-1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL
};
-#if !defined(MSDOS) && !defined(WIN32)
+#if defined(PLATFORM_UNIX)
static int stereo_volume[PSND_MAX_LEFT2RIGHT+1];
static char premix_first_buffer[SND_BLOCKSIZE];
#ifdef VOXWARE
static char premix_left_buffer[SND_BLOCKSIZE];
static char premix_right_buffer[SND_BLOCKSIZE];
static int premix_last_buffer[SND_BLOCKSIZE];
-#endif /* VOXWARE */
+#endif
static unsigned char playing_buffer[SND_BLOCKSIZE];
-#endif /* !MSDOS && !WIN32 */
+#endif
/* forward declaration of internal functions */
#ifdef VOXWARE
static void SoundServer_InsertNewSound(struct SoundControl);
-#endif
-
-#if !defined(VOXWARE) && !defined(MSDOS) && !defined(WIN32)
+#else
+#if defined(PLATFORM_UNIX)
static unsigned char linear_to_ulaw(int);
static int ulaw_to_linear(unsigned char);
#endif
+#endif
#ifdef HPUX_AUDIO
static void HPUX_Audio_Control();
#endif
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
static void SoundServer_InsertNewSound(struct SoundControl);
static void SoundServer_StopSound(int);
static void SoundServer_StopAllSounds();
#endif
+#if defined(PLATFORM_UNIX)
int OpenAudio(char *audio_device_name)
{
int audio_fd;
{
return TRUE;
}
+#endif /* PLATFORM_UNIX */
void SoundServer()
{
int i;
-#if !defined(MSDOS) && !defined(WIN32)
+#if defined(PLATFORM_UNIX)
struct SoundControl snd_ctrl;
fd_set sound_fdset;
playlist[i] = emptySoundControl;
playing_sounds = 0;
-#if !defined(MSDOS) && !defined(WIN32)
+#if defined(PLATFORM_UNIX)
stereo_volume[PSND_MAX_LEFT2RIGHT] = 0;
for(i=0;i<PSND_MAX_LEFT2RIGHT;i++)
stereo_volume[i] =
}
-#endif /* !MSDOS && !WIN32 */
+#endif /* PLATFORM_UNIX */
}
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
static void sound_handler(struct SoundControl snd_ctrl)
{
int i;
if (snd_ctrl.active)
SoundServer_InsertNewSound(snd_ctrl);
}
-#endif /* MSDOS */
+#endif /* PLATFORM_MSDOS */
-#ifndef WIN32
+#if !defined(PLATFORM_WIN32)
static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
{
int i, k;
for(i=0;i<MAX_SOUNDS_PLAYING;i++)
{
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
int actual = 100 * playlist[i].playingpos / playlist[i].data_len;
#else
int actual = playlist[i].playingpos;
longest_nr=i;
}
}
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
voice_set_volume(playlist[longest_nr].voice, 0);
deallocate_voice(playlist[longest_nr].voice);
#endif
{
playlist[i].fade_sound = FALSE;
playlist[i].volume = PSND_MAX_VOLUME;
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
playlist[i].loop = PSND_LOOP;
voice_stop_volumeramp(playlist[i].voice);
voice_ramp_volume(playlist[i].voice, playlist[i].volume, 1000);
if (!playlist[i].active || playlist[i].nr != snd_ctrl.nr)
continue;
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
actual = 100 * playlist[i].playingpos / playlist[i].data_len;
#else
actual = playlist[i].playingpos;
longest_nr=i;
}
}
-#ifdef MSDOS
+
+#if defined(PLATFORM_MSDOS)
voice_set_volume(playlist[longest_nr].voice, 0);
deallocate_voice(playlist[longest_nr].voice);
#endif
{
playlist[i] = snd_ctrl;
playing_sounds++;
-#ifdef MSDOS
+
+#if defined(PLATFORM_MSDOS)
playlist[i].voice = allocate_voice(Sound[snd_ctrl.nr].sample_ptr);
if(snd_ctrl.loop)
voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP);
}
}
}
-#endif /* !WIN32 */
+#endif /* !PLATFORM_WIN32 */
/*
void SoundServer_FadeSound(int nr)
}
*/
-#ifndef WIN32
-#ifdef MSDOS
+#if !defined(PLATFORM_WIN32)
+#if defined(PLATFORM_MSDOS)
static void SoundServer_StopSound(int nr)
{
int i;
for(i=0;i<MAX_SOUNDS_PLAYING;i++)
if (playlist[i].nr == nr)
{
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
voice_set_volume(playlist[i].voice, 0);
deallocate_voice(playlist[i].voice);
#endif
playing_sounds--;
}
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
if (!playing_sounds)
close(sound_device);
#endif
for(i=0;i<MAX_SOUNDS_PLAYING;i++)
{
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
voice_set_volume(playlist[i].voice, 0);
deallocate_voice(playlist[i].voice);
#endif
}
playing_sounds = 0;
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
close(sound_device);
#endif
}
-#endif /* MSDOS */
-#endif /* !WIN32 */
+#endif /* PLATFORM_MSDOS */
+#endif /* !PLATFORM_WIN32 */
#ifdef HPUX_AUDIO
static void HPUX_Audio_Control()
}
#endif /* HPUX_AUDIO */
-#if !defined(VOXWARE) && !defined(MSDOS) && !defined(WIN32)
+#if !defined(VOXWARE) && defined(PLATFORM_UNIX)
/* these two are stolen from "sox"... :) */
return(sample);
}
-#endif /* !VOXWARE && !MSDOS && !WIN32 */
+#endif /* !VOXWARE && PLATFORM_UNIX */
/*** THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS ***/
{
char filename[256];
char *sound_ext = "wav";
-#ifndef TARGET_SDL
-#ifndef MSDOS
+#if !defined(TARGET_SDL)
+#if !defined(PLATFORM_MSDOS)
byte sound_header_buffer[WAV_HEADER_SIZE];
char chunk[CHUNK_ID_LEN + 1];
int chunk_length, dummy;
options.ro_base_directory, SOUNDS_DIRECTORY,
snd_info->name, sound_ext);
-#ifdef TARGET_SDL
+#if defined(TARGET_SDL)
snd_info->mix_chunk = Mix_LoadWAV(filename);
if (snd_info->mix_chunk == NULL)
#else /* !TARGET_SDL */
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
if ((file = fopen(filename, "r")) == NULL)
{
for (i=0; i<snd_info->data_len; i++)
snd_info->data_ptr[i] = snd_info->data_ptr[i] ^ 0x80;
-#else /* MSDOS */
+#else /* PLATFORM_MSDOS */
snd_info->sample_ptr = load_sample(filename);
if (!snd_info->sample_ptr)
return FALSE;
}
-#endif /* MSDOS */
+#endif /* PLATFORM_MSDOS */
#endif /* !TARGET_SDL */
return TRUE;
snd_ctrl.data_ptr = Sound[nr].data_ptr;
snd_ctrl.data_len = Sound[nr].data_len;
-#ifdef TARGET_SDL
+#if defined(TARGET_SDL)
Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4);
Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4);
Mix_PlayChannel(-1, Sound[nr].mix_chunk, (loop ? -1 : 0));
#else
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
if (write(sound_pipe[1], &snd_ctrl, sizeof(snd_ctrl))<0)
{
Error(ERR_WARN, "cannot pipe to child process - no sounds");
snd_ctrl.stop_sound = TRUE;
}
-#ifdef TARGET_SDL
+#if defined(TARGET_SDL)
if (SSND_FADING(method))
{
}
#else
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
if (write(sound_pipe[1], &snd_ctrl, sizeof(snd_ctrl))<0)
{
Error(ERR_WARN, "cannot pipe to child process - no sounds");
return;
for(i=0; i<num_sounds; i++)
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
free(Sound[i].data_ptr);
#else
destroy_sample(Sound[i].sample_ptr);