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fixed bug with game buttons in tape area not properly redrawn
[rocksndiamonds.git]
/
src
/
tape.c
diff --git
a/src/tape.c
b/src/tape.c
index 6ef7cf4c197a1ca1c79386c5f6260a11793417f8..8613f9ba7fafb369854cd8b955c38ff1cd99e0ca 100644
(file)
--- a/
src/tape.c
+++ b/
src/tape.c
@@
-1297,6
+1297,9
@@
void UnmapTapeButtons()
for (i = 0; i < NUM_TAPE_BUTTONS; i++)
UnmapGadget(tape_gadget[i]);
+
+ if (tape.show_game_buttons)
+ UnmapGameButtons();
}
static void HandleTapeButtonsExt(int id)