rnd-20000718-1-src
[rocksndiamonds.git] / src / screens.c
index 2d5d17c10b9fe84b7f367bb67e1544e783189d52..f2335cac639ab23a52c3e2e5e3854f5f2aba8649 100644 (file)
@@ -1,17 +1,14 @@
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  screens.c                                               *
-*                                                          *
-*  Letzte Aenderung: 15.06.1995                            *
 ***********************************************************/
 
 #include "screens.h"
 #include "tools.h"
 #include "editor.h"
 #include "misc.h"
+#include "files.h"
+#include "buttons.h"
+#include "tape.h"
+#include "joystick.h"
+#include "cartoons.h"
+#include "network.h"
+#include "init.h"
+
+/* for DrawSetupScreen(), HandleSetupScreen() */
+#define SETUP_SCREEN_POS_START         2
+#define SETUP_SCREEN_POS_END           (SCR_FIELDY - 1)
+#define SETUP_SCREEN_POS_EMPTY1                (SETUP_SCREEN_POS_END - 2)
+#define SETUP_SCREEN_POS_EMPTY2                (SETUP_SCREEN_POS_END - 2)
+
+/* for HandleSetupInputScreen() */
+#define SETUPINPUT_SCREEN_POS_START    2
+#define SETUPINPUT_SCREEN_POS_END      (SCR_FIELDY - 2)
+#define SETUPINPUT_SCREEN_POS_EMPTY1   (SETUPINPUT_SCREEN_POS_START + 3)
+#define SETUPINPUT_SCREEN_POS_EMPTY2   (SETUPINPUT_SCREEN_POS_END - 1)
+
+/* for HandleChooseLevel() */
+#define MAX_LEVEL_SERIES_ON_SCREEN     (SCR_FIELDY - 2)
+
+/* buttons and scrollbars identifiers */
+#define SCREEN_CTRL_ID_SCROLL_UP       0
+#define SCREEN_CTRL_ID_SCROLL_DOWN     1
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
+
+#define NUM_SCREEN_SCROLLBUTTONS       2
+#define NUM_SCREEN_SCROLLBARS          1
+#define NUM_SCREEN_GADGETS             3
+
+/* forward declaration for internal use */
+static void HandleScreenGadgets(struct GadgetInfo *);
+
+static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+
+#ifdef MSDOS
+extern unsigned char get_ascii(KeySym);
+#endif
+
+void DrawHeadline()
+{
+  int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+
+  DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
+  DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
+}
 
 void DrawMainMenu()
 {
+  static struct LevelDirInfo *leveldir_last_valid = NULL;
   int i;
+  char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
 
+  UnmapAllGadgets();
   FadeSounds();
+  XAutoRepeatOn(display);
+
+  /* needed if last screen was the playing screen, invoked from level editor */
+  if (level_editor_test_game)
+  {
+    game_status = LEVELED;
+    DrawLevelEd();
+    return;
+  }
+
+  /* needed if last screen was the editor screen */
+  UndrawSpecialEditorDoor();
+
+  /* map gadgets for main menu screen */
+  MapTapeButtons();
+
+  /* leveldir_current may be invalid (level group, parent link) */
+  if (!validLevelSeries(leveldir_current))
+    leveldir_current = getFirstValidLevelSeries(leveldir_last_valid);
+
+  /* store valid level series information */
+  leveldir_last_valid = leveldir_current;
+
+  /* level_nr may have been set to value over handicap with level editor */
+  if (setup.handicap && level_nr > leveldir_current->handicap_level)
+    level_nr = leveldir_current->handicap_level;
+
   GetPlayerConfig();
   LoadLevel(level_nr);
 
