fixed bug with broken tape display when pausing in ffwd/warp/etc. modes
[rocksndiamonds.git] / src / tape.c
index ff6d10f250c8e48d6e440b0bbbb3eb9690944f9e..a8ac4cea12a6d9974f541302ac0f85fb3e782abc 100644 (file)
@@ -356,29 +356,38 @@ void DrawVideoDisplaySymbol(unsigned int state)
   DrawVideoDisplay(state, VIDEO_DISPLAY_SYMBOL_ONLY);
 }
 
-void DrawVideoDisplayPlayState()
+void DrawVideoDisplayCurrentState()
 {
   int state = 0;
 
   DrawVideoDisplay(VIDEO_STATE_OFF, 0);
 
-  state |= VIDEO_STATE_PLAY_ON;
-
   if (tape.pausing)
-  {
     state |= VIDEO_STATE_PAUSE_ON;
+
+  if (tape.recording)
+  {
+    state |= VIDEO_STATE_REC_ON;
+
+    if (tape.single_step)
+      state |= VIDEO_STATE_1STEP_ON;
   }
-  else
+  else if (tape.playing)
   {
-    if (tape.deactivate_display)
-      state |= VIDEO_STATE_WARP2_ON;
-    else if (tape.warp_forward)
-      state |= VIDEO_STATE_WARP_ON;
-    else if (tape.fast_forward)
-      state |= VIDEO_STATE_FFWD_ON;
+    state |= VIDEO_STATE_PLAY_ON;
 
-    if (tape.pause_before_end)
-      state |= VIDEO_STATE_PBEND_ON;
+    if (!tape.pausing)
+    {
+      if (tape.deactivate_display)
+       state |= VIDEO_STATE_WARP2_ON;
+      else if (tape.warp_forward)
+       state |= VIDEO_STATE_WARP_ON;
+      else if (tape.fast_forward)
+       state |= VIDEO_STATE_FFWD_ON;
+
+      if (tape.pause_before_end)
+       state |= VIDEO_STATE_PBEND_ON;
+    }
   }
 
   // draw labels and symbols separately to prevent labels overlapping symbols
@@ -395,8 +404,7 @@ void DrawCompleteVideoDisplay()
             gfx.vxsize, gfx.vysize, gfx.vx, gfx.vy);
 
   /* draw tape buttons (forced) */
-  UnmapTapeButtons();
-  MapTapeButtons();
+  RedrawOrRemapTapeButtons();
 
   DrawVideoDisplay(VIDEO_ALL_OFF, 0);
 
@@ -450,6 +458,44 @@ void TapeDeactivateDisplayOff(boolean redraw_display)
 }
 
 
+/* ========================================================================= */
+/* tape logging functions                                                    */
+/* ========================================================================= */
+
+void PrintTapeReplayProgress(boolean replay_finished)
+{
+  static unsigned int counter_last = -1;
+  unsigned int counter = Counter();
+  unsigned int counter_seconds  = counter / 1000;
+
+  if (!replay_finished)
+  {
+    unsigned int counter_delay = 50;
+
+    if (counter > counter_last + counter_delay)
+    {
+      PrintNoLog("\r");
+      PrintNoLog("Level %03d [%02d:%02d]: [%02d:%02d] - playing tape ... ",
+                level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
+                TapeTime / 60, TapeTime % 60);
+
+      counter_last = counter;
+    }
+  }
+  else
+  {
+    PrintNoLog("\r");
+    Print("Level %03d [%02d:%02d]: (%02d:%02d.%03d / %.2f %%) - %s.\n",
+         level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
+         counter_seconds / 60, counter_seconds % 60, counter % 1000,
+         (float)counter / tape.length_seconds / 10,
+         tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+
+    counter_last = -1;
+  }
+}
+
+
 /* ========================================================================= */
 /* tape control functions                                                    */
 /* ========================================================================= */
@@ -666,14 +712,24 @@ void TapeRecordAction(byte action_raw[MAX_PLAYERS])
   }
 }
 
-void TapeTogglePause(boolean toggle_manual)
+void TapeTogglePause(boolean toggle_mode)
 {
+  if (tape.playing && tape.pausing && (toggle_mode & TAPE_TOGGLE_PLAY_PAUSE))
+  {
+    // continue playing in normal mode
+    tape.fast_forward = FALSE;
+    tape.warp_forward = FALSE;
+    tape.deactivate_display = FALSE;
+
+    tape.pause_before_end = FALSE;
+  }
+
   tape.pausing = !tape.pausing;
 
