fixed bug with not fading menu music on title screen when changing level set
[rocksndiamonds.git] / src / screens.h
index d40432737ff7fc3b65f99d741510d2be2f3bcf28..256fddb09d75a28aaf2b1e3e0e9ec44275477353 100644 (file)
@@ -1,45 +1,48 @@
-/***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
-*----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
-*----------------------------------------------------------*
-*  screens.h                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// screens.h
+// ============================================================================
 
 #ifndef SCREENS_H
 #define SCREENS_H
 
 #include "main.h"
 
-void DrawHeadline(void);
+// (arbitrary, but unique) values for HandleChooseTree()
+#define SCROLL_LINE    (1 * SCR_FIELDY)
+#define SCROLL_PAGE    (2 * SCR_FIELDY)
+
+
+void DrawMainMenuExt(int);
+void DrawAndFadeInMainMenu(int);
 void DrawMainMenu(void);
+void DrawHallOfFame(int, int);
+
+void RedrawSetupScreenAfterFullscreenToggle(void);
+void RedrawSetupScreenAfterScreenRotation(int);
+
+void HandleTitleScreen(int, int, int, int, int);
 void HandleMainMenu(int, int, int, int, int);
-void DrawHelpScreenElAction(int);
-void DrawHelpScreenElText(int);
-void DrawHelpScreenMusicText(int);
-void DrawHelpScreenCreditsText(void);
-void DrawHelpScreen(void);
-void HandleHelpScreen(int);
-void HandleTypeName(int, KeySym);
-void DrawChooseLevel(void);
-void HandleChooseLevel(int, int, int, int, int);
-void DrawHallOfFame(int);
+void HandleChooseLevelSet(int, int, int, int, int);
+void HandleChooseLevelNr(int, int, int, int, int);
 void HandleHallOfFame(int, int, int, int, int);
-void DrawSetupScreen(void);
+void HandleInfoScreen(int, int, int, int, int);
 void HandleSetupScreen(int, int, int, int, int);
-void DrawSetupInputScreen(void);
-void HandleSetupInputScreen(int, int, int, int, int);
-void CustomizeKeyboard(int);
-void CalibrateJoystick(int);
+void HandleTypeName(int, Key);
 void HandleGameActions(void);
 
-void CreateScreenGadgets();
-void MapChooseLevelGadgets();
-void UnmapChooseLevelGadgets();
+void CreateScreenGadgets(void);
+void FreeScreenGadgets(void);
+
+void setHideRelatedSetupEntries(void);
+
+void DumpScreenIdentifiers(void);
+boolean DoScreenAction(int);
 
-#endif /* SCREENS_H */
+#endif // SCREENS_H