFX_PFORTE2X;
     case EL_PFORTE3X:          return GFX_PFORTE3X;
     case EL_PFORTE4X:          return GFX_PFORTE4X;
-    case EL_DYNAMIT_AUS:       return GFX_DYNAMIT_AUS;
+    case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
     case EL_PACMAN:            return GFX_PACMAN;
-    case EL_PACMAN_R:          return GFX_PACMAN_R;
-    case EL_PACMAN_O:          return GFX_PACMAN_O;
-    case EL_PACMAN_L:          return GFX_PACMAN_L;
-    case EL_PACMAN_U:          return GFX_PACMAN_U;
+    case EL_PACMAN_RIGHT:      return GFX_PACMAN_RIGHT;
+    case EL_PACMAN_UP:         return GFX_PACMAN_UP;
+    case EL_PACMAN_LEFT:       return GFX_PACMAN_LEFT;
+    case EL_PACMAN_DOWN:       return GFX_PACMAN_DOWN;
     case EL_UNSICHTBAR:                return GFX_UNSICHTBAR;
     case EL_ERZ_EDEL:          return GFX_ERZ_EDEL;
     case EL_ERZ_DIAM:          return GFX_ERZ_DIAM;
@@ -1939,29 +2535,155 @@ int el2gfx(int element)
     case EL_ERZ_EDEL_ROT:      return GFX_ERZ_EDEL_ROT;
     case EL_ERZ_EDEL_LILA:     return GFX_ERZ_EDEL_LILA;
     case EL_MAMPFER2:          return GFX_MAMPFER2;
-    case EL_SIEB2_INAKTIV:     return GFX_SIEB2_INAKTIV;
-    case EL_SIEB2_LEER:                return GFX_SIEB2_LEER;
-    case EL_SIEB2_VOLL:                return GFX_SIEB2_VOLL;
-    case EL_SIEB2_TOT:         return GFX_SIEB2_TOT;
-    case EL_DYNABOMB:          return GFX_DYNABOMB;
+    case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
+    case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
+    case EL_MAGIC_WALL_BD_FULL:        return GFX_MAGIC_WALL_BD_FULL;
+    case EL_MAGIC_WALL_BD_DEAD:        return GFX_MAGIC_WALL_BD_DEAD;
+    case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
+    case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
+    case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
+    case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
     case EL_DYNABOMB_NR:       return GFX_DYNABOMB_NR;
     case EL_DYNABOMB_SZ:       return GFX_DYNABOMB_SZ;
     case EL_DYNABOMB_XL:       return GFX_DYNABOMB_XL;
     case EL_SOKOBAN_OBJEKT:    return GFX_SOKOBAN_OBJEKT;
     case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
     case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
-    case EL_MAULWURF:          return GFX_MAULWURF;
+    case EL_MOLE:              return GFX_MOLE;
     case EL_PINGUIN:           return GFX_PINGUIN;
     case EL_SCHWEIN:           return GFX_SCHWEIN;
     case EL_DRACHE:            return GFX_DRACHE;
     case EL_SONDE:             return GFX_SONDE;
-    case EL_PFEIL_L:           return GFX_PFEIL_L;
-    case EL_PFEIL_R:           return GFX_PFEIL_R;
-    case EL_PFEIL_O:           return GFX_PFEIL_O;
-    case EL_PFEIL_U:           return GFX_PFEIL_U;
+    case EL_PFEIL_LEFT:                return GFX_PFEIL_LEFT;
+    case EL_PFEIL_RIGHT:       return GFX_PFEIL_RIGHT;
+    case EL_PFEIL_UP:          return GFX_PFEIL_UP;
+    case EL_PFEIL_DOWN:                return GFX_PFEIL_DOWN;
     case EL_SPEED_PILL:                return GFX_SPEED_PILL;
     case EL_SP_TERMINAL_ACTIVE:        return GFX_SP_TERMINAL;
     case EL_SP_BUG_ACTIVE:     return GFX_SP_BUG_ACTIVE;
+    case EL_SP_ZONK:           return GFX_SP_ZONK;
+      /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
+    case EL_INVISIBLE_STEEL:   return GFX_INVISIBLE_STEEL;
+    case EL_BLACK_ORB:         return GFX_BLACK_ORB;
+    case EL_EM_GATE_1:         return GFX_EM_GATE_1;
+    case EL_EM_GATE_2:         return GFX_EM_GATE_2;
+    case EL_EM_GATE_3:         return GFX_EM_GATE_3;
+    case EL_EM_GATE_4:         return GFX_EM_GATE_4;