-  if (tape.single_step && toggle_manual)
+  if (tape.single_step && (toggle_mode & TAPE_TOGGLE_MANUAL))
     tape.single_step = FALSE;
 
-  DrawVideoDisplayPlayState();
+  DrawVideoDisplayCurrentState();
 
   if (tape.deactivate_display)
   {
@@ -695,6 +751,9 @@ void TapeTogglePause(boolean toggle_manual)
 
     // restart step/move snapshots after quick loading tape
     SaveEngineSnapshotToListInitial();
+
+    // do not map undo/redo buttons after quick loading tape
+    return;
   }
 
   if (setup.show_snapshot_buttons &&
@@ -836,6 +895,9 @@ byte *TapePlayAction()
     tape.delay_played = 0;
   }
 
+  if (tape.auto_play)
+    PrintTapeReplayProgress(FALSE);
+
   return action;
 }
 
@@ -873,17 +935,18 @@ unsigned int GetTapeLengthSeconds()
   return (GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
 }
 
-static void TapeStartWarpForward()
+static void TapeStartWarpForward(int mode)
 {
-  tape.fast_forward = TRUE;
-  tape.warp_forward = TRUE;
-  tape.deactivate_display = TRUE;
+  tape.fast_forward = (mode & AUTOPLAY_FFWD);
+  tape.warp_forward = (mode & AUTOPLAY_WARP);
+  tape.deactivate_display = (mode & AUTOPLAY_WARP_NO_DISPLAY);
 
   tape.pausing = FALSE;
 
-  TapeDeactivateDisplayOn();
+  if (tape.deactivate_display)
+    TapeDeactivateDisplayOn();
 
-  DrawVideoDisplayPlayState();
+  DrawVideoDisplayCurrentState();
 }
 
 static void TapeStopWarpForward()
@@ -896,7 +959,7 @@ static void TapeStopWarpForward()
 
   TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
 
-  DrawVideoDisplayPlayState();
+  DrawVideoDisplayCurrentState();
 }
 
 static void TapeSingleStep()
@@ -989,7 +1052,7 @@ void TapeQuickLoad()
   if (!TAPE_IS_EMPTY(tape))
   {
     TapeStartGamePlaying();
-    TapeStartWarpForward();
+    TapeStartWarpForward(AUTOPLAY_MODE_WARP_NO_DISPLAY);
 
     tape.quick_resume = TRUE;
   }
@@ -1033,7 +1096,7 @@ void AutoPlayTape()
   if (autoplay_initialized)
   {
     /* just finished auto-playing tape */
-    printf("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
+    PrintTapeReplayProgress(TRUE);
 
     num_levels_played++;
 
@@ -1065,15 +1128,15 @@ void AutoPlayTape()
 
     autoplay_level_nr = autoplay_leveldir->first_level;
 
-    printf_line("=", 79);
-    printf("Automatically playing level tapes\n");
-    printf_line("-", 79);
-    printf("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
-    printf("Level series name:       '%s'\n", autoplay_leveldir->name);
-    printf("Level series author:     '%s'\n", autoplay_leveldir->author);
-    printf("Number of levels:        %d\n",   autoplay_leveldir->levels);
-    printf_line("=", 79);
-    printf("\n");
+    PrintLine("=", 79);
+    Print("Automatically playing level tapes\n");
+    PrintLine("-", 79);
+    Print("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
+    Print("Level series name:       '%s'\n", autoplay_leveldir->name);
+    Print("Level series author:     '%s'\n", autoplay_leveldir->author);
+    Print("Number of levels:        %d\n",   autoplay_leveldir->levels);
+    PrintLine("=", 79);
+    Print("\n");
 
     for (i = 0; i < MAX_TAPES_PER_SET; i++)
       level_failed[i] = FALSE;
@@ -1090,66 +1153,64 @@ void AutoPlayTape()
 
     TapeErase();
 
-    printf("Level %03d: ", level_nr);
-
     LoadLevel(level_nr);
-    if (level.no_valid_file)
+
+    if (level.no_level_file || level.no_valid_file)
     {
-      printf("(no level)\n");
+      Print("Level %03d: (no level)\n", level_nr);
+
       continue;
     }
 
 #if 0
     /* ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY */
-    printf("(only testing level)\n");
+    Print("Level %03d: (only testing level)\n", level_nr);
     continue;
 #endif
 
-    LoadSolutionTape(level_nr);
+    if (options.mytapes)
+      LoadTape(level_nr);
+    else
+      LoadSolutionTape(level_nr);
 
     if (tape.no_valid_file)
     {
       num_tape_missing++;
 
