/* SDL function definitions */
inline void SDLInitBufferedDisplay(DrawBuffer *, DrawWindow *);
-inline boolean SDLSetVideoMode(Bitmap *, DrawWindow *);
+inline boolean SDLSetVideoMode(DrawBuffer *);
inline void SDLCopyArea(SDL_Surface *, SDL_Surface *,
int, int, int, int, int, int);
inline void SDLFillRectangle(SDL_Surface *, int, int, int, int, unsigned int);