rocks_n_diamonds-0.9b2
[rocksndiamonds.git] / src / screens.c
index 2d5d17c10b9fe84b7f367bb67e1544e783189d52..f26a200b2f3fb65247c5fc5465d50163358d918f 100644 (file)
@@ -10,8 +10,6 @@
 *               q99492@pbhrzx.uni-paderborn.de             *
 *----------------------------------------------------------*
 *  screens.c                                               *
-*                                                          *
-*  Letzte Aenderung: 15.06.1995                            *
 ***********************************************************/
 
 #include "screens.h"
@@ -21,6 +19,8 @@
 #include "tools.h"
 #include "editor.h"
 #include "misc.h"
+#include "files.h"
+#include "buttons.h"
 
 void DrawMainMenu()
 {
@@ -118,15 +118,18 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
   {
     static long level_delay = 0;
     int step = (button==1 ? 1 : button==2 ? 5 : 10);
+    int new_level_nr, old_level_nr = level_nr;
 
-    if (!DelayReached(&level_delay,20))
+    new_level_nr = level_nr + (x==11 ? -step : +step);
+    if (new_level_nr<0)
+      new_level_nr = 0;
+    if (new_level_nr>LEVELDIR_SIZE(leveldir[leveldir_nr])-1)
+      new_level_nr = LEVELDIR_SIZE(leveldir[leveldir_nr])-1;
+
+    if (old_level_nr==new_level_nr || !DelayReached(&level_delay,20))
       goto out;
 
-    level_nr += (x==11 ? -step : +step);
-    if (level_nr<0)
-      level_nr = 0;
-    if (level_nr>LEVELDIR_SIZE(leveldir[leveldir_nr])-1)
-      level_nr = LEVELDIR_SIZE(leveldir[leveldir_nr])-1;
+    level_nr = new_level_nr;
 
