tape.random_seed = InitRND(NEW_RANDOMIZE);
tape.file_version = FILE_VERSION_ACTUAL;
tape.game_version = GAME_VERSION_ACTUAL;
tape.engine_version = level.game_version;
tape.random_seed = InitRND(NEW_RANDOMIZE);
tape.file_version = FILE_VERSION_ACTUAL;
tape.game_version = GAME_VERSION_ACTUAL;
tape.engine_version = level.game_version;