rnd-20001201-1-src
[rocksndiamonds.git] / src / sound.c
diff --git a/src/sound.c b/src/sound.c
deleted file mode 100644 (file)
index 91da5d7..0000000
+++ /dev/null
@@ -1,1027 +0,0 @@
-/***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
-*----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
-*----------------------------------------------------------*
-*  sound.c                                                 *
-***********************************************************/
-
-#include "sound.h"
-#include "misc.h"
-
-/*** THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS ***/
-
-static int playing_sounds = 0;
-static struct SoundControl playlist[MAX_SOUNDS_PLAYING];
-static struct SoundControl emptySoundControl =
-{
-  -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL
-};
-
-#if defined(PLATFORM_UNIX)
-static int stereo_volume[PSND_MAX_LEFT2RIGHT+1];
-static char premix_first_buffer[SND_BLOCKSIZE];
-#if defined(AUDIO_STREAMING_DSP)
-static char premix_left_buffer[SND_BLOCKSIZE];
-static char premix_right_buffer[SND_BLOCKSIZE];
-static int premix_last_buffer[SND_BLOCKSIZE];
-#endif
-static unsigned char playing_buffer[SND_BLOCKSIZE];
-#endif
-
-/* forward declaration of internal functions */
-#if defined(AUDIO_STREAMING_DSP)
-static void SoundServer_InsertNewSound(struct SoundControl);
-#elif defined(PLATFORM_UNIX)
-static unsigned char linear_to_ulaw(int);
-static int ulaw_to_linear(unsigned char);
-#endif
-
-#if defined(PLATFORM_HPUX)
-static void HPUX_Audio_Control();
-#endif
-
-#if defined(PLATFORM_MSDOS)
-static void SoundServer_InsertNewSound(struct SoundControl);
-static void SoundServer_StopSound(int);
-static void SoundServer_StopAllSounds();
-#endif
-
-#if defined(PLATFORM_UNIX)
-int OpenAudioDevice(char *audio_device_name)
-{
-  int audio_fd;
-
-  /* check if desired audio device is accessible */
-  if (access(sound_device_name, W_OK) != 0)
-    return -1;
-
-  /* try to open audio device in non-blocking mode */
-  if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0)
-    return audio_fd;
-
-  /* re-open audio device in blocking mode */
-  close(audio_fd);
-  audio_fd = open(audio_device_name, O_WRONLY);
-
-  return audio_fd;
-}
-
-void UnixOpenAudio(struct AudioSystemInfo *audio)
-{
-  static char *audio_device_name[] =
-  {
-    DEVICENAME_DSP,
-    DEVICENAME_AUDIO
-  };
-  int audio_fd;
-  int i;
-
-  /* look for available audio devices, starting with preferred ones */
-  for (i=0; i<sizeof(audio_device_name)/sizeof(char *); i++)
-    if ((audio_fd = OpenAudioDevice(sound_device_name)) >= 0)
-      break;
-
-  if (audio_fd < 0)
-  {
-    Error(ERR_WARN, "cannot open audio device - no sound");
-    return;
-  }
-
-  close(audio_fd);
-
-  audio->sound_available = TRUE;
-
-#if defined(AUDIO_STREAMING_DSP)
-  audio->loops_available = TRUE;
-#endif
-}
-
-void UnixCloseAudio(struct AudioSystemInfo *audio)
-{
-  if (audio->device_fd)
-    close(audio->device_fd);
-}
-
-#endif /* PLATFORM_UNIX */
-
-void SoundServer()
-{
-  int i;
-#if defined(PLATFORM_UNIX)
-  struct SoundControl snd_ctrl;
-  fd_set sound_fdset;
-
-  close(audio.soundserver_pipe[1]);    /* no writing into pipe needed */
-#endif
-
-  for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-    playlist[i] = emptySoundControl;
-  playing_sounds = 0;
-
-#if defined(PLATFORM_UNIX)
-  stereo_volume[PSND_MAX_LEFT2RIGHT] = 0;
-  for(i=0;i<PSND_MAX_LEFT2RIGHT;i++)
-    stereo_volume[i] =
-      (int)sqrt((float)(PSND_MAX_LEFT2RIGHT*PSND_MAX_LEFT2RIGHT-i*i));
-
-#if defined(PLATFORM_HPUX)
-  HPUX_Audio_Control();
-#endif
-
-  FD_ZERO(&sound_fdset); 
-  FD_SET(audio.soundserver_pipe[0], &sound_fdset);
-
-  while(1)     /* wait for sound playing commands from client */
