static struct
{
int graphic;
- struct Rect *pos;
+ struct XY *pos;
}
video_pos[NUM_TAPE_FUNCTIONS][NUM_TAPE_FUNCTION_PARTS] =
{
for (j = 0; j < NUM_TAPE_FUNCTION_PARTS; j++) /* label or symbol */
{
int graphic = video_pos[i][j].graphic;
- struct Rect *pos = video_pos[i][j].pos;
+ struct XY *pos = video_pos[i][j].pos;
if (graphic == -1 ||
pos->x == -1 ||
TapeAppendRecording();
- if (!CheckEngineSnapshot())
- SaveEngineSnapshot();
+ if (!CheckEngineSnapshotSingle())
+ SaveEngineSnapshotSingle();
+
+ // restart step/move snapshots after quick loading tape
+ SaveEngineSnapshotToListInitial();
}
}
+
+ if (CheckEngineSnapshotList())
+ {
+ if (tape.pausing)
+ MapUndoRedoButtons();
+ else if (!tape.single_step)
+ UnmapUndoRedoButtons();
+ }
}
void TapeStartPlaying()
}
if (SaveTapeChecked(tape.level_nr))
- SaveEngineSnapshot();
+ SaveEngineSnapshotSingle();
}
void TapeQuickLoad()
if (game_status != GAME_MODE_PLAYING && game_status != GAME_MODE_MAIN)
return;
- if (CheckEngineSnapshot())
+ if (CheckEngineSnapshotSingle())
{
TapeStartGamePlaying();
- LoadEngineSnapshot();
+ LoadEngineSnapshotSingle();
DrawCompleteVideoDisplay();
TapeStopWarpForward();
TapeAppendRecording();
+ // restart step/move snapshots after quick loading tape
+ SaveEngineSnapshotToListInitial();
+
if (FrameCounter > 0)
return;
}
static struct
{
int graphic;
- struct Rect *pos;
+ struct XY *pos;
int gadget_id;
char *infotext;
} tapebutton_info[NUM_TAPE_BUTTONS] =
for (i = 0; i < NUM_TAPE_BUTTONS; i++)
{
struct GraphicInfo *gfx = &graphic_info[tapebutton_info[i].graphic];
- struct Rect *pos = tapebutton_info[i].pos;
+ struct XY *pos = tapebutton_info[i].pos;
struct GadgetInfo *gi;
int gd_x = gfx->src_x;
int gd_y = gfx->src_y;