   ClearWindow();
-  DrawText(SX+16, SY+8,  "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW);
-  DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel",
-          FS_SMALL,FC_RED);
-  DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
-  DrawText(SX+192,SY+64, player.alias_name,FS_BIG,FC_RED);
-  DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
-  DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
-          (level_nr<leveldir[leveldir_nr].num_ready ? FC_RED : FC_YELLOW));
-  DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
-  DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
-
-  DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
-
-  for(i=2;i<10;i++)
-    DrawGraphic(0,i,GFX_KUGEL_BLAU);
-  DrawGraphic(10,3,GFX_KUGEL_BLAU);
-  DrawGraphic(14,3,GFX_KUGEL_BLAU);
-
-  DrawText(SX+54+16,SY+326,"A Game by Artsoft Development",FS_SMALL,FC_BLUE);
-  DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
-          FS_SMALL,FC_BLUE);
-  DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
-          FS_SMALL,FC_BLUE);
+  DrawHeadline();
+  DrawText(SX + 32,    SY + 2*32, name_text, FS_BIG, FC_GREEN);
+  DrawText(SX + 6*32,  SY + 2*32, setup.player_name, FS_BIG, FC_RED);
+  DrawText(SX + 32,    SY + 3*32, "Level:", FS_BIG, FC_GREEN);
+  DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
+          (leveldir_current->readonly ? FC_RED : FC_YELLOW));
+  DrawText(SX + 32,    SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
+  DrawText(SX + 32,    SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
+  DrawText(SY + 32,    SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
+  DrawText(SX + 32,    SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
+  DrawText(SX + 32,    SY + 8*32, "Setup", FS_BIG, FC_GREEN);
+  DrawText(SX + 32,    SY + 9*32, "Quit", FS_BIG, FC_GREEN);
+
+  DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+
+  DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
+           leveldir_current->first_level,
+           leveldir_current->last_level);
+
+  if (leveldir_current->readonly)
+  {
+    DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
+    DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+  }
+
+  for(i=2; i<10; i++)
+    DrawGraphic(0, i, GFX_KUGEL_BLAU);
+  DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
+  DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
+
+  DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
+          FS_SMALL, FC_RED);
+
+  if (leveldir_current->name)
+  {
+    int len = strlen(leveldir_current->name);
+    int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
+    int lypos = SY + 352;
+
+    DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
+  }
 
   FadeToFront();
   InitAnimation();
-  HandleMainMenu(0,0,0,0,MB_MENU_MARK);
+  HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
 
   TapeStop();
   if (TAPE_IS_EMPTY(tape))
-    LoadLevelTape(level_nr);
+    LoadTape(level_nr);
   DrawCompleteVideoDisplay();
 
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
 
-  XAutoRepeatOn(display);
+#if 0
+  ClearEventQueue();
+#endif
+
+}
+
+static void gotoTopLevelDir()
+{
+  /* move upwards to top level directory */
+  while (leveldir_current->node_parent)
+  {
+    /* write a "path" into level tree for easy navigation to last level */
+    if (leveldir_current->node_parent->node_group->cl_first == -1)
+    {
+      int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+      int leveldir_pos = posLevelDirInfo(leveldir_current);
+      int num_page_entries;
+      int cl_first, cl_cursor;
+
+      if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+       num_page_entries = num_leveldirs;
+      else
+       num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+
+      cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+      cl_cursor = leveldir_pos - cl_first + 3;
+
+      leveldir_current->node_parent->node_group->cl_first = cl_first;
+      leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
+    }
+
+    leveldir_current = leveldir_current->node_parent;
+  }
 }
 
 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 {
   static int choice = 3;
   static int redraw = TRUE;
-  int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+  int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
 
-  if (redraw)
+  if (redraw || button == MB_MENU_INITIALIZE)
   {
-    DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+    DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
     redraw = FALSE;
   }
 
+  if (button == MB_MENU_INITIALIZE)
+    return;
+
   if (dx || dy)
   {
-    if (dx && choice==4)
+    if (dx && choice == 4)
     {
-      x = (dx<0 ? 11 : 15);
+      x = (dx < 0 ? 11 : 15);
       y = 4;
     }
     else if (dy)
     {
       x = 1;
-      y = choice+dy;
+      y = choice + dy;
     }
     else
       x = y = 0;
 
-    if (y<3)
+    if (y < 3)
       y = 3;
-    else if (y>10)
+    else if (y > 10)
       y = 10;
   }
 
@@ -112,115 +236,137 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
     y = choice;
   }
 
-  if (y==4 && ((x==11 && level_nr>0) ||
-              (x==15 && level_nr<LEVELDIR_SIZE(leveldir[leveldir_nr]))) &&
+  if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) ||
+                (x == 15 && level_nr < leveldir_current->last_level)) &&
       button)
   {
-    static long level_delay = 0;
-    int step = (button==1 ? 1 : button==2 ? 5 : 10);
-
-    if (!DelayReached(&level_delay,20))
+    static unsigned long level_delay = 0;
+    int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+    int new_level_nr, old_level_nr = level_nr;
+    int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
+
+    new_level_nr = level_nr + (x == 11 ? -step : +step);
+    if (new_level_nr < leveldir_current->first_level)
+      new_level_nr = leveldir_current->first_level;
+    if (new_level_nr > leveldir_current->last_level)
+      new_level_nr = leveldir_current->last_level;
+
+    if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+      new_level_nr = leveldir_current->handicap_level;
+
+    if (old_level_nr == new_level_nr ||
+       !DelayReached(&level_delay, GADGET_FRAME_DELAY))
       goto out;
 