-  {
-    FD_SET(audio.soundserver_pipe[0], &sound_fdset);
-    select(audio.soundserver_pipe[0] + 1, &sound_fdset, NULL, NULL, NULL);
-    if (!FD_ISSET(audio.soundserver_pipe[0], &sound_fdset))
-      continue;
-    if (read(audio.soundserver_pipe[0], &snd_ctrl, sizeof(snd_ctrl))
-       != sizeof(snd_ctrl))
-      Error(ERR_EXIT_SOUND_SERVER, "broken pipe - no sounds");
-
-#if defined(AUDIO_STREAMING_DSP)
-
-    if (snd_ctrl.fade_sound)
-    {
-      if (!playing_sounds)
-       continue;
-
-      for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-       if (snd_ctrl.stop_all_sounds || playlist[i].nr == snd_ctrl.nr)
-         playlist[i].fade_sound = TRUE;
-    }
-    else if (snd_ctrl.stop_all_sounds)
-    {
-      if (!playing_sounds)
-       continue;
-
-      for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-       playlist[i]=emptySoundControl;
-      playing_sounds=0;
-
-      close(audio.device_fd);
-    }
-    else if (snd_ctrl.stop_sound)
-    {
-      if (!playing_sounds)
-       continue;
-
-      for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-       if (playlist[i].nr == snd_ctrl.nr)
-       {
-         playlist[i]=emptySoundControl;
-         playing_sounds--;
-       }
-
-      if (!playing_sounds)
-       close(audio.device_fd);
-    }
-
-    if (playing_sounds || snd_ctrl.active)
-    {
-      struct timeval delay = { 0, 0 };
-      byte *sample_ptr;
-      long sample_size;
-      static long max_sample_size = 0;
-      static long fragment_size = 0;
-      /* Even if the stereo flag is used as being boolean, it must be
-        defined as an integer, else 'ioctl()' will fail! */
-      int stereo = TRUE;
-#if 0
-      int sample_rate = 8000;
-#else
-      int sample_rate = 22050;
-#endif
-
-      if (playing_sounds ||
-         (audio.device_fd = OpenAudioDevice(sound_device_name)) >= 0)
-      {
-       if (!playing_sounds)    /* we just opened the audio device */
-       {
-         /* 2 buffers / 512 bytes, giving 1/16 second resolution */
-         /* (with stereo the effective buffer size will shrink to 256) */
-         fragment_size = 0x00020009;
-
-         if (ioctl(audio.device_fd,SNDCTL_DSP_SETFRAGMENT,&fragment_size) < 0)
-           Error(ERR_EXIT_SOUND_SERVER,
-                 "cannot set fragment size of /dev/dsp - no sounds");
-
-         /* try if we can use stereo sound */
-         if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0)
-         {
-#ifdef DEBUG
-           static boolean reported = FALSE;
-
-           if (!reported)
-           {
-             Error(ERR_RETURN, "cannot get stereo sound on /dev/dsp");
-             reported = TRUE;
-           }
-#endif
-           stereo = FALSE;
-         }
-
-         if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &sample_rate) < 0)
-           Error(ERR_EXIT_SOUND_SERVER,
-                 "cannot set sample rate of /dev/dsp - no sounds");
-
-         /* get the real fragmentation size; this should return 512 */
-         if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE,&fragment_size) < 0)
-           Error(ERR_EXIT_SOUND_SERVER,
-                 "cannot get fragment size of /dev/dsp - no sounds");
-
-         max_sample_size = fragment_size / (stereo ? 2 : 1);
-       }
-
-       if (snd_ctrl.active)    /* new sound has arrived */
-         SoundServer_InsertNewSound(snd_ctrl);
-
-       while(playing_sounds &&
-             select(audio.soundserver_pipe[0] + 1,
-                    &sound_fdset, NULL, NULL, &delay) < 1)
-       {       
-         FD_SET(audio.soundserver_pipe[0], &sound_fdset);
-
-         /* first clear the last premixing buffer */
