fixed graphical bug with wrong draw buffer when using envelope request
[rocksndiamonds.git] / src / tools.c
index 50f6775bbaa2c6fc08129c04ebadcbd9efd4ad5e..099fd59de0c007460883d811c59d2997624745d1 100644 (file)
@@ -391,6 +391,16 @@ int getLevelFromScreenY(int y)
     return getLevelFromScreenY_RND(y);
 }
 
+int getScreenFieldSizeX(void)
+{
+  return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
+}
+
+int getScreenFieldSizeY(void)
+{
+  return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
+}
+
 void DumpTile(int x, int y)
 {
   int sx = SCREENX(x);
@@ -462,6 +472,11 @@ void SetDrawtoField(int mode)
   }
 }
 
+int GetDrawtoField(void)
+{
+  return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
+}
+
 static void RedrawPlayfield_RND(void)
 {
   if (game.envelope_active)
@@ -616,60 +631,7 @@ void DrawMaskedBorderToTarget(int draw_target)
 
 void DrawTileCursor(int draw_target)
 {
-  Bitmap *fade_bitmap;
-  Bitmap *src_bitmap;
-  int src_x, src_y;
-  int dst_x, dst_y;
-  int graphic = IMG_GLOBAL_TILE_CURSOR;
-  int frame = 0;
-  int tilesize = TILESIZE_VAR;
-  int width = tilesize;
-  int height = tilesize;
-
-  if (game_status != GAME_MODE_PLAYING)
-    return;
-
-  if (!tile_cursor.enabled ||
-      !tile_cursor.active)
-    return;
-
-  if (tile_cursor.moving)
-  {
-    int step = TILESIZE_VAR / 4;
-    int dx = tile_cursor.target_x - tile_cursor.x;
-    int dy = tile_cursor.target_y - tile_cursor.y;
-
-    if (ABS(dx) < step)
-      tile_cursor.x = tile_cursor.target_x;
-    else
-      tile_cursor.x += SIGN(dx) * step;
-
-    if (ABS(dy) < step)
-      tile_cursor.y = tile_cursor.target_y;
-    else
-      tile_cursor.y += SIGN(dy) * step;
-
-    if (tile_cursor.x == tile_cursor.target_x &&
-       tile_cursor.y == tile_cursor.target_y)
-      tile_cursor.moving = FALSE;
-  }
-
-  dst_x = tile_cursor.x;
-  dst_y = tile_cursor.y;
-
-  frame = getGraphicAnimationFrame(graphic, -1);
-
-  getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
-
-  fade_bitmap =
-    (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
-     draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
-
-  if (draw_target == DRAW_TO_SCREEN)
-    BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
-  else
-    BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
-                    dst_x, dst_y);
+  DrawTileCursor_MM(draw_target, game_status == GAME_MODE_PLAYING);
 }
 
 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
@@ -2820,9 +2782,13 @@ void ShowEnvelope(int envelope_nr)
   int anim_mode = graphic_info[graphic].anim_mode;
   int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
                        anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+  boolean overlay_enabled = GetOverlayEnabled();
 
   game.envelope_active = TRUE; // needed for RedrawPlayfield() events
 
+  SetOverlayEnabled(FALSE);
+  UnmapAllGadgets();
+
   PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
 
   if (anim_mode == ANIM_DEFAULT)
@@ -2835,6 +2801,9 @@ void ShowEnvelope(int envelope_nr)
   else
     WaitForEventToContinue();
 
+  RemapAllGadgets();
+  SetOverlayEnabled(overlay_enabled);
+
   PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
 
   if (anim_mode != ANIM_NONE)
@@ -2851,6 +2820,53 @@ void ShowEnvelope(int envelope_nr)
   BackToFront();
 }
 