-    level_nr += (x==11 ? -step : +step);
-    if (level_nr<0)
-      level_nr = 0;
-    if (level_nr>LEVELDIR_SIZE(leveldir[leveldir_nr])-1)
-      level_nr = LEVELDIR_SIZE(leveldir[leveldir_nr])-1;
-
-    if (level_nr>player.handicap && level_nr<leveldir[leveldir_nr].num_ready)
-    {
-      if (x==11 || leveldir[leveldir_nr].num_free==0)
-       level_nr = player.handicap;
-      else
-       level_nr = leveldir[leveldir_nr].num_ready;
-    }
+    level_nr = new_level_nr;
 
-    DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3),FS_BIG,
-               (level_nr<leveldir[leveldir_nr].num_ready ?FC_RED :FC_YELLOW));
-    DrawTextExt(window,gc,SX+352,SY+96,        int2str(level_nr,3),FS_BIG,
-               (level_nr<leveldir[leveldir_nr].num_ready ?FC_RED :FC_YELLOW));
+    DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
+               int2str(level_nr, 3), FS_BIG, font_color);
+    DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
+               int2str(level_nr, 3), FS_BIG, font_color);
 
     LoadLevel(level_nr);
-    DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
+    DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
 
     TapeErase();
-    LoadLevelTape(level_nr);
+    LoadTape(level_nr);
     DrawCompleteVideoDisplay();
+
+    /* needed because DrawMicroLevel() takes some time */
+    BackToFront();
+    XSync(display, FALSE);
+    DelayReached(&level_delay, 0);     /* reset delay counter */
   }
-  else if (x==1 && y>=3 && y<=10)
+  else if (x == 1 && y >= 3 && y <= 10)
   {
     if (button)
     {
-      if (y!=choice)
+      if (y != choice)
       {
-       DrawGraphic(0,y-1,GFX_KUGEL_ROT);
-       DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+       DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
+       DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+       choice = y;
       }
-      choice = y;
     }
     else
     {
-      if (y==3)
+      if (y == 3)
       {
        game_status = TYPENAME;
-       HandleTypeName(strlen(player.alias_name),0);
+       HandleTypeName(strlen(setup.player_name), 0);
       }
-      else if (y==4)
+      else if (y == 4)
       {
-       if (num_leveldirs)
+       if (leveldir_first)
        {
          game_status = CHOOSELEVEL;
+         SaveLevelSetup_LastSeries();
+         SaveLevelSetup_SeriesInfo();
+
+         gotoTopLevelDir();
+
          DrawChooseLevel();
-         redraw = TRUE;
        }
       }
-      else if (y==5)
+      else if (y == 5)
       {
        game_status = HALLOFFAME;
        DrawHallOfFame(-1);
-       redraw = TRUE;
       }
-      else if (y==6)
+      else if (y == 6)
       {
+       if (leveldir_current->readonly &&
+           strcmp(setup.player_name, "Artsoft") != 0)
+         Request("This level is read only !", REQ_CONFIRM);
        game_status = LEVELED;
        DrawLevelEd();
-       redraw = TRUE;
       }
-      else if (y==7)
+      else if (y == 7)
       {
        game_status = HELPSCREEN;
        DrawHelpScreen();
-       redraw = TRUE;
       }
-      else if (y==8)
+      else if (y == 8)
       {
-       if (autorecord_on && !tape.playing)
-         TapeInitRecording();
+       if (setup.autorecord)
+         TapeStartRecording();
 
-       game_status = PLAYING;
-       InitGame();
-       redraw = TRUE;
+#ifndef MSDOS
+       if (options.network)
+         SendToServer_StartPlaying();
+       else
+#endif
+       {
+         game_status = PLAYING;
+         StopAnimation();
+         InitGame();
+       }
       }
-      else if (y==9)
+      else if (y == 9)
       {
        game_status = SETUP;
        DrawSetupScreen();
-       redraw = TRUE;
       }
-      else if (y==10)
+      else if (y == 10)
       {
-        if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED))
+       SaveLevelSetup_LastSeries();
+       SaveLevelSetup_SeriesInfo();
+        if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
          game_status = EXITGAME;
       }
+
+      redraw = TRUE;
     }
   }
   BackToFront();
 
   out:
 
