fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / screens.h
index 7c551760c6263ac858ce65272f3730b78515876d..c5e9ea024f9688966172b282f8d2c5371e0e2dbd 100644 (file)
@@ -1,47 +1,42 @@
-/***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
-*----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
-*----------------------------------------------------------*
-*  screens.h                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// screens.h
+// ============================================================================
 
 #ifndef SCREENS_H
 #define SCREENS_H
 
 #include "main.h"
 
-/* for DrawSetupScreen(), HandleSetupScreen() */
-#define SETUP_SCREEN_POS_START         2
-#define SETUP_SCREEN_POS_END           16
-#define SETUP_SCREEN_POS_EMPTY         (SETUP_SCREEN_POS_END - 2)
+/* (arbitrary, but unique) values for HandleChooseTree() */
+#define SCROLL_LINE    (1 * SCR_FIELDY)
+#define SCROLL_PAGE    (2 * SCR_FIELDY)
 
-void DrawHeadline(void);
+
+void DrawMainMenuExt(int);
+void DrawAndFadeInMainMenu(int);
 void DrawMainMenu(void);
-void HandleMainMenu(int, int, int, int, int);
-void DrawHelpScreenElAction(int);
-void DrawHelpScreenElText(int);
-void DrawHelpScreenMusicText(int);
-void DrawHelpScreenCreditsText(void);
-void DrawHelpScreen(void);
-void HandleHelpScreen(int);
-void HandleTypeName(int, KeySym);
-void DrawChooseLevel(void);
-void HandleChooseLevel(int, int, int, int, int);
 void DrawHallOfFame(int);
-void HandleHallOfFame(int);
-void DrawSetupScreen(void);
+
+void RedrawSetupScreenAfterFullscreenToggle();
+
+void HandleTitleScreen(int, int, int, int, int);
+void HandleMainMenu(int, int, int, int, int);
+void HandleChooseLevelSet(int, int, int, int, int);
+void HandleChooseLevelNr(int, int, int, int, int);
+void HandleHallOfFame(int, int, int, int, int);
+void HandleInfoScreen(int, int, int, int, int);
 void HandleSetupScreen(int, int, int, int, int);
-void CustomizeKeyboard(void);
-void CalibrateJoystick(void);
-void HandleGameActions(byte);
-void HandleVideoButtons(int, int, int);
-void HandleSoundButtons(int, int, int);
-void HandleGameButtons(int, int, int);
-
-#endif
+void HandleTypeName(int, Key);
+void HandleGameActions(void);
+
+void CreateScreenGadgets();
+void FreeScreenGadgets();
+
+#endif /* SCREENS_H */