added creating engine snapshots when using mouse click events
[rocksndiamonds.git] / src / tape.h
index ea18e396bff86a0e82e7da2d8a1fb817a7a21ddf..23773684aeb794702b18ed56d3d4c1c6dc0b5536 100644 (file)
@@ -194,6 +194,8 @@ struct TapeInfo
   boolean deactivate_display;
   boolean auto_play;
   boolean auto_play_level_solved;
+  boolean auto_play_level_fixed;
+  boolean auto_play_level_not_fixable;
   boolean quick_resume;
   boolean single_step;
   boolean changed;
@@ -255,6 +257,9 @@ boolean hasSolutionTape(void);
 boolean InsertSolutionTape(void);
 boolean PlaySolutionTape(void);
 
+void UndoTape(void);
+void FixTape_ForceSinglePlayer(void);
+
 void AutoPlayTapes(void);
 void PatchTapes(void);