-  if (game_status==MAINMENU)
+  if (game_status == MAINMENU)
+  {
+    DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
     DoAnimation();
+  }
 }
 
 #define MAX_HELPSCREEN_ELS     10
@@ -233,25 +379,51 @@ static int helpscreen_frame[MAX_HELPSCREEN_ELS];
 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
 static int helpscreen_action[] =
 {
+  GFX_SPIELER1_DOWN,4,2,
+  GFX_SPIELER1_UP,4,2,
+  GFX_SPIELER1_LEFT,4,2,
+  GFX_SPIELER1_RIGHT,4,2,
+  GFX_SPIELER1_PUSH_LEFT,4,2,
+  GFX_SPIELER1_PUSH_RIGHT,4,2,                                 HA_NEXT,
   GFX_ERDREICH,1,100,                                          HA_NEXT,
   GFX_LEERRAUM,1,100,                                          HA_NEXT,
   GFX_MORAST_LEER,1,100,                                       HA_NEXT,
   GFX_BETON,1,100,                                             HA_NEXT,
   GFX_MAUERWERK,1,100,                                         HA_NEXT,
+  GFX_MAUER_L1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+  GFX_MAUER_R1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+  GFX_MAUER_UP,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+  GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,   HA_NEXT,
+  GFX_UNSICHTBAR,1,100,                                                HA_NEXT,
   GFX_FELSBODEN,1,100,                                         HA_NEXT,
+  GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                       HA_NEXT,
   GFX_EDELSTEIN,2,5,                                           HA_NEXT,
   GFX_DIAMANT,2,5,                                             HA_NEXT,
+  GFX_EDELSTEIN_BD,2,5,                                                HA_NEXT,
+  GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
+  GFX_EDELSTEIN_LILA,2,5,                                      HA_NEXT,
   GFX_FELSBROCKEN,4,5,                                         HA_NEXT,
   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,                HA_NEXT,
   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
-  GFX_ERZ_1,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,       HA_NEXT,
-  GFX_ERZ_2,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,         HA_NEXT,
+  GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,    HA_NEXT,
+  GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,      HA_NEXT,
+  GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
+  GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
+  GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
+  GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
+  GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
+  GFX_EDELSTEIN_LILA,1,10,                                     HA_NEXT,
   GFX_GEBLUBBER,4,4,                                           HA_NEXT,
-  GFX_SCHLUESSEL1,4,33,                                                HA_NEXT,
-  GFX_PFORTE1,4,33,                                            HA_NEXT,
-  GFX_PFORTE1X,4,33,                                           HA_NEXT,
+  GFX_SCHLUESSEL1,4,25,                                                HA_NEXT,
+  GFX_PFORTE1,4,25,                                            HA_NEXT,
+  GFX_PFORTE1X,4,25,                                           HA_NEXT,
   GFX_DYNAMIT_AUS,1,100,                                       HA_NEXT,
   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,       HA_NEXT,
+  GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
+  GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
+  GFX_LEERRAUM,1,10,                                           HA_NEXT,
+  GFX_DYNABOMB_NR,1,100,                                       HA_NEXT,
+  GFX_DYNABOMB_SZ,1,100,                                       HA_NEXT,
   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
@@ -260,69 +432,141 @@ static int helpscreen_action[] =
   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,                HA_NEXT,
+  GFX_BUTTERFLY,2,2,                                           HA_NEXT,
+  GFX_FIREFLY,2,2,                                             HA_NEXT,
   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,                HA_NEXT,
-  GFX_MAMPFER+0,4,0, GFX_MAMPFER+3,1,0, GFX_MAMPFER+2,1,0,
-  GFX_MAMPFER+1,1,0,                                           HA_NEXT,
-  GFX_ZOMBIE+0,4,0, GFX_ZOMBIE+3,1,0, GFX_ZOMBIE+2,1,0,
-  GFX_ZOMBIE+1,1,0,                                            HA_NEXT,
+  GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
+  GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                                HA_NEXT,