     if (level_nr>player.handicap && level_nr<leveldir[leveldir_nr].num_ready)
     {
@@ -233,25 +236,37 @@ static int helpscreen_frame[MAX_HELPSCREEN_ELS];
 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
 static int helpscreen_action[] =
 {
+  GFX_SPIELFIGUR,1,100,                                                HA_NEXT,
   GFX_ERDREICH,1,100,                                          HA_NEXT,
   GFX_LEERRAUM,1,100,                                          HA_NEXT,
   GFX_MORAST_LEER,1,100,                                       HA_NEXT,
   GFX_BETON,1,100,                                             HA_NEXT,
   GFX_MAUERWERK,1,100,                                         HA_NEXT,
+  GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+  GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,     HA_NEXT,
+  GFX_UNSICHTBAR,1,100,                                                HA_NEXT,
   GFX_FELSBODEN,1,100,                                         HA_NEXT,
+  GFX_CHAR_A,30,3, GFX_CHAR_AUSRUF,32,3,                       HA_NEXT,
   GFX_EDELSTEIN,2,5,                                           HA_NEXT,
   GFX_DIAMANT,2,5,                                             HA_NEXT,
+  GFX_EDELSTEIN2,2,5,                                          HA_NEXT,
+  GFX_EDELSTEIN3,2,5,                                          HA_NEXT,
   GFX_FELSBROCKEN,4,5,                                         HA_NEXT,
   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,                HA_NEXT,
   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
-  GFX_ERZ_1,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,       HA_NEXT,
-  GFX_ERZ_2,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,         HA_NEXT,
+  GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,    HA_NEXT,
+  GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,      HA_NEXT,
+  GFX_ERZ_EDEL2,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN2,1,10,  HA_NEXT,
+  GFX_ERZ_EDEL3,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN3,1,10,  HA_NEXT,
   GFX_GEBLUBBER,4,4,                                           HA_NEXT,
   GFX_SCHLUESSEL1,4,33,                                                HA_NEXT,
   GFX_PFORTE1,4,33,                                            HA_NEXT,
   GFX_PFORTE1X,4,33,                                           HA_NEXT,
   GFX_DYNAMIT_AUS,1,100,                                       HA_NEXT,
   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,       HA_NEXT,
+  GFX_DYNABOMB,1,33, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,     HA_NEXT,
+  GFX_DYNABOMB_NR,1,100,                                       HA_NEXT,
+  GFX_DYNABOMB_SZ,1,100,                                       HA_NEXT,
   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
@@ -266,44 +281,82 @@ static int helpscreen_action[] =
   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,                HA_NEXT,
   GFX_MAMPFER+0,4,0, GFX_MAMPFER+3,1,0, GFX_MAMPFER+2,1,0,
   GFX_MAMPFER+1,1,0,                                           HA_NEXT,
+  GFX_MAMPFER2+0,4,0, GFX_MAMPFER2+3,1,0, GFX_MAMPFER2+2,1,0,
+  GFX_MAMPFER2+1,1,0,                                          HA_NEXT,
   GFX_ZOMBIE+0,4,0, GFX_ZOMBIE+3,1,0, GFX_ZOMBIE+2,1,0,
   GFX_ZOMBIE+1,1,0,                                            HA_NEXT,
   GFX_ABLENK,4,1,                                              HA_NEXT,
-  GFX_AMOEBE_LEBT,4,40,                                                HA_NEXT,
+  GFX_BIRNE_AUS,1,33, GFX_BIRNE_EIN,1,33,                      HA_NEXT,
+  GFX_ZEIT_VOLL,1,33, GFX_ZEIT_LEER,1,33,                      HA_NEXT,
+  GFX_TROPFEN,1,33, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,    HA_NEXT,
   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                  HA_NEXT,
+  GFX_AMOEBE_LEBT,4,40,                                                HA_NEXT,
+  GFX_AMOEBE_LEBT,1,10,        GFX_AMOEBING,4,2,                       HA_NEXT,
+  GFX_AMOEBE_LEBT,1,33, GFX_AMOEBE_TOT,1,33, GFX_EXPLOSION,8,1,
+  GFX_DIAMANT,1,10,                                            HA_NEXT,
+  GFX_LIFE,1,100,                                              HA_NEXT,
+  GFX_LIFE_ASYNC,1,100,                                                HA_NEXT,
   GFX_SIEB_LEER,4,2,                                           HA_NEXT,
+  GFX_SIEB2_LEER,4,2,                                          HA_NEXT,
+  GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
+  GFX_AUSGANG_AUF+0,4,1, GFX_AUSGANG_AUF+3,1,1,
+  GFX_AUSGANG_AUF+2,1,1, GFX_AUSGANG_AUF+1,1,1,                        HA_NEXT,
+  GFX_AUSGANG_AUF+0,4,1, GFX_AUSGANG_AUF+3,1,1,
+  GFX_AUSGANG_AUF+2,1,1, GFX_AUSGANG_AUF+1,1,1,                        HA_NEXT,
   HA_END
 };
 static char *helpscreen_eltext[][2] =
 {
-  "Normal sand:", "You can dig through it",
-  "Empty field:", "You can walk through it",
-  "Quicksand: You cannot pass it,", "but rocks can fall though it",
-  "Massive Wall:", "Nothing can go through it",
-  "Normal Wall: You can't go through", "it, but you can bomb it away",
-  "Old Wall: Like normal wall, but", "some things can fall down from it",