-         memset(premix_last_buffer,0,fragment_size*sizeof(int));
-
-         for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-         {
-           int j;
-
-           if (!playlist[i].active)
-             continue;
-
-           /* get pointer and size of the actual sound sample */
-           sample_ptr = playlist[i].data_ptr+playlist[i].playingpos;
-           sample_size =
-             MIN(max_sample_size,playlist[i].data_len-playlist[i].playingpos);
-           playlist[i].playingpos += sample_size;
-
-           /* fill the first mixing buffer with original sample */
-           memcpy(premix_first_buffer,sample_ptr,sample_size);
-
-           /* are we about to restart a looping sound? */
-           if (playlist[i].loop && sample_size<max_sample_size)
-           {
-             playlist[i].playingpos = max_sample_size-sample_size;
-             memcpy(premix_first_buffer+sample_size,
-                    playlist[i].data_ptr,max_sample_size-sample_size);
-             sample_size = max_sample_size;
-           }
-
-           /* decrease volume if sound is fading out */
-           if (playlist[i].fade_sound &&
-               playlist[i].volume>=PSND_MAX_VOLUME/10)
-             playlist[i].volume-=PSND_MAX_VOLUME/20;
-
-           /* adjust volume of actual sound sample */
-           if (playlist[i].volume != PSND_MAX_VOLUME)
-             for(j=0;j<sample_size;j++)
-               premix_first_buffer[j] =
-                 (playlist[i].volume * (int)premix_first_buffer[j])
-                   >> PSND_MAX_VOLUME_BITS;
-
-           /* fill the last mixing buffer with stereo or mono sound */
-           if (stereo)
-           {
-             int middle_pos = PSND_MAX_LEFT2RIGHT/2;
-             int left_volume = stereo_volume[middle_pos+playlist[i].stereo];
-             int right_volume = stereo_volume[middle_pos-playlist[i].stereo];
-
-             for(j=0;j<sample_size;j++)
-             {
-               premix_left_buffer[j] =
-                 (left_volume * (int)premix_first_buffer[j])
-                   >> PSND_MAX_LEFT2RIGHT_BITS;
-               premix_right_buffer[j] =
-                 (right_volume * (int)premix_first_buffer[j])
-                   >> PSND_MAX_LEFT2RIGHT_BITS;
-               premix_last_buffer[2*j+0] += premix_left_buffer[j];
-               premix_last_buffer[2*j+1] += premix_right_buffer[j];
-             }
-           }
-           else
-           {
-             for(j=0;j<sample_size;j++)
-               premix_last_buffer[j] += (int)premix_first_buffer[j];
-           }
-
-           /* delete completed sound entries from the playlist */
-           if (playlist[i].playingpos >= playlist[i].data_len)
-           {
-             if (playlist[i].loop)
-               playlist[i].playingpos = 0;
-             else
-             {
-               playlist[i] = emptySoundControl;
-               playing_sounds--;
-             }
-           }
-           else if (playlist[i].volume <= PSND_MAX_VOLUME/10)
-           {
-             playlist[i] = emptySoundControl;
-             playing_sounds--;
-           }
-         }
-
-         /* put last mixing buffer to final playing buffer */
-         for(i=0;i<fragment_size;i++)
-         {
-           if (premix_last_buffer[i]<-255)
-             playing_buffer[i] = 0;
-           else if (premix_last_buffer[i]>255)
-             playing_buffer[i] = 255;
-           else
-             playing_buffer[i] = (premix_last_buffer[i]>>1)^0x80;
-         }
-
-         /* finally play the sound fragment */
-         write(audio.device_fd, playing_buffer,fragment_size);
-       }
-
-       /* if no sounds playing, free device for other sound programs */
