int num_move_steps = 0; // number of animation steps for all doors
int max_move_delay_doors_only = 0; // delay for doors only (no panel)
int num_move_steps_doors_only = 0; // steps for doors only (no panel)
int num_move_steps = 0; // number of animation steps for all doors
int max_move_delay_doors_only = 0; // delay for doors only (no panel)
int num_move_steps_doors_only = 0; // steps for doors only (no panel)
SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);