cleanup of game mode handling
[rocksndiamonds.git] / src / screens.h
index 58ea5ddbb4cff8b88b54e85b90d6058032749ece..c5e9ea024f9688966172b282f8d2c5371e0e2dbd 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* screens.h                                                *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// screens.h
+// ============================================================================
 
 #ifndef SCREENS_H
 #define SCREENS_H
 #define SCROLL_PAGE    (2 * SCR_FIELDY)
 
 
+void DrawMainMenuExt(int);
+void DrawAndFadeInMainMenu(int);
 void DrawMainMenu(void);
 void DrawHallOfFame(int);
 
+void RedrawSetupScreenAfterFullscreenToggle();
+
+void HandleTitleScreen(int, int, int, int, int);
 void HandleMainMenu(int, int, int, int, int);
-void HandleChooseLevel(int, int, int, int, int);
+void HandleChooseLevelSet(int, int, int, int, int);
+void HandleChooseLevelNr(int, int, int, int, int);
 void HandleHallOfFame(int, int, int, int, int);
 void HandleInfoScreen(int, int, int, int, int);
 void HandleSetupScreen(int, int, int, int, int);
 void HandleTypeName(int, Key);
 void HandleGameActions(void);
 
-void StartGameActions(boolean, boolean, long);
-
 void CreateScreenGadgets();
 void FreeScreenGadgets();