+static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
+                                          int xsize, int ysize)
+{
+  if (!global.use_envelope_request ||
+      request.sort_priority <= 0)
+    return;
+
+  if (request.bitmap == NULL ||
+      xsize > request.xsize ||
+      ysize > request.ysize)
+  {
+    if (request.bitmap != NULL)
+      FreeBitmap(request.bitmap);
+
+    request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
+
+    SDL_Surface *surface = request.bitmap->surface;
+
+    if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
+      Fail("SDLGetNativeSurface() failed");
+  }
+
+  BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
+
+  SDLFreeBitmapTextures(request.bitmap);
+  SDLCreateBitmapTextures(request.bitmap);
+
+  // set envelope request run-time values
+  request.sx = sx;
+  request.sy = sy;
+  request.xsize = xsize;
+  request.ysize = ysize;
+}
+
+void DrawEnvelopeRequestToScreen(int drawing_target, int drawing_stage)
+{
+  if (global.use_envelope_request &&
+      game.request_active_or_moving &&
+      request.sort_priority > 0 &&
+      drawing_target == DRAW_TO_SCREEN &&
+      drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2)
+  {
+    BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
+                request.sx, request.sy);
+  }
+}
+
 static void setRequestBasePosition(int *x, int *y)
 {
   int sx_base, sy_base;
@@ -3001,6 +3017,8 @@ static void DrawEnvelopeRequest(char *text)
   // store readily prepared envelope request for later use when animating
   BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
 
+  PrepareEnvelopeRequestToScreen(bitmap_db_store_2, sx, sy, width, height);
+
   if (text_door_style)
     free(text_door_style);
 }
@@ -3082,6 +3100,8 @@ static void AnimateEnvelopeRequest(int anim_mode, int action)
       }
     }
 
+    PrepareEnvelopeRequestToScreen(backbuffer, dst_x, dst_y, width, height);
+
     redraw_mask |= REDRAW_FIELD;
 
     BackToFront();
@@ -4245,7 +4265,8 @@ void WaitForEventToContinue(void)
       still_wait = FALSE;
     }
 
-    BackToFront();
+    if (!PendingEvent())
+      BackToFront();
   }
 }
 
@@ -4253,10 +4274,11 @@ void WaitForEventToContinue(void)
 #define MAX_REQUEST_LINE_FONT1_LEN     7
 #define MAX_REQUEST_LINE_FONT2_LEN     10
 
-static int RequestHandleEvents(unsigned int req_state)
+static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
 {
   boolean game_just_ended = (game_status == GAME_MODE_PLAYING &&
                             checkGameEnded());
+  int draw_buffer_last = GetDrawtoField();
   int width  = request.width;
   int height = request.height;
   int sx, sy;
@@ -4277,11 +4299,11 @@ static int RequestHandleEvents(unsigned int req_state)
 
   while (result < 0)
   {
+    boolean event_handled = FALSE;
+
     if (game_just_ended)
     {
-      // the MM game engine does not use a special (scrollable) field buffer
-      if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
-       SetDrawtoField(DRAW_TO_FIELDBUFFER);
+      SetDrawtoField(draw_buffer_game);
 
       HandleGameActions();
 
@@ -4300,6 +4322,8 @@ static int RequestHandleEvents(unsigned int req_state)
 
       while (NextValidEvent(&event))
       {
+       event_handled = TRUE;
+
        switch (event.type)
        {
          case EVENT_BUTTONPRESS:
@@ -4554,18 +4578,25 @@ static int RequestHandleEvents(unsigned int req_state)
       }
     }
 
-    if (game_just_ended)
+    if (event_handled)
     {
-      if (global.use_envelope_request)
+      if (game_just_ended)
       {
-       // copy back current state of pressed buttons inside request area
-       BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
+       if (global.use_envelope_request)
+       {
+         // copy back current state of pressed buttons inside request area
+         BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
+       }
       }
+
+      PrepareEnvelopeRequestToScreen(drawto, sx, sy, width, height);
     }
 
     BackToFront();
   }
 
+  SetDrawtoField(draw_buffer_last);
+
   game.request_active = FALSE;
 
   return result;
@@ -4573,6 +4604,7 @@ static int RequestHandleEvents(unsigned int req_state)
 
 static boolean RequestDoor(char *text, unsigned int req_state)
 {
+  int draw_buffer_last = GetDrawtoField();
   unsigned int old_door_state;
   int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
   int font_nr = FONT_TEXT_2;
@@ -4714,7 +4746,7 @@ static boolean RequestDoor(char *text, unsigned int req_state)
   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
 
