SAMPLE *sample_ptr;
#endif
-#ifdef USE_SDL_LIBRARY
+#ifdef TARGET_SDL
Mix_Chunk *mix_chunk;
#endif
};
#endif
};
-/* start sound server */
+/* general sound functions */
int OpenAudio(char *);
+int CheckAudio(char *);
+boolean UnixInitAudio(void);
+
+/* sound server functions */
void SoundServer(void);
-/* client functions */
+/* sound client functions */
boolean LoadSound(struct SoundInfo *);
void PlaySound(int);
void PlaySoundStereo(int, int);