fixed bug with game buttons in tape area not properly redrawn
[rocksndiamonds.git] / src / tape.c
index 6ef7cf4c197a1ca1c79386c5f6260a11793417f8..8613f9ba7fafb369854cd8b955c38ff1cd99e0ca 100644 (file)
@@ -1297,6 +1297,9 @@ void UnmapTapeButtons()
 
   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
     UnmapGadget(tape_gadget[i]);
+
+  if (tape.show_game_buttons)
+    UnmapGameButtons();
 }
 
 static void HandleTapeButtonsExt(int id)