-       if (!playing_sounds)
-         close(audio.device_fd);
-      }
-    }
-
-#else /* !AUDIO_STREAMING_DSP */
-
-    if (snd_ctrl.active && !snd_ctrl.loop)
-    {
-      struct timeval delay = { 0, 0 };
-      byte *sample_ptr;
-      long sample_size, max_sample_size = SND_BLOCKSIZE;
-      long sample_rate = 8000; /* standard "/dev/audio" sampling rate */
-      int wait_percent = 90;   /* wait 90% of the real playing time */
-      int i;
-
-      if ((audio.device_fd = OpenAudioDevice(sound_device_name)) >= 0)
-      {
-       playing_sounds = 1;
-
-       while(playing_sounds &&
-             select(audio.soundserver_pipe[0] + 1,
-                    &sound_fdset, NULL, NULL, &delay) < 1)
-       {       
-         FD_SET(audio.soundserver_pipe[0], &sound_fdset);
-
-         /* get pointer and size of the actual sound sample */
-         sample_ptr = snd_ctrl.data_ptr + snd_ctrl.playingpos;
-         sample_size =
-           MIN(max_sample_size, snd_ctrl.data_len - snd_ctrl.playingpos);
-         snd_ctrl.playingpos += sample_size;
-
-         /* fill the first mixing buffer with original sample */
-         memcpy(premix_first_buffer,sample_ptr,sample_size);
-
-
-         /* adjust volume of actual sound sample */
-         if (snd_ctrl.volume != PSND_MAX_VOLUME)
-           for(i=0;i<sample_size;i++)
-             premix_first_buffer[i] =
-               (snd_ctrl.volume * (int)premix_first_buffer[i])
-                 >> PSND_MAX_VOLUME_BITS;
-
-         for(i=0;i<sample_size;i++)
-           playing_buffer[i] =
-             linear_to_ulaw(((int)premix_first_buffer[i]) << 8);
-
-         if (snd_ctrl.playingpos >= snd_ctrl.data_len)
-           playing_sounds = 0;
-
-         /* finally play the sound fragment */
-         write(audio.device_fd,playing_buffer,sample_size);
-
-         delay.tv_sec = 0;
-         delay.tv_usec = ((sample_size*10*wait_percent)/(sample_rate))*1000;
-       }
-       close(audio.device_fd);
-      }
-    }
-
-#endif /* !AUDIO_STREAMING_DSP */
-
-  }
-
-#endif /* PLATFORM_UNIX */
-
-}
-
-#if defined(PLATFORM_MSDOS)
-static void sound_handler(struct SoundControl snd_ctrl)
-{
-  int i;
-
-  if (snd_ctrl.fade_sound)
-  {
-    if (!playing_sounds)
-      return;
-
-    for (i=0; i<MAX_SOUNDS_PLAYING; i++)
-      if ((snd_ctrl.stop_all_sounds || playlist[i].nr == snd_ctrl.nr) &&
-         !playlist[i].fade_sound)
-      {
-       playlist[i].fade_sound = TRUE;
-       if (voice_check(playlist[i].voice))
-         voice_ramp_volume(playlist[i].voice, 1000, 0);
-       playlist[i].loop = PSND_NO_LOOP;
-      }
-  }
-  else if (snd_ctrl.stop_all_sounds)
-  {
-    if (!playing_sounds)
-      return;
-    SoundServer_StopAllSounds();
-  }
-  else if (snd_ctrl.stop_sound)
-  {
-    if (!playing_sounds)
-      return;
-    SoundServer_StopSound(snd_ctrl.nr);
-  }
-
-  for (i=0; i<MAX_SOUNDS_PLAYING; i++)
-  {
-    if (!playlist[i].active || playlist[i].loop)
-      continue;
-
-    playlist[i].playingpos = voice_get_position(playlist[i].voice);
-    playlist[i].volume = voice_get_volume(playlist[i].voice);
-    if (playlist[i].playingpos == -1 || !playlist[i].volume)
-    {
-      deallocate_voice(playlist[i].voice);
-      playlist[i] = emptySoundControl;
-      playing_sounds--;
-    }
-  }
-
-  if (snd_ctrl.active)
-    SoundServer_InsertNewSound(snd_ctrl);
-}
-#endif /* PLATFORM_MSDOS */
-
-#if !defined(PLATFORM_WIN32)
-static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
-{
-  int i, k;
-
-  /* if playlist is full, remove oldest sound */
-  if (playing_sounds==MAX_SOUNDS_PLAYING)
-  {
-    int longest=0, longest_nr=0;
-
-    for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-    {