+  GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
+  GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                      HA_NEXT,
+  GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
+  GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                            HA_NEXT,
+  GFX_MOLE_DOWN,4,2,
+  GFX_MOLE_UP,4,2,
+  GFX_MOLE_LEFT,4,2,
+  GFX_MOLE_RIGHT,4,2,                                          HA_NEXT,
+  GFX_PINGUIN_DOWN,4,2,
+  GFX_PINGUIN_UP,4,2,
+  GFX_PINGUIN_LEFT,4,2,
+  GFX_PINGUIN_RIGHT,4,2,                                       HA_NEXT,
+  GFX_SCHWEIN_DOWN,4,2,
+  GFX_SCHWEIN_UP,4,2,
+  GFX_SCHWEIN_LEFT,4,2,
+  GFX_SCHWEIN_RIGHT,4,2,                                       HA_NEXT,
+  GFX_DRACHE_DOWN,4,2,
+  GFX_DRACHE_UP,4,2,
+  GFX_DRACHE_LEFT,4,2,
+  GFX_DRACHE_RIGHT,4,2,                                                HA_NEXT,
+  GFX_SONDE_START,8,1,                                         HA_NEXT,
   GFX_ABLENK,4,1,                                              HA_NEXT,
-  GFX_AMOEBE_LEBT,4,40,                                                HA_NEXT,
+  GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                      HA_NEXT,
+  GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                      HA_NEXT,
+  GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,    HA_NEXT,
   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                  HA_NEXT,
-  GFX_SIEB_LEER,4,2,                                           HA_NEXT,
+  GFX_AMOEBE_LEBT,4,40,                                                HA_NEXT,
+  GFX_AMOEBE_LEBT,1,10,        GFX_AMOEBING,4,2,                       HA_NEXT,
+  GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
+  GFX_DIAMANT,1,10,                                            HA_NEXT,
+  GFX_LIFE,1,100,                                              HA_NEXT,
+  GFX_LIFE_ASYNC,1,100,                                                HA_NEXT,
+  GFX_MAGIC_WALL_OFF,4,2,                                      HA_NEXT,
+  GFX_MAGIC_WALL_BD_OFF,4,2,                                   HA_NEXT,
+  GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
+  GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
+  GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                        HA_NEXT,
+  GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
+  GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                        HA_NEXT,
+  GFX_SOKOBAN_OBJEKT,1,100,                                    HA_NEXT,
+  GFX_SOKOBAN_FELD_LEER,1,100,                                 HA_NEXT,
+  GFX_SOKOBAN_FELD_VOLL,1,100,                                 HA_NEXT,
+  GFX_SPEED_PILL,1,100,                                                HA_NEXT,
   HA_END
 };
 static char *helpscreen_eltext[][2] =
 {
-  "Normal sand:", "You can dig through it",
-  "Empty field:", "You can walk through it",
-  "Quicksand: You cannot pass it,", "but rocks can fall though it",
-  "Massive Wall:", "Nothing can go through it",
-  "Normal Wall: You can't go through", "it, but you can bomb it away",
-  "Old Wall: Like normal wall, but", "some things can fall down from it",
-  "Emerald: You must collect enough of", "them to finish a level",
-  "Diamond: Counts as 3 emeralds;", "Can be destroyed by rocks",
-  "Rock: Smashes several things;", "Can be moved by the player",
-  "Bomb: You can move it, but be", "careful when dropping it",
-  "Nut: Throw a rock on it to open it;", "Each nut contains an emerald",
-  "Wall with an Emerald inside:", "Bomb the wall away to get it",
-  "Wall with a Diamond inside:", "Bomb the wall away to get it",
-  "Acid: Destroys everything that", "falls or walks into it",
-  "Key: Opens the door that has the", "same color (red/yellow/green/blue)",
-  "Door: Can be opened by the key", "with the same color",
-  "Door: You have to find out the", "right color of the key for it",
-  "Dynamite: Collect it and use it to", "destroy walls or kill enemies",
-  "Dynamite: This one explodes after", "a few seconds",
-  "Spaceship: Moves at the left side", "of walls; don't touch it!",
-  "Bug: Moves at the right side of", "walls; don't touch it!",
-  "Pacman: Eats the amoeba and you,", "if you're not careful",
-  "Cruncher: Eats diamonds and you,", "if you're not careful",
-  "Robot: Tries to kill the player", "",
-  "Magic Wheel: Touch it to get rid of", "the robots for some seconds",
-  "Living Amoeba: Grows through empty", "fields, sand and quicksand",
