{
autoplay.tape_filename = global.autoplay_leveldir;
+ if (!fileExists(autoplay.tape_filename))
+ Fail("tape file '%s' does not exist", autoplay.tape_filename);
+
LoadTapeFromFilename(autoplay.tape_filename);
if (tape.no_valid_file)
- {
- if (!fileExists(autoplay.tape_filename))
- Fail("tape file '%s' does not exist", autoplay.tape_filename);
- else
- Fail("cannot load tape file '%s'", autoplay.tape_filename);
- }
+ Fail("cannot load tape file '%s'", autoplay.tape_filename);
+
+ if (tape.no_info_chunk && !options.identifier)
+ Fail("cannot get levelset from tape file '%s'", autoplay.tape_filename);
+
+ if (tape.no_info_chunk && !options.level_nr)
+ Fail("cannot get level nr from tape file '%s'", autoplay.tape_filename);
global.autoplay_leveldir = tape.level_identifier;
+ if (options.identifier != NULL)
+ global.autoplay_leveldir = options.identifier;
+
+ if (options.level_nr != NULL)
+ tape.level_nr = atoi(options.level_nr);
+
if (tape.level_nr >= 0 && tape.level_nr < MAX_TAPES_PER_SET)
global.autoplay_level[tape.level_nr] = TRUE;
getDefaultSolutionTapeFilename(level_nr));
boolean correct_info_chunk =
- (strEqual(leveldir_current->identifier, tape.level_identifier) &&
+ (!tape.no_info_chunk &&
+ strEqual(leveldir_current->identifier, tape.level_identifier) &&
level_nr == tape.level_nr);
if (!correct_info_chunk)