redraw_mask |= REDRAW_FIELD;
}
+void DrawFramesPerSecond()
+{
+ char text[100];
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
+
+ sprintf(text, "%04.1f fps", global.frames_per_second);
+
+ DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text,
+ font_nr, BLIT_OPAQUE);
+}
+
void BackToFront()
{
if (redraw_mask == REDRAW_NONE)
// draw masked border to all viewports, if defined
DrawMaskedBorder(redraw_mask);
+ // draw frames per second (only if debug mode is enabled)
+ if (redraw_mask & REDRAW_FPS)
+ DrawFramesPerSecond();
+
// redraw complete window if both playfield and (some) doors need redraw
if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
redraw_mask = REDRAW_ALL;