added configurability of different window size for title screens
[rocksndiamonds.git] / src / tape.c
index a14690d3b23daaf4c7bf1c5150699ff945ef66c3..07f8f82234b23f2a3008e2475ce03a49e058cb25 100644 (file)
@@ -289,6 +289,8 @@ static void DrawVideoDisplay_Graphics(unsigned int state, unsigned int value)
          if (gd_bitmap != NULL)
            BlitBitmap(gd_bitmap, drawto, gd_x, gd_y, gfx->width, gfx->height,
                       VX + pos->x, VY + pos->y);
+
+         redraw_mask |= REDRAW_DOOR_2;
        }
       }
     }
@@ -431,8 +433,6 @@ void DrawVideoDisplay(unsigned int state, unsigned int value)
 {
   DrawVideoDisplay_Graphics(state, value);
   DrawVideoDisplay_DateTime(state, value);
-
-  redraw_mask |= REDRAW_DOOR_2;
 }
 
 void DrawCompleteVideoDisplay()
@@ -493,7 +493,7 @@ void TapeDeactivateDisplayOff(boolean redraw_display)
 
   if (redraw_display)
   {
-    RedrawPlayfield(TRUE, 0,0,0,0);
+    RedrawPlayfield();
     DrawGameDoorValues();
   }
 }
@@ -739,15 +739,23 @@ void TapeTogglePause(boolean toggle_manual)
 
       TapeAppendRecording();
 
-      if (!CheckEngineSnapshot())
+      if (!CheckEngineSnapshotSingle())
        SaveEngineSnapshotSingle();
+
+      // restart step/move snapshots after quick loading tape
+      SaveEngineSnapshotToListInitial();
     }
   }
 
-  if (tape.pausing)
-    MapUndoRedoButtons();
-  else
-    MapStopPlayButtons();
+  if (setup.show_snapshot_buttons &&
+      game_status == GAME_MODE_PLAYING &&
+      CheckEngineSnapshotList())
+  {
+    if (tape.pausing)
+      MapUndoRedoButtons();
+    else if (!tape.single_step)
+      UnmapUndoRedoButtons();
+  }
 }
 
 void TapeStartPlaying()
@@ -1032,7 +1040,7 @@ void TapeQuickLoad()
   if (game_status != GAME_MODE_PLAYING && game_status != GAME_MODE_MAIN)
     return;
 
-  if (CheckEngineSnapshot())
+  if (CheckEngineSnapshotSingle())
   {
     TapeStartGamePlaying();
 
@@ -1046,6 +1054,9 @@ void TapeQuickLoad()
     TapeStopWarpForward();
     TapeAppendRecording();
 
+    // restart step/move snapshots after quick loading tape
+    SaveEngineSnapshotToListInitial();
+
     if (FrameCounter > 0)
       return;
   }
@@ -1114,7 +1125,9 @@ void AutoPlayTape()
   else
   {
     DrawCompleteVideoDisplay();
+
     audio.sound_enabled = FALSE;
+    setup.engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_OFF);
 
     autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
                                                  global.autoplay_leveldir);
@@ -1186,7 +1199,12 @@ void AutoPlayTape()
     printf("playing tape ... ");
 
     TapeStartGamePlaying();
-    TapeStartWarpForward();
+
+    if (global.autoplay_mode == AUTOPLAY_FFWD)
+      tape.fast_forward = TRUE;
+
+    if (global.autoplay_mode != AUTOPLAY_PLAY)
+      TapeStartWarpForward();
 
     return;
   }
@@ -1403,6 +1421,13 @@ static void HandleTapeButtonsExt(int id)
       break;
 
     case TAPE_CTRL_ID_PLAY:
+      if (tape.recording && tape.pausing)      /* PAUSE -> RECORD */
+      {
+       // ("TAPE_IS_EMPTY(tape)" is TRUE here -- probably fix this)
+
+       TapeTogglePause(TAPE_TOGGLE_MANUAL);
+      }
+
       if (TAPE_IS_EMPTY(tape))
        break;