fixed bug where player actions were only mapped in team mode
[rocksndiamonds.git] / src / tape.c
index 526c6d1d2fee3b2ba393a3d3e42021af6917034b..fb36f1e28806046a69c6b1dfe1a1cfc6c9ff6bec 100644 (file)
@@ -19,6 +19,8 @@
 #include "network.h"
 #include "cartoons.h"
 
+#define DEBUG_TAPE_WHEN_PLAYING                        FALSE
+
 /* tape button identifiers */
 #define TAPE_CTRL_ID_EJECT                     0
 #define TAPE_CTRL_ID_EXTRA                     1
@@ -733,6 +735,13 @@ byte *TapePlayAction()
   for (i = 0; i < MAX_PLAYERS; i++)
     action[i] = tape.pos[tape.counter].action[i];
 
+#if DEBUG_TAPE_WHEN_PLAYING
+  printf("%05d", FrameCounter);
+  for (i = 0; i < MAX_PLAYERS; i++)
+    printf("   %08x", action[i]);
+  printf("\n");
+#endif
+
   tape.set_centered_player = FALSE;
   tape.centered_player_nr_next = -999;