if (leveldir_current != leveldir_last_valid)
{
+ // level setup config may have been loaded to "last played" tree node copy,
+ // but "leveldir_current" now points to the "original" level set tree node,
+ // in which case "handicap_level" may still default to the first level
+ LoadLevelSetup_SeriesInfo();
+
UpdateLastPlayedLevels_TreeInfo();
levelset_has_changed = TRUE;
runtime.use_api_server = setup.use_api_server;
if (runtime.use_api_server)
+ {
+ if (setup.has_remaining_tapes)
+ setup.ask_for_uploading_tapes = TRUE;
+
CheckApiServerTasks();
+ }
}
static void ModifyGameSpeedIfNeeded(void)
void *related_value;
} hide_related_entry_list[] =
{
+ { &setup.network_server_hostname, execGadgetNetworkServer },
+ { &setup.network_server_hostname, &network_server_text },
+
{ &setup.scores_in_highscore_list, execSetupChooseScoresType },
{ &setup.scores_in_highscore_list, &scores_type_text },
{
case EVENT_KEYPRESS:
{
- key = GetEventKey((KeyEvent *)&event, TRUE);
+ key = GetEventKey((KeyEvent *)&event);
// press 'Escape' or 'Enter' to keep the existing key binding
if (key == KSYM_Escape || key == KSYM_Return)
{
case EVENT_KEYPRESS:
{
- Key key = GetEventKey((KeyEvent *)&event, FALSE);
+ Key key = GetEventKey((KeyEvent *)&event);
// press 'Escape' to abort and keep the old key bindings
if (key == KSYM_Escape)
case EVENT_KEYPRESS:
{
- Key key = GetEventKey((KeyEvent *)&event, FALSE);
+ Key key = GetEventKey((KeyEvent *)&event);
action = (key == KSYM_Escape ? ACTION_ESCAPE :
key == KSYM_BackSpace ||
"Upload all your tapes to the high score server now?", REQ_ASK))
return FALSE;
+ // when uploading tapes, make sure that high score server is enabled
+ runtime.use_api_server = setup.use_api_server = TRUE;
+
int num_tapes_uploaded = UploadTapes();
char message[100];