-  "Emerald: You must collect enough of", "them to finish a level",
-  "Diamond: Counts as 3 emeralds;", "Can be destroyed by rocks",
-  "Rock: Smashes several things;", "Can be moved by the player",
-  "Bomb: You can move it, but be", "careful when dropping it",
-  "Nut: Throw a rock on it to open it;", "Each nut contains an emerald",
-  "Wall with an Emerald inside:", "Bomb the wall away to get it",
-  "Wall with a Diamond inside:", "Bomb the wall away to get it",
-  "Acid: Destroys everything that", "falls or walks into it",
-  "Key: Opens the door that has the", "same color (red/yellow/green/blue)",
-  "Door: Can be opened by the key", "with the same color",
-  "Door: You have to find out the", "right color of the key for it",
-  "Dynamite: Collect it and use it to", "destroy walls or kill enemies",
-  "Dynamite: This one explodes after", "a few seconds",
-  "Spaceship: Moves at the left side", "of walls; don't touch it!",
-  "Bug: Moves at the right side of", "walls; don't touch it!",
-  "Pacman: Eats the amoeba and you,", "if you're not careful",
-  "Cruncher: Eats diamonds and you,", "if you're not careful",
-  "Robot: Tries to kill the player", "",
-  "Magic Wheel: Touch it to get rid of", "the robots for some seconds",
-  "Living Amoeba: Grows through empty", "fields, sand and quicksand",
-  "Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships",
-  "Magic Wall: Changes rocks, emeralds", "and diamonds when they pass it",
+  "THE HERO:",                         "(Is _this_ guy good old Rockford?)",
+  "Normal sand:",                      "You can dig through it",
+  "Empty field:",                      "You can walk through it",
+  "Quicksand: You cannot pass it,",    "but rocks can fall though it",
+  "Massive Wall:",                     "Nothing can go through it",
+  "Normal Wall: You can't go through", "it, but you can bomb it away",
+  "Growing Wall: Grows to the left or",        "right if there is an empty field",
+  "Invisible Wall: Behaves like normal","wall, but is invisible",
+  "Old Wall: Like normal wall, but",   "some things can fall down from it",
+  "Letter Wall: Looks like a letter,", "behaves like a normal wall",
+  "Emerald: You must collect enough of","them to finish a level",
+  "Diamond: Counts as 3 emeralds, but",        "can be destroyed by rocks",
+  "Diamond (BD style): Counts like one","emerald and behaves a bit different",
+  "Red emerald: Seems to behave like", "the BD style diamond",
+  "Rock: Smashes several things;",     "Can be moved by the player",
+  "Bomb: You can move it, but be",     "careful when dropping it",
+  "Nut: Throw a rock on it to open it;","Each nut contains an emerald",
+  "Wall with an emerald inside:",      "Bomb the wall away to get it",
+  "Wall with a diamond inside:",       "Bomb the wall away to get it",
+  "Wall with BD style diamond inside:",        "Bomb the wall away to get it",
+  "Wall with red emerald inside:",     "Bomb the wall away to get it",
+  "Acid: Things that fall in are gone",        "forever (including our hero)",
+  "Key: Opens the door that has the",  "same color (red/yellow/green/blue)",
+  "Door: Can be opened by the key",    "with the same color",
+  "Door: You have to find out the",    "right color of the key for it",
+  "Dynamite: Collect it and use it to",        "destroy walls or kill enemies",
+  "Dynamite: This one explodes after", "a few seconds",
+  "Dyna Bomb: Explodes in 4 directions","with variable explosion size",
+  "Dyna Bomb: Increases the number of",        "dyna bombs available at a time",
+  "Dyna Bomb: Increases the size of",  "explosion of dyna bombs",
+  "Spaceship: Moves at the left side", "of walls; don't touch it!",
+  "Bug: Moves at the right side of",   "walls; don't touch it!",
+  "Pacman: Eats the amoeba and you,",  "if you're not careful",
+  "Cruncher: Eats diamonds and you,",  "if you're not careful",
+  "Cruncher (BD style):",              "Eats almost everything",
+  "Robot: Tries to kill the player",   "",
+  "Magic Wheel: Touch it to get rid of","the robots for some seconds",
+  "Light Bulb: It seems to have no",   "special function, but looks nice",
+  "Extra Time Orb: Adds some seconds", "to the time available for the level",
+  "Amoeba Drop: Grows to an amoeba on",        "the ground - don't touch it",
+  "Dead Amoeba: Does not grow, but",   "can still kill bugs and spaceships",
+  "Normal Amoeba: Grows through empty",        "fields, sand and quicksand",
+  "Dropping Amoeba: This one makes",   "drops that grow to a new amoeba",
+  "Living Amoeba (BD style): Contains",        "other element, when surrounded",
+  "Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)",
+  "Biomaze: A bit like the 'Game Of",  "Life', but builds crazy mazes",
+  "Magic Wall: Changes rocks, emeralds","and diamonds when they pass it",
+  "Magic Wall (BD style):",            "Changes rocks and BD style diamonds",
+  "Exit door: Opens if you have enough","emeralds to finish the level",
+  "Open exit door: Enter here to leave","the level and exit the actual game",
 };
 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
 