-  "Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships",
-  "Magic Wall: Changes rocks, emeralds", "and diamonds when they pass it",
+ {"THE HERO:",                         "(Is _this_ guy good old Rockford?)"},
+ {"Normal sand:",                      "You can dig through it"},
+ {"Empty field:",                      "You can walk through it"},
+ {"Quicksand: You cannot pass it,",    "but rocks can fall though it"},
+ {"Massive Wall:",                     "Nothing can go through it"},
+ {"Normal Wall: You can't go through", "it, but you can bomb it away"},
+ {"Growing Wall: Grows in several di-",        "rections if there is an empty field"},
+ {"Invisible Wall: Behaves like normal","wall, but is invisible"},
+ {"Old Wall: Like normal wall, but",   "some things can fall down from it"},
+ {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
+ {"Emerald: You must collect enough of","them to finish a level"},
+ {"Diamond: Counts as 3 emeralds, but",        "can be destroyed by rocks"},
+ {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
+ {"Colorful Gems:",                    "Seem to behave like Emeralds"},
+ {"Rock: Smashes several things;",     "Can be moved by the player"},
+ {"Bomb: You can move it, but be",     "careful when dropping it"},
+ {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
+ {"Wall with an emerald inside:",      "Bomb the wall away to get it"},
+ {"Wall with a diamond inside:",       "Bomb the wall away to get it"},
+ {"Wall with BD style diamond inside:",        "Bomb the wall away to get it"},
+ {"Wall with colorful gem inside:",    "Bomb the wall away to get it"},
+ {"Acid: Things that fall in are gone",        "forever (including our hero)"},
+ {"Key: Opens the door that has the",  "same color (red/yellow/green/blue)"},
+ {"Door: Can be opened by the key",    "with the same color"},
+ {"Door: You have to find out the",    "right color of the key for it"},
+ {"Dynamite: Collect it and use it to",        "destroy walls or kill enemies"},
+ {"Dynamite: This one explodes after", "a few seconds"},
+ {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
+ {"Dyna Bomb: Increases the number of",        "dyna bombs available at a time"},
+ {"Dyna Bomb: Increases the size of",  "explosion of dyna bombs"},
+ {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
+ {"Bug: Moves at the right side",      "of walls; don't touch it!"},
+ {"Butterfly: Moves at the right side",        "of walls; don't touch it!"},
+ {"Firefly: Moves at the left side",   "of walls; don't touch it!"},
+ {"Pacman: Eats the amoeba and you,",  "if you're not careful"},
+ {"Cruncher: Eats diamonds and you,",  "if you're not careful"},
+ {"Cruncher (BD style):",              "Eats almost everything"},
+ {"Robot: Tries to kill the player",   ""},
+ {"The mole: Eats the amoeba and turns","empty space into normal sand"},
+ {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
+ {"The Pig: Harmless, but eats all",   "gems it can get"},
+ {"The Dragon: Breathes fire,",                "especially to some monsters"},
+ {"Sonde: Follows you everywhere;",    "harmless, but may block your way"},
+ {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
+ {"Light Bulb: All of them must be",   "switched on to finish a level"},
+ {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
+ {"Amoeba Drop: Grows to an amoeba on",        "the ground - don't touch it"},
+ {"Dead Amoeba: Does not grow, but",   "can still kill bugs and spaceships"},
+ {"Normal Amoeba: Grows through empty",        "fields, sand and quicksand"},
+ {"Dropping Amoeba: This one makes",   "drops that grow to a new amoeba"},
+ {"Living Amoeba (BD style): Contains",        "other element, when surrounded"},
+ {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
+ {"Biomaze: A bit like the 'Game Of",  "Life', but builds crazy mazes"},
+ {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
+ {"Magic Wall (BD style):",            "Changes rocks and BD style diamonds"},
+ {"Exit door: Opens if you have enough","emeralds to finish the level"},
+ {"Open exit door: Enter here to leave","the level and exit the actual game"},
+ {"Sokoban element: Object which must", "be pushed to an empty field"},
+ {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
+ {"Sokoban element: Field with object", "which can be pushed away"},
+ {"Speed pill: Lets the player run",    "twice as fast as normally"},
 };
 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
 