   // ---------- handle request buttons ----------
-  result = RequestHandleEvents(req_state);
+  result = RequestHandleEvents(req_state, draw_buffer_last);
 
   UnmapToolButtons();
 
@@ -4755,6 +4787,7 @@ static boolean RequestDoor(char *text, unsigned int req_state)
 
 static boolean RequestEnvelope(char *text, unsigned int req_state)
 {
+  int draw_buffer_last = GetDrawtoField();
   int result;
 
   if (game_status == GAME_MODE_PLAYING)
@@ -4806,7 +4839,7 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
 
   // ---------- handle request buttons ----------
-  result = RequestHandleEvents(req_state);
+  result = RequestHandleEvents(req_state, draw_buffer_last);
 
   UnmapToolButtons();
 
@@ -4843,6 +4876,8 @@ boolean Request(char *text, unsigned int req_state)
   boolean overlay_enabled = GetOverlayEnabled();
   boolean result;
 
+  game.request_active_or_moving = TRUE;
+
   SetOverlayEnabled(FALSE);
 
   if (global.use_envelope_request)
@@ -4852,6 +4887,8 @@ boolean Request(char *text, unsigned int req_state)
 
   SetOverlayEnabled(overlay_enabled);
 
+  game.request_active_or_moving = FALSE;
+
   return result;
 }
 
@@ -5874,6 +5911,39 @@ em_object_mapping_list[GAME_TILE_MAX + 1] =
     EL_EMC_FAKE_ACID,                  -1, -1
   },
 
+  {
+    Xfake_acid_1_player,               FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_2_player,               FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_3_player,               FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_4_player,               FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_5_player,               FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_6_player,               FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_7_player,               FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_8_player,               FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+
   {
     Xgrass,                            TRUE,   FALSE,
     EL_EMC_GRASS,                      -1, -1
@@ -8766,6 +8836,14 @@ void InitGraphicInfo_EM(void)
                        i == Xfake_acid_6 ? 50 :
                        i == Xfake_acid_7 ? 60 :
                        i == Xfake_acid_8 ? 70 :
+                       i == Xfake_acid_1_player ? 0 :
+                       i == Xfake_acid_2_player ? 10 :
+                       i == Xfake_acid_3_player ? 20 :
+                       i == Xfake_acid_4_player ? 30 :
+                       i == Xfake_acid_5_player ? 40 :
+                       i == Xfake_acid_6_player ? 50 :
+                       i == Xfake_acid_7_player ? 60 :
+                       i == Xfake_acid_8_player ? 70 :
                        i == Xball_2 ? 7 :
                        i == Yball_2 ? j + 8 :
                        i == Yball_blank ? j + 1 :
@@ -9095,7 +9173,7 @@ boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
                               boolean any_player_dropping)
 {
   if (tape.single_step && tape.recording && !tape.pausing)
-    if (frame == 7 && !any_player_dropping)
+    if (frame == 7 && !any_player_dropping && FrameCounter > 6)
       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
 
   CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
@@ -9355,6 +9433,8 @@ void SetAnimStatus(int anim_status_new)
 {
   if (anim_status_new == GAME_MODE_MAIN)
     anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
+  else if (anim_status_new == GAME_MODE_NAMES)
+    anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
   else if (anim_status_new == GAME_MODE_SCORES)
     anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
 
@@ -9364,7 +9444,11 @@ void SetAnimStatus(int anim_status_new)
   if ((global.anim_status      == GAME_MODE_PSEUDO_MAINONLY &&
        global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
       (global.anim_status      == GAME_MODE_PSEUDO_TYPENAME &&
-       global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
+       global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
+      (global.anim_status      == GAME_MODE_PSEUDO_NAMESONLY &&
+       global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
+      (global.anim_status      == GAME_MODE_PSEUDO_TYPENAMES &&
+       global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
     global.anim_status = global.anim_status_next;
 }