fixed 'skip next fade' logic for cross-fading buffers
[rocksndiamonds.git] / src / tape.c
index db45fc76f63c8ea21409f7bff385a33f8bc1e750..c0dde51942e8b862dcc1aad7456cbdb5efcb599f 100644 (file)
@@ -435,6 +435,16 @@ void DrawVideoDisplay(unsigned int state, unsigned int value)
   DrawVideoDisplay_DateTime(state, value);
 }
 
+void DrawVideoDisplayLabel(unsigned int state)
+{
+  DrawVideoDisplay(state, VIDEO_DISPLAY_LABEL_ONLY);
+}
+
+void DrawVideoDisplaySymbol(unsigned int state)
+{
+  DrawVideoDisplay(state, VIDEO_DISPLAY_SYMBOL_ONLY);
+}
+
 void DrawCompleteVideoDisplay()
 {
   struct GraphicInfo *g_tape = &graphic_info[IMG_BACKGROUND_TAPE];
@@ -724,17 +734,17 @@ void TapeTogglePause(boolean toggle_manual)
   if (tape.single_step && toggle_manual)
     tape.single_step = FALSE;
 
-  state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF);
+  state |= VIDEO_STATE_PAUSE(tape.pausing);
 
   if (tape.pause_before_death)
-    state |= (tape.pausing ? VIDEO_STATE_PBEND_OFF : VIDEO_STATE_PBEND_ON);
+    state |= VIDEO_STATE_PBEND(!tape.pausing);
   else if (tape.fast_forward)
-    state |= (tape.pausing ? VIDEO_STATE_FFWD_OFF : VIDEO_STATE_FFWD_ON);
+    state |= VIDEO_STATE_FFWD(!tape.pausing);
 
   if (tape.playing)
     state |= VIDEO_STATE_PLAY_ON;
   else
-    state |= (tape.single_step ? VIDEO_STATE_1STEP_ON : VIDEO_STATE_1STEP_OFF);
+    state |= VIDEO_STATE_1STEP(tape.single_step);
 
   DrawVideoDisplay(state, 0);
 
@@ -744,12 +754,15 @@ void TapeTogglePause(boolean toggle_manual)
     {
       TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
     }
-    else
+    else if (tape.deactivate_display)
     {
-      if (tape.deactivate_display)
-       TapeDeactivateDisplayOn();
+      TapeDeactivateDisplayOn();
 
-      DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
+      DrawVideoDisplaySymbol(VIDEO_STATE_WARP_ON);
+    }
+    else
+    {
+      DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
     }
 
     if (tape.quick_resume)
@@ -822,22 +835,22 @@ void TapeStopPlaying()
 
 byte *TapePlayAction()
 {
+  int update_delay = FRAMES_PER_SECOND / 2;
+  boolean update_video_display = (FrameCounter % update_delay == 0);
+  boolean update_draw_label_on = ((FrameCounter / update_delay) % 2 == 1);
   static byte action[MAX_PLAYERS];
   int i;
 
   if (!tape.playing || tape.pausing)
     return NULL;
 
-  // stop some seconds before player gets killed
-  if (tape.pause_before_death)
+  if (tape.pause_before_death)  // stop some seconds before end of tape
   {
     if (TapeTime > tape.length_seconds - TAPE_PAUSE_SECONDS_BEFORE_DEATH)
     {
       tape.fast_forward = FALSE;
       tape.pause_before_death = FALSE;
 
-      DrawVideoDisplay(VIDEO_STATE_PBEND_OFF, 0);
-
       TapeStopWarpForward();
       TapeTogglePause(TAPE_TOGGLE_MANUAL);
 
@@ -845,55 +858,16 @@ byte *TapePlayAction()
     }
   }
 
-  if (!tape.deactivate_display)
+  if (update_video_display && !tape.deactivate_display)
   {
     if (tape.pause_before_death)
-    {
-      if (!(FrameCounter % 20))
-      {
-       if ((FrameCounter / 20) % 2)
-         DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
-       else
-         DrawVideoDisplay(VIDEO_STATE_PBEND_OFF, VIDEO_DISPLAY_LABEL_ONLY);
-      }
-
-      if (tape.warp_forward)
-      {
-       if (tape.deactivate_display)
-         DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
-       else
-         DrawVideoDisplay(VIDEO_STATE_WARP2_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
-      }
-    }
+      DrawVideoDisplayLabel(VIDEO_STATE_PBEND(update_draw_label_on));
     else if (tape.fast_forward)
-    {
-      if ((FrameCounter / 20) % 2)
-       DrawVideoDisplay(VIDEO_STATE_FFWD_ON, VIDEO_DISPLAY_LABEL_ONLY);
-      else
-       DrawVideoDisplay(VIDEO_STATE_FFWD_OFF, VIDEO_DISPLAY_LABEL_ONLY);
-
-      if (tape.warp_forward)
-      {
-       if (tape.deactivate_display)
-         DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
-       else
-         DrawVideoDisplay(VIDEO_STATE_WARP2_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
-      }
-    }
-  }
-
-#if 0
-  /* !!! this makes things much slower !!! */
-  else if (tape.warp_forward)
-  {
-    if ((FrameCounter / 20) % 2)
-      DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_LABEL_ONLY);
-    else
-      DrawVideoDisplay(VIDEO_STATE_WARP_OFF, VIDEO_DISPLAY_LABEL_ONLY);
+      DrawVideoDisplayLabel(VIDEO_STATE_FFWD(update_draw_label_on));
 
-    DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
+    if (tape.warp_forward)
+      DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
   }
-#endif
 
   if (tape.counter >= tape.length)     /* end of tape reached */
   {
@@ -987,17 +961,17 @@ static void TapeStartWarpForward()
     TapeDeactivateDisplayOn();
 
     DrawVideoDisplay(VIDEO_STATE_PBEND_ON, 0);
-    DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
+    DrawVideoDisplaySymbol(VIDEO_STATE_WARP_ON);
   }
   else
   {
-    DrawVideoDisplay(VIDEO_STATE_WARP2_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
+    DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
   }
 }
 
 static void TapeStopWarpForward()
 {
-  int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF);
+  int state = VIDEO_STATE_PAUSE(tape.pausing);
 
   if (tape.deactivate_display)
     tape.pause_before_death = FALSE;
@@ -1007,12 +981,10 @@ static void TapeStopWarpForward()
 
   TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
 
-  if (tape.pause_before_death)
-    state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PBEND_ON;
-  else if (tape.fast_forward)
-    state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_FFWD_ON;
-  else
-    state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON;
+  state |= VIDEO_STATE_WARP_OFF;
+  state |= (tape.pause_before_death ? VIDEO_STATE_PBEND_ON :
+           tape.fast_forward       ? VIDEO_STATE_FFWD_ON :
+           VIDEO_STATE_PLAY_ON);
 
   DrawVideoDisplay(state, 0);
 }
@@ -1027,8 +999,7 @@ static void TapeSingleStep()
 
   tape.single_step = !tape.single_step;
 
-  DrawVideoDisplay((tape.single_step ? VIDEO_STATE_1STEP_ON :
-                   VIDEO_STATE_1STEP_OFF), 0);
+  DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0);
 }
 
 void TapeQuickSave()
@@ -1498,12 +1469,17 @@ static void HandleTapeButtonsExt(int id)
        else if (!tape.fast_forward)            /* PLAY -> FAST FORWARD PLAY */
        {
          tape.fast_forward = TRUE;
+
          DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
        }
        else if (!tape.pause_before_death)      /* FFWD PLAY -> AUTO PAUSE */
        {
          tape.pause_before_death = TRUE;
+
          DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_ON, 0);
+
+         if (tape.warp_forward)
+           DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
        }
        else                                    /* AUTO PAUSE -> NORMAL PLAY */
        {