+    case EL_EM_GATE_1X:                return GFX_EM_GATE_1X;
+    case EL_EM_GATE_2X:                return GFX_EM_GATE_2X;
+    case EL_EM_GATE_3X:                return GFX_EM_GATE_3X;
+    case EL_EM_GATE_4X:                return GFX_EM_GATE_4X;
+    case EL_EM_KEY_1_FILE:     return GFX_EM_KEY_1;
+    case EL_EM_KEY_2_FILE:     return GFX_EM_KEY_2;
+    case EL_EM_KEY_3_FILE:     return GFX_EM_KEY_3;
+    case EL_EM_KEY_4_FILE:     return GFX_EM_KEY_4;
+    case EL_EM_KEY_1:          return GFX_EM_KEY_1;
+    case EL_EM_KEY_2:          return GFX_EM_KEY_2;
+    case EL_EM_KEY_3:          return GFX_EM_KEY_3;
+    case EL_EM_KEY_4:          return GFX_EM_KEY_4;
+    case EL_PEARL:             return GFX_PEARL;
+    case EL_CRYSTAL:           return GFX_CRYSTAL;
+    case EL_WALL_PEARL:                return GFX_WALL_PEARL;
+    case EL_WALL_CRYSTAL:      return GFX_WALL_CRYSTAL;
+    case EL_DOOR_WHITE:                return GFX_DOOR_WHITE;
+    case EL_DOOR_WHITE_GRAY:   return GFX_DOOR_WHITE_GRAY;
+    case EL_KEY_WHITE:         return GFX_KEY_WHITE;
+    case EL_SHIELD_PASSIVE:    return GFX_SHIELD_PASSIVE;
+    case EL_SHIELD_ACTIVE:     return GFX_SHIELD_ACTIVE;
+    case EL_EXTRA_TIME:                return GFX_EXTRA_TIME;
+    case EL_SWITCHGATE_OPEN:   return GFX_SWITCHGATE_OPEN;
+    case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
+    case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
+    case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
+    case EL_BELT1_LEFT:                return GFX_BELT1_LEFT;
+    case EL_BELT1_MIDDLE:      return GFX_BELT1_MIDDLE;
+    case EL_BELT1_RIGHT:       return GFX_BELT1_RIGHT;
+    case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
+    case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
+    case EL_BELT1_SWITCH_RIGHT:        return GFX_BELT1_SWITCH_RIGHT;
+    case EL_BELT2_LEFT:                return GFX_BELT2_LEFT;
+    case EL_BELT2_MIDDLE:      return GFX_BELT2_MIDDLE;
+    case EL_BELT2_RIGHT:       return GFX_BELT2_RIGHT;
+    case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
+    case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
+    case EL_BELT2_SWITCH_RIGHT:        return GFX_BELT2_SWITCH_RIGHT;
+    case EL_BELT3_LEFT:                return GFX_BELT3_LEFT;
+    case EL_BELT3_MIDDLE:      return GFX_BELT3_MIDDLE;
+    case EL_BELT3_RIGHT:       return GFX_BELT3_RIGHT;
+    case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
+    case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
+    case EL_BELT3_SWITCH_RIGHT:        return GFX_BELT3_SWITCH_RIGHT;
+    case EL_BELT4_LEFT:                return GFX_BELT4_LEFT;
+    case EL_BELT4_MIDDLE:      return GFX_BELT4_MIDDLE;
+    case EL_BELT4_RIGHT:       return GFX_BELT4_RIGHT;
+    case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
+    case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
+    case EL_BELT4_SWITCH_RIGHT:        return GFX_BELT4_SWITCH_RIGHT;
+    case EL_LANDMINE:          return GFX_LANDMINE;
+    case EL_ENVELOPE:          return GFX_ENVELOPE;
+    case EL_LIGHT_SWITCH_OFF:  return GFX_LIGHT_SWITCH_OFF;
+    case EL_LIGHT_SWITCH_ON:   return GFX_LIGHT_SWITCH_ON;
+    case EL_SIGN_EXCLAMATION:  return GFX_SIGN_EXCLAMATION;
+    case EL_SIGN_RADIOACTIVITY:        return GFX_SIGN_RADIOACTIVITY;
+    case EL_SIGN_STOP:         return GFX_SIGN_STOP;
+    case EL_SIGN_WHEELCHAIR:   return GFX_SIGN_WHEELCHAIR;
+    case EL_SIGN_PARKING:      return GFX_SIGN_PARKING;
+    case EL_SIGN_ONEWAY:       return GFX_SIGN_ONEWAY;
+    case EL_SIGN_HEART:                return GFX_SIGN_HEART;