-#if !defined(PLATFORM_MSDOS)
-      int actual = 100 * playlist[i].playingpos / playlist[i].data_len;
-#else
-      int actual = playlist[i].playingpos;
-#endif
-
-      if (!playlist[i].loop && actual>longest)
-      {
-       longest=actual;
-       longest_nr=i;
-      }
-    }
-#if defined(PLATFORM_MSDOS)
-    voice_set_volume(playlist[longest_nr].voice, 0);
-    deallocate_voice(playlist[longest_nr].voice);
-#endif
-    playlist[longest_nr] = emptySoundControl;
-    playing_sounds--;
-  }
-
-  /* check if sound is already being played (and how often) */
-  for(k=0,i=0;i<MAX_SOUNDS_PLAYING;i++)
-  {
-    if (playlist[i].nr == snd_ctrl.nr)
-      k++;
-  }
-
-  /* restart loop sounds only if they are just fading out */
-  if (k>=1 && snd_ctrl.loop)
-  {
-    for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-    {
-      if (playlist[i].nr == snd_ctrl.nr && playlist[i].fade_sound)
-      {
-       playlist[i].fade_sound = FALSE;
-       playlist[i].volume = PSND_MAX_VOLUME;
-#if defined(PLATFORM_MSDOS)
-        playlist[i].loop = PSND_LOOP;
-        voice_stop_volumeramp(playlist[i].voice);
-        voice_ramp_volume(playlist[i].voice, playlist[i].volume, 1000);
-#endif
-      }
-    }
-    return;
-  }
-
-  /* don't play sound more than n times simultaneously (with n == 2 for now) */
-  if (k>=2)
-  {
-    int longest=0, longest_nr=0;
-
-    /* look for oldest equal sound */
-    for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-    {
-      int actual;
-
-      if (!playlist[i].active || playlist[i].nr != snd_ctrl.nr)
-       continue;
-
-#if !defined(PLATFORM_MSDOS)
-      actual = 100 * playlist[i].playingpos / playlist[i].data_len;
-#else
-      actual = playlist[i].playingpos;
-#endif
-      if (actual>=longest)
-      {
-       longest=actual;
-       longest_nr=i;
-      }
-    }
-
-#if defined(PLATFORM_MSDOS)
-    voice_set_volume(playlist[longest_nr].voice, 0);
-    deallocate_voice(playlist[longest_nr].voice);
-#endif
-    playlist[longest_nr] = emptySoundControl;
-    playing_sounds--;
-  }
-
-  /* neuen Sound in Liste packen */
-  for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-  {
-    if (!playlist[i].active)
-    {
-      playlist[i] = snd_ctrl;
-      playing_sounds++;
-
-#if defined(PLATFORM_MSDOS)
-      playlist[i].voice = allocate_voice(Sound[snd_ctrl.nr].sample_ptr);
-      if(snd_ctrl.loop)
-        voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP);
-      voice_set_volume(playlist[i].voice, snd_ctrl.volume);
-      voice_set_pan(playlist[i].voice, snd_ctrl.stereo);
-      voice_start(playlist[i].voice);       
-#endif
-      break;
-    }
-  }
-}
-#endif /* !PLATFORM_WIN32 */
-
-/*
-void SoundServer_FadeSound(int nr)
-{
-  int i;
-
-  if (!playing_sounds)
-    return;
-
-  for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-    if (snd_ctrl.stop_all_sounds || playlist[i].nr == snd_ctrl.nr)
-      playlist[i].fade_sound = TRUE;
-}
-*/
-
-#if !defined(PLATFORM_WIN32)
-#if defined(PLATFORM_MSDOS)
-static void SoundServer_StopSound(int nr)
-{
-  int i;
-
-  if (!playing_sounds)
-    return;
-
-  for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-    if (playlist[i].nr == nr)
-    {
-#if defined(PLATFORM_MSDOS)
-      voice_set_volume(playlist[i].voice, 0);
-      deallocate_voice(playlist[i].voice);
-#endif
-      playlist[i] = emptySoundControl;
-      playing_sounds--;
-    }
-
-#if !defined(PLATFORM_MSDOS)
-  if (!playing_sounds)
-    close(audio.device_fd);
-#endif
-}
-
-static void SoundServer_StopAllSounds()
-{
-  int i;
-
-  for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-  {
-#if defined(PLATFORM_MSDOS)
-    voice_set_volume(playlist[i].voice, 0);