@@ -452,7 +505,7 @@ void DrawHelpScreenMusicText(int num)
   PlaySoundLoop(background_loop[num]);
 }
 
-void DrawHelpScreenRegistrationText()
+void DrawHelpScreenCreditsText()
 {
   int ystart = 150, ystep = 30;
   char text[FULL_SXSIZE/FONT2_XSIZE+10];
@@ -463,12 +516,43 @@ void DrawHelpScreenRegistrationText()
   DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel",
           FS_SMALL,FC_RED);
 
-  sprintf(text,"Registration information:");
+  sprintf(text,"Program information:");
   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
           text,FS_SMALL,FC_GREEN);
 
-  sprintf(text,"Unregistered version");
+  sprintf(text,"This game is Freeware!");
+  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
+          text,FS_SMALL,FC_YELLOW);
+  sprintf(text,"If you like it, send e-mail to:");
+  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
+          text,FS_SMALL,FC_YELLOW);
+  sprintf(text,"aeglos@valinor.owl.de");
+  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
+          text,FS_SMALL,FC_RED);
+  sprintf(text,"or SnailMail to:");
+  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
+          text,FS_SMALL,FC_YELLOW);
+  sprintf(text,"Holger Schemel");
   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
+          text,FS_SMALL,FC_RED);
+  sprintf(text,"Sennehof 28");
+  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
+          text,FS_SMALL,FC_RED);
+  sprintf(text,"33659 Bielefeld");
+  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
+          text,FS_SMALL,FC_RED);
+  sprintf(text,"Germany");
+  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
+          text,FS_SMALL,FC_RED);
+
+  sprintf(text,"If you have created new levels,");
+  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
+          text,FS_SMALL,FC_YELLOW);
+  sprintf(text,"send them to me to include them!");
+  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
+          text,FS_SMALL,FC_YELLOW);
+  sprintf(text,":-)");
+  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
           text,FS_SMALL,FC_YELLOW);
 
   sprintf(text,"Press any key or button for main menu");
@@ -520,7 +604,7 @@ void HandleHelpScreen(int button)
     else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
     {
       helpscreen_state++;
-      DrawHelpScreenRegistrationText();
+      DrawHelpScreenCreditsText();
     }
     else
     {
@@ -609,6 +693,8 @@ void DrawChooseLevel()
 {
   int i;
 
+  CloseDoor(DOOR_CLOSE_2);
+
   ClearWindow();
   DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
   for(i=0;i<num_leveldirs;i++)
@@ -743,11 +829,13 @@ void DrawSetupScreen()
   DrawText(SX+32, SY+5*32,"Toons:",FS_BIG,FC_GREEN);
   DrawText(SX+32, SY+6*32,"Buffered gfx:",FS_BIG,FC_GREEN);
   DrawText(SX+32, SY+7*32,"Fading:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+8*32,"Auto-Record:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+9*32,"Joystick:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+10*32,"Cal. Joystick",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+12*32,"Exit",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+13*32,"Save and exit",FS_BIG,FC_GREEN);
+  DrawText(SX+32, SY+8*32,"Quick Doors:",FS_BIG,FC_GREEN);
+  DrawText(SX+32, SY+9*32,"Auto-Record:",FS_BIG,FC_GREEN);
+  DrawText(SX+32, SY+10*32,"Joystick:",FS_BIG,FC_GREEN);
+  DrawText(SX+32, SY+11*32,"Cal. Joystick",FS_BIG,FC_GREEN);
+
+  DrawText(SX+32, SY+13*32,"Exit",FS_BIG,FC_GREEN);
+  DrawText(SX+32, SY+14*32,"Save and exit",FS_BIG,FC_GREEN);
 