+    case EL_SIGN_TRIANGLE:     return GFX_SIGN_TRIANGLE;
+    case EL_SIGN_ROUND:                return GFX_SIGN_ROUND;
+    case EL_SIGN_EXIT:         return GFX_SIGN_EXIT;
+    case EL_SIGN_YINYANG:      return GFX_SIGN_YINYANG;
+    case EL_SIGN_OTHER:                return GFX_SIGN_OTHER;
+    case EL_MOLE_LEFT:         return GFX_MOLE_LEFT;
+    case EL_MOLE_RIGHT:                return GFX_MOLE_RIGHT;
+    case EL_MOLE_UP:           return GFX_MOLE_UP;
+    case EL_MOLE_DOWN:         return GFX_MOLE_DOWN;
+    case EL_STEEL_SLANTED:     return GFX_STEEL_SLANTED;
+    case EL_SAND_INVISIBLE:    return GFX_SAND_INVISIBLE;
+    case EL_DX_UNKNOWN_15:     return GFX_DX_UNKNOWN_15;
+    case EL_DX_UNKNOWN_42:     return GFX_DX_UNKNOWN_42;
+    case EL_TIMEGATE_OPEN:     return GFX_TIMEGATE_OPEN;
+    case EL_TIMEGATE_CLOSED:   return GFX_TIMEGATE_CLOSED;
+    case EL_TIMEGATE_SWITCH_ON:        return GFX_TIMEGATE_SWITCH;
+    case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
+    case EL_BALLOON:           return GFX_BALLOON;
+    case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
+    case EL_BALLOON_SEND_RIGHT:        return GFX_BALLOON_SEND_RIGHT;
+    case EL_BALLOON_SEND_UP:   return GFX_BALLOON_SEND_UP;
+    case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
+    case EL_BALLOON_SEND_ANY:  return GFX_BALLOON_SEND_ANY;
+    case EL_EMC_STEEL_WALL_1:  return GFX_EMC_STEEL_WALL_1;
+    case EL_EMC_STEEL_WALL_2:  return GFX_EMC_STEEL_WALL_2;
+    case EL_EMC_STEEL_WALL_3:  return GFX_EMC_STEEL_WALL_3;
+    case EL_EMC_STEEL_WALL_4:  return GFX_EMC_STEEL_WALL_4;
+    case EL_EMC_WALL_1:                return GFX_EMC_WALL_1;
+    case EL_EMC_WALL_2:                return GFX_EMC_WALL_2;
+    case EL_EMC_WALL_3:                return GFX_EMC_WALL_3;
+    case EL_EMC_WALL_4:                return GFX_EMC_WALL_4;
+    case EL_EMC_WALL_5:                return GFX_EMC_WALL_5;
+    case EL_EMC_WALL_6:                return GFX_EMC_WALL_6;
+    case EL_EMC_WALL_7:                return GFX_EMC_WALL_7;
+    case EL_EMC_WALL_8:                return GFX_EMC_WALL_8;
+    case EL_TUBE_CROSS:                return GFX_TUBE_CROSS;
+    case EL_TUBE_VERTICAL:     return GFX_TUBE_VERTICAL;
+    case EL_TUBE_HORIZONTAL:   return GFX_TUBE_HORIZONTAL;
+    case EL_TUBE_VERT_LEFT:    return GFX_TUBE_VERT_LEFT;
+    case EL_TUBE_VERT_RIGHT:   return GFX_TUBE_VERT_RIGHT;
+    case EL_TUBE_HORIZ_UP:     return GFX_TUBE_HORIZ_UP;
+    case EL_TUBE_HORIZ_DOWN:   return GFX_TUBE_HORIZ_DOWN;
+    case EL_TUBE_LEFT_UP:      return GFX_TUBE_LEFT_UP;
+    case EL_TUBE_LEFT_DOWN:    return GFX_TUBE_LEFT_DOWN;
+    case EL_TUBE_RIGHT_UP:     return GFX_TUBE_RIGHT_UP;
+    case EL_TUBE_RIGHT_DOWN:   return GFX_TUBE_RIGHT_DOWN;
+    case EL_SPRING:            return GFX_SPRING;
+    case EL_SPRING_MOVING:     return GFX_SPRING;
+    case EL_TRAP_INACTIVE:     return GFX_TRAP_INACTIVE;
+    case EL_TRAP_ACTIVE:       return GFX_TRAP_ACTIVE;
+    case EL_BD_WALL:           return GFX_BD_WALL;
+    case EL_BD_ROCK:           return GFX_BD_ROCK;
+    case EL_DX_SUPABOMB:       return GFX_DX_SUPABOMB;
+    case EL_SP_MURPHY_CLONE:   return GFX_SP_MURPHY_CLONE;
 
     default:
     {
@@ -1972,10 +2694,10 @@ int el2gfx(int element)
        int nr_element = element - EL_SP_START;
        int gfx_per_line = 8;
        int nr_graphic =
-         (nr_element / gfx_per_line) * MORE_PER_LINE +
+         (nr_element / gfx_per_line) * SP_PER_LINE +
          (nr_element % gfx_per_line);
 
-       return GFX_START_ROCKSMORE + nr_graphic;
+       return GFX_START_ROCKSSP + nr_graphic;
       }
       else
        return -1;