for (i = 0; i < MAX_TAPE_ACTIONS; i++)
action[i] = action_raw[i];
- if (tape.event_mask == GAME_EVENTS_KEYS && tape.set_centered_player)
+ if ((tape.event_mask & GAME_EVENTS_KEYS) && tape.set_centered_player)
{
for (i = 0; i < MAX_PLAYERS; i++)
if (tape.centered_player_nr_next == i ||
tape.set_centered_player = FALSE;
tape.centered_player_nr_next = -999;
- if (tape.event_mask == GAME_EVENTS_KEYS)
+ if (tape.event_mask & GAME_EVENTS_KEYS)
{
for (i = 0; i < MAX_PLAYERS; i++)
{