   if (SETUP_SOUND_ON(player.setup))
     DrawText(SX+14*32, SY+2*32,"on",FS_BIG,FC_YELLOW);
@@ -779,18 +867,23 @@ void DrawSetupScreen()
   else
     DrawText(SX+14*32, SY+7*32,"off",FS_BIG,FC_BLUE);
 
-  if (SETUP_RECORD_EACH_GAME_ON(player.setup))
+  if (SETUP_QUICK_DOORS_ON(player.setup))
     DrawText(SX+14*32, SY+8*32,"on",FS_BIG,FC_YELLOW);
   else
     DrawText(SX+14*32, SY+8*32,"off",FS_BIG,FC_BLUE);
 
+  if (SETUP_RECORD_EACH_GAME_ON(player.setup))
+    DrawText(SX+14*32, SY+9*32,"on",FS_BIG,FC_YELLOW);
+  else
+    DrawText(SX+14*32, SY+9*32,"off",FS_BIG,FC_BLUE);
+
   if (SETUP_2ND_JOYSTICK_ON(player.setup))
-    DrawText(SX+14*32, SY+9*32,"2nd",FS_BIG,FC_YELLOW);
+    DrawText(SX+14*32, SY+10*32,"2nd",FS_BIG,FC_YELLOW);
   else
-    DrawText(SX+14*32, SY+9*32,"1st",FS_BIG,FC_YELLOW);
+    DrawText(SX+14*32, SY+10*32,"1st",FS_BIG,FC_YELLOW);
 
-  for(i=2;i<14;i++)
-    if (i!=11)
+  for(i=2;i<15;i++)
+    if (i!=12)
       DrawGraphic(0,i,GFX_KUGEL_BLAU);
 
   FadeToFront();
@@ -820,13 +913,13 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     else
       x = y = 0;
 
-    if (y==12)
-      y = (dy>0 ? 13 : 11);
+    if (y==13)
+      y = (dy>0 ? 14 : 12);
 
     if (y<3)
       y = 3;
-    else if (y>14)
-      y = 14;
+    else if (y>15)
+      y = 15;
   }
 
   if (!mx && !my && !dx && !dy)
@@ -835,7 +928,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     y = choice;
   }
 
-  if (x==1 && y>=3 && y<=14 && y!=12)
+  if (x==1 && y>=3 && y<=15 && y!=13)
   {
     if (button)
     {
@@ -899,6 +992,14 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
        player.setup ^= SETUP_FADING;
       }
       else if (y==9)
+      {
+       if (SETUP_QUICK_DOORS_ON(player.setup))
+         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+       else
+         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+       player.setup ^= SETUP_QUICK_DOORS;
+      }
+      else if (y==10)
       {
        if (SETUP_RECORD_EACH_GAME_ON(player.setup))
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
@@ -906,7 +1007,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
        player.setup ^= SETUP_RECORD_EACH_GAME;
       }
-      else if (y==10)
+      else if (y==11)
       {
        if (SETUP_2ND_JOYSTICK_ON(player.setup))
          DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
@@ -914,14 +1015,14 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
          DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
        player.setup ^= SETUP_2ND_JOYSTICK;
       }
-      else if (y==11)
+      else if (y==12)
       {
        CalibrateJoystick();
        redraw = TRUE;
       }
-      else if (y==13 || y==14)
+      else if (y==14 || y==15)
       {
-        if (y==14)
+        if (y==15)
        {
          SavePlayerInfo(PLAYER_SETUP);
          SaveJoystickData();
@@ -939,6 +1040,133 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     DoAnimation();
 }
 
