}
static void setTypeNameValues(char *name, struct TextPosInfo *pos,
- boolean success)
+ boolean changed)
{
TreeInfo *node = type_name_node;
- if (!success)
+ if (!changed)
strcpy(name, type_name_last);
if (strEqual(name, ""))
if (node == NULL) // should not happen
return;
- if (success)
+ if (changed)
node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD);
}
- if (!success)
- return;
-
+ // if player name not changed, no further action required
if (strEqual(name, type_name_last))
return;
static struct TextPosInfo pos_name = { 0 };
static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
static int xpos = 0;
-
- if (initialize)
- getTypeNameValues(name, &pos_name, &xpos);
-
struct TextPosInfo *pos = &pos_name;
- int sx = mSX + ALIGNED_TEXT_XPOS(pos);
- int sy = mSY + ALIGNED_TEXT_YPOS(pos);
char key_char = getValidConfigValueChar(getCharFromKey(key));
boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
- boolean is_active = TRUE;
+ boolean active = TRUE;
if (initialize)
{
+ getTypeNameValues(name, pos, &xpos);
+
+ int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int sy = mSY + ALIGNED_TEXT_YPOS(pos);
+
StartTextInput(sx, sy, pos->width, pos->height);
}
else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
setTypeNameValues(name, pos, TRUE);
- is_active = FALSE;
+ active = FALSE;
}
else if (key == KSYM_Escape)
{
setTypeNameValues(name, pos, FALSE);
- is_active = FALSE;
+ active = FALSE;
}
- drawTypeNameText(name, pos, is_active);
+ drawTypeNameText(name, pos, active);
- if (!is_active)
+ if (!active)
{
StopTextInput();
SetGameStatus(game_status_last_screen);
+
+ if (game_status == GAME_MODE_MAIN)
+ InitializeMainControls();
}
}