recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
+#if 1
+ if (tape.set_centered_player)
+ {
+ game.centered_player_nr_next = tape.centered_player_nr_next;
+ game.set_centered_player = TRUE;
+ }
+#endif
+
#if 1
/* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
if (recorded_player_action == NULL && tape.pausing)