+void CalibrateJoystick()
+{
+#ifdef __FreeBSD__
+  struct joystick joy_ctrl;
+#else
+  struct joystick_control
+  {
+    int buttons;
+    int x;
+    int y;
+  } joy_ctrl;
+#endif
+
+  int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
+  int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
+
+  if (joystick_status==JOYSTICK_OFF)
+    goto error_out;
+
+  ClearWindow();
+  DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
+  DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
+  DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
+  BackToFront();
+
+#ifdef __FreeBSD__
+  joy_ctrl.b1 = joy_ctrl.b2 = 0;
+#else
+  joy_ctrl.buttons = 0;
+#endif
+  while(Joystick() & JOY_BUTTON);
+#ifdef __FreeBSD__
+  while(!(joy_ctrl.b1||joy_ctrl.b2))
+#else
+  while(!joy_ctrl.buttons)
+#endif
+  {
+    if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+    {
+      joystick_status=JOYSTICK_OFF;
+      goto error_out;
+    }
+    Delay(10000);
+  }
+
+  new_joystick_xleft = joy_ctrl.x;
+  new_joystick_yupper = joy_ctrl.y;
+
+  ClearWindow();
+  DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
+  DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
+  DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
+  BackToFront();
+
+#ifdef __FreeBSD__
+  joy_ctrl.b1 = joy_ctrl.b2 = 0;
+#else
+  joy_ctrl.buttons = 0;
+#endif
+  while(Joystick() & JOY_BUTTON);
+#ifdef __FreeBSD__
+  while(!(joy_ctrl.b1||joy_ctrl.b2))
+#else
+  while(!joy_ctrl.buttons)
+#endif
+  {
+    if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+    {
+      joystick_status=JOYSTICK_OFF;
+      goto error_out;
+    }
+    Delay(10000);
+  }
+
+  new_joystick_xright = joy_ctrl.x;
+  new_joystick_ylower = joy_ctrl.y;
+
+  ClearWindow();
+  DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
+  DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
+  BackToFront();
+
+#ifdef __FreeBSD__
+  joy_ctrl.b1 = joy_ctrl.b2 = 0;
+#else
+  joy_ctrl.buttons = 0;
+#endif
+  while(Joystick() & JOY_BUTTON);
+#ifdef __FreeBSD__
+  while(!(joy_ctrl.b1||joy_ctrl.b2))
+#else
+  while(!joy_ctrl.buttons)
+#endif
+  {
+    if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+    {
+      joystick_status=JOYSTICK_OFF;
+      goto error_out;
+    }
+    Delay(10000);
+  }
+
+  new_joystick_xmiddle = joy_ctrl.x;
+  new_joystick_ymiddle = joy_ctrl.y;
+
+  joystick[joystick_nr].xleft = new_joystick_xleft;
+  joystick[joystick_nr].yupper = new_joystick_yupper;
+  joystick[joystick_nr].xright = new_joystick_xright;
+  joystick[joystick_nr].ylower = new_joystick_ylower;
+  joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
+  joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
+
+  CheckJoystickData();
+
+  DrawSetupScreen();
+  while(Joystick() & JOY_BUTTON);
+  return;
+
+  error_out:
+
+  ClearWindow();
+  DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
+  DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
+  Delay(3000000);
+  DrawSetupScreen();
+}
+
 void HandleVideoButtons(int mx, int my, int button)
 {
   if (game_status!=MAINMENU && game_status!=PLAYING)
@@ -1079,307 +1307,3 @@ void HandleGameButtons(int mx, int my, int button)
       break;
   }
 }
-
-int CheckVideoButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-  static int video_button[5] =
-  {
-    VIDEO_PRESS_EJECT_ON,
-    VIDEO_PRESS_STOP_ON,
-    VIDEO_PRESS_PAUSE_ON,
-    VIDEO_PRESS_REC_ON,
-    VIDEO_PRESS_PLAY_ON
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_VIDEO_BUTTON(mx,my))
-      {
-       choice = VIDEO_BUTTON(mx);
-       pressed = TRUE;
-       DrawVideoDisplay(video_button[choice],0);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_VIDEO_BUTTON(mx,my) || VIDEO_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawVideoDisplay(video_button[choice]<<1,0);
-      }
-      else if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawVideoDisplay(video_button[choice],0);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && pressed)
-    {
