graphic += 3;
}
else if ((element==EL_FELSBROCKEN ||
- element==EL_EDELSTEIN ||
- element==EL_DIAMANT) && horiz_move && phase)
+ element==EL_EDELSTEIN || element==EL_EDELSTEIN2 ||
+ element==EL_EDELSTEIN3 || element==EL_DIAMANT)
+ && horiz_move && phase)
{
if (element==EL_FELSBROCKEN)
graphic += 2;
else
graphic += 1;
}
- else if ((element==EL_SIEB_LEER ||
- element==EL_SIEB_VOLL) && SiebAktiv)
+ else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER ||
+ element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv)
{
graphic += 3-(SiebAktiv%8)/2;
}
graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
graphic += (x+2*y) % 4;
}
+ else if (element==EL_MAUER_LEBT)
+ {
+ BOOL links_massiv = FALSE, rechts_massiv = FALSE;
+
+ if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
+ links_massiv = TRUE;
+ if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy]))
+ rechts_massiv = TRUE;
+
+ if (links_massiv && rechts_massiv)
+ graphic = GFX_MAUERWERK;
+ else if (links_massiv)
+ graphic = GFX_MAUER_R;
+ else if (rechts_massiv)
+ graphic = GFX_MAUER_L;
+ }
if (dx || dy)
DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode);
if (Store[ux][uy]==EL_MORAST_LEER ||
Store[ux][uy]==EL_SIEB_LEER ||
+ Store[ux][uy]==EL_SIEB2_LEER ||
Store[ux][uy]==EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
else if (Store[ux][uy]==EL_MORAST_VOLL ||
Store[ux][uy]==EL_SIEB_VOLL ||
+ Store[ux][uy]==EL_SIEB2_VOLL ||
Store[ux][uy]==EL_SALZSAEURE)
cut_mode = CUT_BELOW;
if (Store[oldx][oldy]==EL_MORAST_LEER ||
Store[oldx][oldy]==EL_SIEB_LEER ||
+ Store[oldx][oldy]==EL_SIEB2_LEER ||
Store[oldx][oldy]==EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
case EL_BIRNE_EIN: return(GFX_BIRNE_EIN);
case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL);
case EL_ZEIT_LEER: return(GFX_ZEIT_LEER);
+ case EL_MAUER_LEBT: return(GFX_MAUER_LEBT);
+ case EL_EDELSTEIN2: return(GFX_EDELSTEIN2);
+ case EL_EDELSTEIN3: return(GFX_EDELSTEIN3);
+ case EL_ERZ_EDEL2: return(GFX_ERZ_EDEL2);
+ case EL_ERZ_EDEL3: return(GFX_ERZ_EDEL3);
+ case EL_MAMPFER2: return(GFX_MAMPFER2);
+ case EL_SIEB2_LEER: return(GFX_SIEB2_LEER);
+ case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL);
+ case EL_SIEB2_TOT: return(GFX_SIEB2_TOT);
+ case EL_DYNABOMB: return(GFX_DYNABOMB);
+ case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR);
+ case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ);
default:
{
if (IS_CHAR(element))