else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element))
DrawLevelFieldThruMask(last_jx, last_jy);
-#if 1
+#if 0
+ /* !!! I have forgotton what this should be good for !!! */
+ /* !!! causes player being visible when pushing from within tubes !!! */
if (!player->is_pushing)
#endif
{