drawCursorExt(xpos, ypos, -1, graphic);
}
+void DrawTextStatic(int x, int y, char *text, int font_size, int font_type)
+{
+ if (game_status == MAINMENU && gfx.menu_main_hide_static_text)
+ return;
+
+ DrawText(x, y, text, font_size, font_type);
+}
+
void DrawHeadline()
{
- int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+ int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+ int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * FONT2_XSIZE) / 2;
- DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
- DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+ DrawTextStatic(x1, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawTextStatic(x2, SY + 46, WINDOW_SUBTITLE_STRING, FS_SMALL, FC_RED);
}
static void ToggleFullscreenIfNeeded()
DrawHeadline();
- DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
- DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
(leveldir_current->readonly ? FC_RED : FC_YELLOW));
- DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
- DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
+ DrawTextStatic(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
drawCursorXY(14, 1, IMG_ARROW_BLUE_RIGHT);
#endif
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
- FS_SMALL, FC_RED);
+ DrawTextStatic(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
+ FS_SMALL, FC_RED);
if (leveldir_current->name)
{