added storing score tapes from score server in cache directory
[rocksndiamonds.git] / src / tape.c
index 032ea833de4328e0cc86b58f63f595a047c7813b..cd07263f007f2e4842c1395e13a5c17f6d6adecf 100644 (file)
@@ -1402,11 +1402,20 @@ static boolean PlayScoreTape_WaitForDownload(void)
 boolean PlayScoreTape(int entry_nr)
 {
   struct ScoreEntry *entry = &scores.entry[entry_nr];
-  char *tape_filename = getScoreTapeFilename(entry->tape_basename, level_nr);
+  char *tape_filename =
+    (entry->id == -1 ?
+     getScoreTapeFilename(entry->tape_basename, level_nr) :
+     getScoreCacheTapeFilename(entry->tape_basename, level_nr));
   boolean download_tape = (!fileExists(tape_filename));
 
-  if (entry->id == -1)
+  if (download_tape && entry->id == -1)
+  {
+    FadeSkipNextFadeIn();
+
+    Request("Cannot find score tape!", REQ_CONFIRM);
+
     return FALSE;
+  }
 
   server_scores.tape_downloaded = FALSE;
 
@@ -1433,7 +1442,10 @@ boolean PlayScoreTape(int entry_nr)
   // if tape recorder already contains a tape, remove it without asking
   TapeErase();
 
-  LoadScoreTape(entry->tape_basename, level_nr);
+  if (entry->id == -1)
+    LoadScoreTape(entry->tape_basename, level_nr);
+  else
+    LoadScoreCacheTape(entry->tape_basename, level_nr);
 
   if (TAPE_IS_EMPTY(tape))
   {