-      DrawVideoDisplay(video_button[choice]<<1,0);
-      return_code = choice+1;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckSoundButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-  int sound_state[3];
-
-  sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on);
-  sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on);
-  sound_state[2] = BUTTON_SOUND_SOUND | (BUTTON_ON * sound_on);
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_SOUND_BUTTON(mx,my))
-      {
-       choice = SOUND_BUTTON(mx);
-       pressed = TRUE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_SOUND_BUTTON(mx,my) || SOUND_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
-      }
-      else if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && pressed)
-    {
-      DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
-      return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckGameButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-  int game_state[3] =
-  {
-    BUTTON_GAME_STOP,
-    BUTTON_GAME_PAUSE,
-    BUTTON_GAME_PLAY
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_GAME_BUTTON(mx,my))
-      {
-       choice = GAME_BUTTON(mx);
-       pressed = TRUE;
-       DrawGameButton(game_state[choice] | BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_GAME_BUTTON(mx,my) || GAME_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawGameButton(game_state[choice] | BUTTON_RELEASED);
-      }
-      else if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawGameButton(game_state[choice] | BUTTON_PRESSED);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && pressed)
-    {
-      DrawGameButton(game_state[choice] | BUTTON_RELEASED);
-      return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckChooseButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-  static int choose_button[5] =
-  {
-    BUTTON_OK,
-    BUTTON_NO
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_CHOOSE_BUTTON(mx,my))
-      {
-       choice = CHOOSE_BUTTON(mx);
-       pressed = TRUE;
-       DrawChooseButton(choose_button[choice] | BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_CHOOSE_BUTTON(mx,my) || CHOOSE_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawChooseButton(choose_button[choice] | BUTTON_RELEASED);
-      }
-      else if (ON_CHOOSE_BUTTON(mx,my) &&CHOOSE_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawChooseButton(choose_button[choice] | BUTTON_PRESSED);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_CHOOSE_BUTTON(mx,my) && CHOOSE_BUTTON(mx)==choice && pressed)
-    {
-      DrawChooseButton(choose_button[choice] | BUTTON_RELEASED);
-      return_code = choice+1;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckConfirmButton(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_CONFIRM_BUTTON(mx,my))
-      {
-       choice = 0;
-       pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawConfirmButton(BUTTON_RELEASED);
-      }
-      else if (ON_CONFIRM_BUTTON(mx,my) && !pressed)
-      {
-       pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_CONFIRM_BUTTON(mx,my) && pressed)
-    {
-      DrawConfirmButton(BUTTON_RELEASED);
-      return_code = BUTTON_CONFIRM;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-void DrawCompleteVideoDisplay()
-{
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           DOOR_GFX_PAGEX3,DOOR_GFX_PAGEY2, VXSIZE,VYSIZE, VX,VY);
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           DOOR_GFX_PAGEX4+VIDEO_CONTROL_XPOS,
-           DOOR_GFX_PAGEY2+VIDEO_CONTROL_YPOS,
-           VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
-           VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
-
-  DrawVideoDisplay(VIDEO_ALL_OFF,0);
-  if (tape.date && tape.length)
-  {
-    DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date);
-    DrawVideoDisplay(VIDEO_STATE_TIME_ON,0);
-  }
-
-  XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc,
-           VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
-}