fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / screens.h
index 2ee562e698c552dc78ad806cecd6a89e298f3dca..c5e9ea024f9688966172b282f8d2c5371e0e2dbd 100644 (file)
@@ -19,8 +19,6 @@
 #define SCROLL_PAGE    (2 * SCR_FIELDY)
 
 
-int effectiveGameStatus();
-
 void DrawMainMenuExt(int);
 void DrawAndFadeInMainMenu(int);
 void DrawMainMenu(void);