-    deallocate_voice(playlist[i].voice);
-#endif
-    playlist[i]=emptySoundControl;
-  }
-  playing_sounds = 0;
-
-#if !defined(PLATFORM_MSDOS)
-  close(audio.device_fd);
-#endif
-}
-#endif /* PLATFORM_MSDOS */
-#endif /* !PLATFORM_WIN32 */
-
-#if defined(PLATFORM_HPUX)
-static void HPUX_Audio_Control()
-{
-  struct audio_describe ainfo;
-  int audio_ctl;
-
-  audio_ctl = open("/dev/audioCtl", O_WRONLY | O_NDELAY);
-  if (audio_ctl == -1)
-    Error(ERR_EXIT_SOUND_SERVER, "cannot open /dev/audioCtl - no sounds");
-
-  if (ioctl(audio_ctl, AUDIO_DESCRIBE, &ainfo) == -1)
-    Error(ERR_EXIT_SOUND_SERVER, "no audio info - no sounds");
-
-  if (ioctl(audio_ctl, AUDIO_SET_DATA_FORMAT, AUDIO_FORMAT_ULAW) == -1)
-    Error(ERR_EXIT_SOUND_SERVER, "ulaw audio not available - no sounds");
-
-  ioctl(audio_ctl, AUDIO_SET_CHANNELS, 1);
-  ioctl(audio_ctl, AUDIO_SET_SAMPLE_RATE, 8000);
-
-  close(audio_ctl);
-}
-#endif /* PLATFORM_HPUX */
-
-#if defined(PLATFORM_UNIX) && !defined(AUDIO_STREAMING_DSP)
-
-/* these two are stolen from "sox"... :) */
-
-/*
-** This routine converts from linear to ulaw.
-**
-** Craig Reese: IDA/Supercomputing Research Center
-** Joe Campbell: Department of Defense
-** 29 September 1989
-**
-** References:
-** 1) CCITT Recommendation G.711  (very difficult to follow)
-** 2) "A New Digital Technique for Implementation of Any
-**     Continuous PCM Companding Law," Villeret, Michel,
-**     et al. 1973 IEEE Int. Conf. on Communications, Vol 1,
-**     1973, pg. 11.12-11.17
-** 3) MIL-STD-188-113,"Interoperability and Performance Standards
-**     for Analog-to_Digital Conversion Techniques,"
-**     17 February 1987
-**
-** Input: Signed 16 bit linear sample
-** Output: 8 bit ulaw sample
-*/
-
-#define ZEROTRAP    /* turn on the trap as per the MIL-STD */
-#define BIAS 0x84   /* define the add-in bias for 16 bit samples */
-#define CLIP 32635
-
-static unsigned char linear_to_ulaw(int sample)
-{
-  static int exp_lut[256] =
-  {
-    0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3,
-    4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
-    5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
-    5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
-    6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
-    6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
-    6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
-    6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
-    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
-    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
-    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
-    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
-    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
-    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
-    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
-    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
-  };
-
-  int sign, exponent, mantissa;
-  unsigned char ulawbyte;
-
-  /* Get the sample into sign-magnitude. */
-  sign = (sample >> 8) & 0x80;         /* set aside the sign */
-  if (sign != 0)
-    sample = -sample;                  /* get magnitude */
-  if (sample > CLIP)
-    sample = CLIP;                     /* clip the magnitude */
-
-  /* Convert from 16 bit linear to ulaw. */
-  sample = sample + BIAS;
-  exponent = exp_lut[( sample >> 7 ) & 0xFF];
-  mantissa = ( sample >> ( exponent + 3 ) ) & 0x0F;
-  ulawbyte = ~ ( sign | ( exponent << 4 ) | mantissa );
-#ifdef ZEROTRAP
-  if (ulawbyte == 0)
-    ulawbyte = 0x02;                   /* optional CCITT trap */
-#endif
-
-  return(ulawbyte);
-}
-
-/*
-** This routine converts from ulaw to 16 bit linear.
-**
-** Craig Reese: IDA/Supercomputing Research Center
-** 29 September 1989
-**
-** References:
-** 1) CCITT Recommendation G.711  (very difficult to follow)
-** 2) MIL-STD-188-113,"Interoperability and Performance Standards
-**     for Analog-to_Digital Conversion Techniques,"
-**     17 February 1987
-**
-** Input: 8 bit ulaw sample
-** Output: signed 16 bit linear sample
-*/
-
-static int ulaw_to_linear(unsigned char ulawbyte)
-{
-  static int exp_lut[8] = { 0, 132, 396, 924, 1980, 4092, 8316, 16764 };
-  int sign, exponent, mantissa, sample;
-
-  ulawbyte = ~ ulawbyte;
-  sign = ( ulawbyte & 0x80 );
-  exponent = ( ulawbyte >> 4 ) & 0x07;
-  mantissa = ulawbyte & 0x0F;
-  sample = exp_lut[exponent] + ( mantissa << ( exponent + 3 ) );
-  if (sign != 0)
-    sample = -sample;
-
-  return(sample);
-}
-#endif /* PLATFORM_UNIX && !AUDIO_STREAMING_DSP */
-
-/*** THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS ***/
-
-/*===========================================================================*/
-
-/*** THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS ***/
-
-#define CHUNK_ID_LEN            4       /* IFF style chunk id length */
-#define WAV_HEADER_SIZE                20      /* size of WAV file header */
-
-boolean LoadSound(struct SampleInfo *snd_info)
-{
-  char filename[256];
-  char *sound_ext = "wav";
-#if !defined(TARGET_SDL)
-#if !defined(PLATFORM_MSDOS)
-  byte sound_header_buffer[WAV_HEADER_SIZE];
-  char chunk[CHUNK_ID_LEN + 1];
-  int chunk_length, dummy;
-  FILE *file;
-  int i;
-#endif
-#endif
-
-  sprintf(filename, "%s/%s/%s.%s",
-         options.ro_base_directory, SOUNDS_DIRECTORY,
-         snd_info->name, sound_ext);
-
-#if defined(TARGET_SDL)
-
-  snd_info->mix_chunk = Mix_LoadWAV(filename);
-  if (snd_info->mix_chunk == NULL)
-  {
-    Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename);
-    return FALSE;
-  }
-
-#else /* !TARGET_SDL */
-
-#if !defined(PLATFORM_MSDOS)
-
-  if ((file = fopen(filename, "r")) == NULL)
-  {
-    Error(ERR_WARN, "cannot open sound file '%s' - no sounds", filename);
-    return FALSE;
-  }
-
-  /* read chunk "RIFF" */
-  getFileChunk(file, chunk, &chunk_length, BYTE_ORDER_LITTLE_ENDIAN);
-  if (strcmp(chunk, "RIFF") != 0)
-  {
-    Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename);
-    fclose(file);
-    return FALSE;
-  }
-
-  /* read chunk "WAVE" */
-  getFileChunk(file, chunk, &dummy, BYTE_ORDER_LITTLE_ENDIAN);
-  if (strcmp(chunk, "WAVE") != 0)
-  {
-    Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename);
-    fclose(file);
-    return FALSE;
-  }
-
-  /* read header information */
-  for (i=0; i<WAV_HEADER_SIZE; i++)
-    sound_header_buffer[i] = fgetc(file);
-
-  /* read chunk "data" */
-  getFileChunk(file, chunk, &chunk_length, BYTE_ORDER_LITTLE_ENDIAN);
-  if (strcmp(chunk, "data") != 0)
-  {
-    Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename);
-    fclose(file);
-    return FALSE;
-  }
-
-  snd_info->data_len = chunk_length;
-  snd_info->data_ptr = checked_malloc(snd_info->data_len);
-
-  /* read sound data */
-  if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) !=
-      snd_info->data_len)
-  {
-    Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename);
-    fclose(file);
-    return FALSE;
-  }
-
-  fclose(file);
-
-  for (i=0; i<snd_info->data_len; i++)
-    snd_info->data_ptr[i] = snd_info->data_ptr[i] ^ 0x80;
-
-#else /* PLATFORM_MSDOS */
-
-  snd_info->sample_ptr = load_sample(filename);
-  if (!snd_info->sample_ptr)
-  {
-    Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename);
-    return FALSE;
-  }
-
-#endif /* PLATFORM_MSDOS */
-#endif /* !TARGET_SDL */
-
-  return TRUE;
-}
-
-void PlaySound(int nr)
-{
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP);
-}
-
-void PlaySoundStereo(int nr, int stereo)
-{
-  PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP);
-}
-
-void PlaySoundLoop(int nr)
-{
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP);
-}
-
-void PlaySoundExt(int nr, int volume, int stereo, boolean loop)
-{
-  struct SoundControl snd_ctrl = emptySoundControl;
-
-  if (!audio.sound_available || !setup.sound)
-    return;
-
-  if (volume<PSND_MIN_VOLUME)
-    volume = PSND_MIN_VOLUME;
-  else if (volume>PSND_MAX_VOLUME)
-    volume = PSND_MAX_VOLUME;
-
-  if (stereo<PSND_MAX_LEFT)
-    stereo = PSND_MAX_LEFT;
-  else if (stereo>PSND_MAX_RIGHT)
-    stereo = PSND_MAX_RIGHT;
-
-  snd_ctrl.nr          = nr;
-  snd_ctrl.volume      = volume;
-  snd_ctrl.stereo      = stereo;
-  snd_ctrl.loop                = loop;
-  snd_ctrl.active      = TRUE;
-  snd_ctrl.data_ptr    = Sound[nr].data_ptr;
-  snd_ctrl.data_len    = Sound[nr].data_len;
-
-#if defined(TARGET_SDL)
-
-  Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4);
-  Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4);
-
-  Mix_PlayChannel(-1, Sound[nr].mix_chunk, (loop ? -1 : 0));
-
-#else
-#if !defined(PLATFORM_MSDOS)
-  if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
-  {
-    Error(ERR_WARN, "cannot pipe to child process - no sounds");
-    audio.sound_available = FALSE;
-    return;
-  }
-#else
-  sound_handler(snd_ctrl);
-#endif
-#endif
-}
-
-void FadeSound(int nr)
-{
-  StopSoundExt(nr, SSND_FADE_SOUND);
-}
-
-void FadeSounds()
-{
-  StopSoundExt(-1, SSND_FADE_ALL_SOUNDS);
-}
-
-void StopSound(int nr)
-{
-  StopSoundExt(nr, SSND_STOP_SOUND);
-}
-
-void StopSounds()
-{
-  StopSoundExt(-1, SSND_STOP_ALL_SOUNDS);
-}
-
-void StopSoundExt(int nr, int method)
-{
-  struct SoundControl snd_ctrl = emptySoundControl;
-
-  if (!audio.sound_available)
-    return;
-
-  if (SSND_FADING(method))
-    snd_ctrl.fade_sound = TRUE;
-
-  if (SSND_ALL(method))
-    snd_ctrl.stop_all_sounds = TRUE;
-  else
-  {
-    snd_ctrl.nr = nr;
-    snd_ctrl.stop_sound = TRUE;
-  }
-
-#if defined(TARGET_SDL)
-
-  if (SSND_FADING(method))
-  {
-    Mix_FadeOutChannel(-1, 1000);
-    Mix_FadeOutMusic(1000);
-  }
-  else
-  {
-    Mix_HaltChannel(-1);
-    Mix_HaltMusic();
-  }
-
-#else
-#if !defined(PLATFORM_MSDOS)
-  if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
-  {
-    Error(ERR_WARN, "cannot pipe to child process - no sounds");
-    audio.sound_available = FALSE;
-    return;
-  }
-#else
-  sound_handler(snd_ctrl);
-#endif
-#endif
-}
-
-void FreeSounds(int num_sounds)
-{
-  int i;
-
-  if (!audio.sound_available)
-    return;
-
-  for(i=0; i<num_sounds; i++)
-#if !defined(PLATFORM_MSDOS)
-    free(Sound[i].data_ptr);
-#else
-    destroy_sample(Sound[i].sample_ptr);
-#endif
-}
-
-/*** THE STUFF ABOVE IS ONLY USED BY THE MAIN PROCESS ***/