tape.centered_player_nr_next = -1;
tape.set_centered_player = FALSE;
- tape.use_mouse = (level.game_engine_type == GAME_ENGINE_TYPE_MM);
+ tape.event_mask = GAME_EVENTS_DEFAULT;
}
static void TapeRewind(void)
for (i = 0; i < MAX_TAPE_ACTIONS; i++)
action[i] = action_raw[i];
- if (!tape.use_mouse && tape.set_centered_player)
+ if (tape.event_mask == GAME_EVENTS_KEYS && tape.set_centered_player)
{
for (i = 0; i < MAX_PLAYERS; i++)
if (tape.centered_player_nr_next == i ||
tape.set_centered_player = FALSE;
tape.centered_player_nr_next = -999;
- if (!tape.use_mouse)
+ if (tape.event_mask == GAME_EVENTS_KEYS)
{
for (i = 0; i < MAX_PLAYERS; i++)
{