changed "autotest" result from "OK" to "WARN" if no tapes were played
[rocksndiamonds.git] / src / tape.c
index c1e4bcea9f05cb67f8035a0af5cd0336c014cd6b..6f424b12c161235976b20925b939794abdca9039 100644 (file)
@@ -540,6 +540,8 @@ void TapeErase(void)
   tape.length_frames = 0;
   tape.length_seconds = 0;
 
+  tape.score_tape_basename[0] = '\0';
+
   if (leveldir_current)
   {
     strncpy(tape.level_identifier, leveldir_current->identifier,
@@ -1233,6 +1235,7 @@ void AutoPlayTapes(void)
   static int num_tapes_patched = 0;
   static int num_tape_missing = 0;
   static boolean level_failed[MAX_TAPES_PER_SET];
+  static char *tape_filename = NULL;
   static int patch_nr = 0;
   static char *patch_name[] =
   {
@@ -1325,6 +1328,20 @@ void AutoPlayTapes(void)
     audio.sound_enabled = FALSE;
     setup.engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_OFF);
 
+    if (strSuffix(global.autoplay_leveldir, ".tape"))
+    {
+      tape_filename = global.autoplay_leveldir;
+
+      LoadTapeFromFilename(tape_filename);
+
+      global.autoplay_leveldir = tape.level_identifier;
+
+      if (tape.level_nr >= 0 && tape.level_nr < MAX_TAPES_PER_SET)
+        global.autoplay_level[tape.level_nr] = TRUE;
+
+      global.autoplay_all = FALSE;
+    }
+
     autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
                                                  global.autoplay_leveldir);
 
@@ -1397,7 +1414,9 @@ void AutoPlayTapes(void)
     continue;
 #endif
 
-    if (options.mytapes)
+    if (tape_filename)
+      LoadTapeFromFilename(tape_filename);
+    else if (options.mytapes)
       LoadTape(level_nr);
     else
       LoadSolutionTape(level_nr);
@@ -1486,7 +1505,8 @@ void AutoPlayTapes(void)
   PrintLine("-", 79);
   Print("Summary (for automatic parsing by scripts):\n");
   Print("LEVELDIR [%s] '%s', SOLVED %d/%d (%d%%)",
-       (num_levels_played == num_levels_solved ? " OK " : "WARN"),
+       (num_levels_played == num_levels_solved &&
+        num_levels_played > 0 ? " OK " : "WARN"),
        autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
        (num_levels_played ? num_levels_solved * 100 / num_levels_played : 0));