moved code for fixing single-player tapes to separate function
[rocksndiamonds.git] / src / tape.h
index d5a19ac89c61c5eb890f21e0b1de6828bca28882..7b9c44f8681d8db6eaa15ff585b8668c4e8ffc0b 100644 (file)
@@ -194,6 +194,8 @@ struct TapeInfo
   boolean deactivate_display;
   boolean auto_play;
   boolean auto_play_level_solved;
+  boolean auto_play_level_fixed;
+  boolean auto_play_level_not_fixable;
   boolean quick_resume;
   boolean single_step;
   boolean changed;
@@ -255,7 +257,10 @@ boolean hasSolutionTape(void);
 boolean InsertSolutionTape(void);
 boolean PlaySolutionTape(void);
 
-void AutoPlayTape(void);
+void FixTape_ForceSinglePlayer(void);
+
+void AutoPlayTapes(void);
+void PatchTapes(void);
 
 void CreateTapeButtons(void);
 void FreeTapeButtons(void);