fixed bug which could cause saving tapes with a wrong level number filename
[rocksndiamonds.git] / src / tape.c
index f8e6a5e0594214d8f29f372d70023398113b04e2..831659b62cb881ac47353c1e37992d3917c8d57b 100644 (file)
@@ -1066,7 +1066,10 @@ void TapeQuickLoad()
 
 void InsertSolutionTape()
 {
-  if (!fileExists(getSolutionTapeFilename(level_nr)))
+  boolean level_has_tape = (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+                           level.native_sp_level->demo.is_available);
+
+  if (!fileExists(getSolutionTapeFilename(level_nr)) && !level_has_tape)
   {
     Request("No solution tape for this level!", REQ_CONFIRM);
 
@@ -1391,7 +1394,7 @@ static void HandleTapeButtonsExt(int id)
       else
       {
        if (tape.changed)
-         SaveTapeChecked(tape.level_nr);
+         SaveTapeChecked(level_nr);
 
        TapeErase();
       }