moved code for fixing single-player tapes to separate function
[rocksndiamonds.git] / src / tape.h
index ea18e396bff86a0e82e7da2d8a1fb817a7a21ddf..7b9c44f8681d8db6eaa15ff585b8668c4e8ffc0b 100644 (file)
@@ -194,6 +194,8 @@ struct TapeInfo
   boolean deactivate_display;
   boolean auto_play;
   boolean auto_play_level_solved;
+  boolean auto_play_level_fixed;
+  boolean auto_play_level_not_fixable;
   boolean quick_resume;
   boolean single_step;
   boolean changed;
@@ -255,6 +257,8 @@ boolean hasSolutionTape(void);
 boolean InsertSolutionTape(void);
 boolean PlaySolutionTape(void);
 
+void FixTape_ForceSinglePlayer(void);
+
 void AutoPlayTapes(void);
 void PatchTapes(void);