-      printf("(no tape)\n");
+      Print("Level %03d: (no tape)\n", level_nr);
 
       continue;
     }
 
-    printf("playing tape ... ");
+    InitCounter();
 
     TapeStartGamePlaying();
-
-    if (global.autoplay_mode == AUTOPLAY_FFWD)
-      tape.fast_forward = TRUE;
-
-    if (global.autoplay_mode != AUTOPLAY_PLAY)
-      TapeStartWarpForward();
+    TapeStartWarpForward(global.autoplay_mode);
 
     return;
   }
 
-  printf("\n");
-  printf_line("=", 79);
-  printf("Number of levels played: %d\n", num_levels_played);
-  printf("Number of levels solved: %d (%d%%)\n", num_levels_solved,
+  Print("\n");
+  PrintLine("=", 79);
+  Print("Number of levels played: %d\n", num_levels_played);
+  Print("Number of levels solved: %d (%d%%)\n", num_levels_solved,
         (num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
-  printf_line("-", 79);
-  printf("Summary (for automatic parsing by scripts):\n");
-  printf("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
+  PrintLine("-", 79);
+  Print("Summary (for automatic parsing by scripts):\n");
+  Print("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
         autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
         (num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
 
   if (num_levels_played != num_levels_solved)
   {
-    printf(", FAILED:");
+    Print(", FAILED:");
     for (i = 0; i < MAX_TAPES_PER_SET; i++)
       if (level_failed[i])
-       printf(" %03d", i);
+       Print(" %03d", i);
   }
 
-  printf("\n");
-  printf_line("=", 79);
+  Print("\n");
+  PrintLine("=", 79);
 
   CloseAllAndExit(0);
 }
@@ -1275,6 +1336,34 @@ void UnmapTapeButtons()
     UnmapGameButtons();
 }
 
+void RedrawTapeButtons()
+{
+  int i;
+
+  for (i = 0; i < NUM_TAPE_BUTTONS; i++)
+    RedrawGadget(tape_gadget[i]);
+
+  if (tape.show_game_buttons)
+    RedrawGameButtons();
+
+  // RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
+  redraw_mask &= ~REDRAW_ALL;
+}
+
+void RedrawOrRemapTapeButtons()
+{
+  if (tape_gadget[TAPE_CTRL_ID_PLAY]->mapped)
+  {
+    // tape buttons already mapped
+    RedrawTapeButtons();
+  }
+  else
+  {
+    UnmapTapeButtons();
+    MapTapeButtons();
+  }
+}
+
 static void HandleTapeButtonsExt(int id)
 {
   if (game_status != GAME_MODE_MAIN && game_status != GAME_MODE_PLAYING)
@@ -1308,24 +1397,30 @@ static void HandleTapeButtonsExt(int id)
       {
        tape.pause_before_end = !tape.pause_before_end;
 
-       DrawVideoDisplayPlayState();
+       DrawVideoDisplayCurrentState();
       }
       else if (tape.recording)
+      {
        TapeSingleStep();
+      }
 
       break;
 
     case TAPE_CTRL_ID_STOP:
       TapeStop();
+
       break;
 
     case TAPE_CTRL_ID_PAUSE:
       TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
       break;
 
     case TAPE_CTRL_ID_RECORD:
       if (TAPE_IS_STOPPED(tape))
+      {
        TapeStartGameRecording();
+      }
       else if (tape.pausing)
       {
        if (tape.playing)                       /* PLAY -> PAUSE -> RECORD */
@@ -1333,6 +1428,7 @@ static void HandleTapeButtonsExt(int id)
        else
          TapeTogglePause(TAPE_TOGGLE_MANUAL);
       }
+
       break;
 
     case TAPE_CTRL_ID_PLAY:
@@ -1354,13 +1450,7 @@ static void HandleTapeButtonsExt(int id)
       {
        if (tape.pausing)                       /* PAUSE -> PLAY */
        {
-         // continue playing in normal mode
-         tape.fast_forward = FALSE;
-         tape.warp_forward = FALSE;
-         tape.pause_before_end = FALSE;
-         tape.deactivate_display = FALSE;
-
-         TapeTogglePause(TAPE_TOGGLE_MANUAL);
+         TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
        }
        else if (!tape.fast_forward)            /* PLAY -> FFWD */
        {
@@ -1385,8 +1475,9 @@ static void HandleTapeButtonsExt(int id)
          TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
        }
 
-       DrawVideoDisplayPlayState();
+       DrawVideoDisplayCurrentState();
       }
+
       break;
 
     default: