fixed 'skip next fade' logic for cross-fading buffers
[rocksndiamonds.git] / src / tape.c
index 128c38b0f7bd04c09ddb750465132697d55fd3c4..c0dde51942e8b862dcc1aad7456cbdb5efcb599f 100644 (file)
@@ -435,6 +435,16 @@ void DrawVideoDisplay(unsigned int state, unsigned int value)
   DrawVideoDisplay_DateTime(state, value);
 }
 
+void DrawVideoDisplayLabel(unsigned int state)
+{
+  DrawVideoDisplay(state, VIDEO_DISPLAY_LABEL_ONLY);
+}
+
+void DrawVideoDisplaySymbol(unsigned int state)
+{
+  DrawVideoDisplay(state, VIDEO_DISPLAY_SYMBOL_ONLY);
+}
+
 void DrawCompleteVideoDisplay()
 {
   struct GraphicInfo *g_tape = &graphic_info[IMG_BACKGROUND_TAPE];
@@ -724,17 +734,17 @@ void TapeTogglePause(boolean toggle_manual)
   if (tape.single_step && toggle_manual)
     tape.single_step = FALSE;
 
-  state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF);
+  state |= VIDEO_STATE_PAUSE(tape.pausing);
 
   if (tape.pause_before_death)
-    state |= (tape.pausing ? VIDEO_STATE_PBEND_OFF : VIDEO_STATE_PBEND_ON);
+    state |= VIDEO_STATE_PBEND(!tape.pausing);
   else if (tape.fast_forward)
-    state |= (tape.pausing ? VIDEO_STATE_FFWD_OFF : VIDEO_STATE_FFWD_ON);
+    state |= VIDEO_STATE_FFWD(!tape.pausing);
 
   if (tape.playing)
     state |= VIDEO_STATE_PLAY_ON;
   else
-    state |= (tape.single_step ? VIDEO_STATE_1STEP_ON : VIDEO_STATE_1STEP_OFF);
+    state |= VIDEO_STATE_1STEP(tape.single_step);
 
   DrawVideoDisplay(state, 0);
 
@@ -744,12 +754,15 @@ void TapeTogglePause(boolean toggle_manual)
     {
       TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
     }
-    else
+    else if (tape.deactivate_display)
     {
-      if (tape.deactivate_display)
-       TapeDeactivateDisplayOn();
+      TapeDeactivateDisplayOn();
 
-      DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
+      DrawVideoDisplaySymbol(VIDEO_STATE_WARP_ON);
+    }
+    else
+    {
+      DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
     }
 
     if (tape.quick_resume)
@@ -838,8 +851,6 @@ byte *TapePlayAction()
       tape.fast_forward = FALSE;
       tape.pause_before_death = FALSE;
 
-      DrawVideoDisplay(VIDEO_STATE_PBEND_OFF, 0);
-
       TapeStopWarpForward();
       TapeTogglePause(TAPE_TOGGLE_MANUAL);
 
@@ -850,16 +861,12 @@ byte *TapePlayAction()
   if (update_video_display && !tape.deactivate_display)
   {
     if (tape.pause_before_death)
-      DrawVideoDisplay(update_draw_label_on ?
-                      VIDEO_STATE_PBEND_ON :
-                      VIDEO_STATE_PBEND_OFF, VIDEO_DISPLAY_LABEL_ONLY);
+      DrawVideoDisplayLabel(VIDEO_STATE_PBEND(update_draw_label_on));
     else if (tape.fast_forward)
-      DrawVideoDisplay(update_draw_label_on ?
-                      VIDEO_STATE_FFWD_ON :
-                      VIDEO_STATE_FFWD_OFF, VIDEO_DISPLAY_LABEL_ONLY);
+      DrawVideoDisplayLabel(VIDEO_STATE_FFWD(update_draw_label_on));
 
     if (tape.warp_forward)
-      DrawVideoDisplay(VIDEO_STATE_WARP2_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
+      DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
   }
 
   if (tape.counter >= tape.length)     /* end of tape reached */
@@ -954,17 +961,17 @@ static void TapeStartWarpForward()
     TapeDeactivateDisplayOn();
 
     DrawVideoDisplay(VIDEO_STATE_PBEND_ON, 0);
-    DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
+    DrawVideoDisplaySymbol(VIDEO_STATE_WARP_ON);
   }
   else
   {
-    DrawVideoDisplay(VIDEO_STATE_WARP2_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
+    DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
   }
 }
 
 static void TapeStopWarpForward()
 {
-  int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF);
+  int state = VIDEO_STATE_PAUSE(tape.pausing);
 
   if (tape.deactivate_display)
     tape.pause_before_death = FALSE;
@@ -974,12 +981,10 @@ static void TapeStopWarpForward()
 
   TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
 
-  if (tape.pause_before_death)
-    state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PBEND_ON;
-  else if (tape.fast_forward)
-    state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_FFWD_ON;
-  else
-    state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON;
+  state |= VIDEO_STATE_WARP_OFF;
+  state |= (tape.pause_before_death ? VIDEO_STATE_PBEND_ON :
+           tape.fast_forward       ? VIDEO_STATE_FFWD_ON :
+           VIDEO_STATE_PLAY_ON);
 
   DrawVideoDisplay(state, 0);
 }
@@ -994,8 +999,7 @@ static void TapeSingleStep()
 
   tape.single_step = !tape.single_step;
 
-  DrawVideoDisplay((tape.single_step ? VIDEO_STATE_1STEP_ON :
-                   VIDEO_STATE_1STEP_OFF), 0);
+  DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0);
 }
 
 void TapeQuickSave()
@@ -1475,7 +1479,7 @@ static void HandleTapeButtonsExt(int id)
          DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_ON, 0);
 
          if (tape.warp_forward)
-           DrawVideoDisplay(VIDEO_STATE_WARP2_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
+           DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
        }
        else                                    /* AUTO PAUSE -> NORMAL PLAY */
        {