fixed ignoring clicks on global animations after executing event actions
[rocksndiamonds.git] / src / screens.h
index c23c14e866187900d275b169c326e7265c98c79d..418c41f4f07afe4f1ad1d1878339d3d997cff224 100644 (file)
 #define SCROLL_PAGE    (2 * SCR_FIELDY)
 
 
-int effectiveGameStatus();
-
-void DrawMainMenuExt(int, boolean);
+void DrawMainMenuExt(int);
 void DrawAndFadeInMainMenu(int);
 void DrawMainMenu(void);
 void DrawHallOfFame(int);
 
 void RedrawSetupScreenAfterFullscreenToggle();
+void RedrawSetupScreenAfterScreenRotation(int);
 
 void HandleTitleScreen(int, int, int, int, int);
 void HandleMainMenu(int, int, int, int, int);
@@ -41,4 +40,6 @@ void HandleGameActions(void);
 void CreateScreenGadgets();
 void FreeScreenGadgets();
 
+void setHideRelatedSetupEntries();
+
 #endif /* SCREENS_H */