 static char *helpscreen_music[][3] =
 {
-  "Alchemy",                   "Ian Boddy",            "Drive",
-  "The Chase",                 "Propaganda",           "A Secret Wish",
-  "Network 23",                        "Tangerine Dream",      "Exit",
-  "Czardasz",                  "Robert Pieculewicz",   "Czardasz",
-  "21st Century Common Man",   "Tangerine Dream",      "Tyger",
-  "Voyager",                   "The Alan Parsons Project","Pyramid",
-  "Twilight Painter",          "Tangerine Dream",      "Heartbreakers"
+  { "Alchemy",                 "Ian Boddy",            "Drive" },
+  { "The Chase",               "Propaganda",           "A Secret Wish" },
+  { "Network 23",              "Tangerine Dream",      "Exit" },
+  { "Czardasz",                        "Robert Pieculewicz",   "Czardasz" },
+  { "21st Century Common Man", "Tangerine Dream",      "Tyger" },
+  { "Voyager",                 "The Alan Parsons Project","Pyramid" },
+  { "Twilight Painter",                "Tangerine Dream",      "Heartbreakers" }
 };
 static int helpscreen_musicpos;
 
 void DrawHelpScreenElAction(int start)
 {
   int i = 0, j = 0;
-  int frame, delay, graphic;
+  int frame, graphic;
   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
 
   while(helpscreen_action[j] != HA_END)
@@ -355,8 +599,7 @@ void DrawHelpScreenElAction(int start)
       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
     }
 
-    delay = helpscreen_action[j++];
-    helpscreen_delay[i-start] = delay;
+    helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
 
     if (helpscreen_action[j] == HA_NEXT)
     {
@@ -372,114 +615,138 @@ void DrawHelpScreenElAction(int start)
     }
     j++;
 
-    DrawGraphicExtHiRes(drawto,gc,xstart,ystart+(i-start)*ystep,
-                       graphic+frame);
+    DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
     i++;
   }
 
-  redraw_tiles += 28;
   for(i=2;i<16;i++)
-    redraw[0][i] = redraw[1][i] = TRUE;
-  redraw_mask |= REDRAW_TILES;
+  {
+    MarkTileDirty(0,i);
+    MarkTileDirty(1,i);
+  }
 }
 
 void DrawHelpScreenElText(int start)
 {
   int i;
-  int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
-  char text[FULL_SXSIZE/FONT2_XSIZE+10];
+  int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
+  int ybottom = SYSIZE - 20;
 
   ClearWindow();
-  DrawText(SX+16, SY+8,  "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW);
-  DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel",
-          FS_SMALL,FC_RED);
+  DrawHeadline();
 
-  sprintf(text,"The game elements:");
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
-          text,FS_SMALL,FC_GREEN);
+  DrawTextFCentered(100, FC_GREEN, "The game elements:");
 
-  for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
+  for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
   {
-    DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
-            helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
-    DrawText(xstart,ystart+(i-start)*ystep+16,
-            helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
+    DrawText(xstart,
+            ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
+            helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
+    DrawText(xstart, ystart + (i - start) * ystep + 16,
+            helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
   }
 
-  sprintf(text,"Press any key or button for next page");
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
-          text,FS_SMALL,FC_BLUE);
+  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
 }
 
 void DrawHelpScreenMusicText(int num)
 {
   int ystart = 150, ystep = 30;
-  char text[FULL_SXSIZE/FONT2_XSIZE+10];
+  int ybottom = SYSIZE - 20;
 
   FadeSounds();
   ClearWindow();
-  DrawText(SX+16, SY+8,  "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW);
-  DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel",
-          FS_SMALL,FC_RED);
-
-  sprintf(text,"The game background music loops:");
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
-          text,FS_SMALL,FC_GREEN);
-
-  sprintf(text,"Excerpt from");
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
-          text,FS_SMALL,FC_YELLOW);
-  sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
-          text,FS_SMALL,FC_RED);
-  sprintf(text,"by");
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
-          text,FS_SMALL,FC_YELLOW);
-  sprintf(text,"%s",helpscreen_music[num][1]);
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
-          text,FS_SMALL,FC_RED);
-  sprintf(text,"from the album");
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
-          text,FS_SMALL,FC_YELLOW);
-  sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
-          text,FS_SMALL,FC_RED);
-
-  sprintf(text,"Press any key or button for next page");
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
-          text,FS_SMALL,FC_BLUE);
+  DrawHeadline();
+
+  DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
+
+  DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+                   "Excerpt from");
+  DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
+                   helpscreen_music[num][0]);
+  DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+                   "by");
+  DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+                   "%s", helpscreen_music[num][1]);
+  DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
+                   "from the album");
+  DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
+                   helpscreen_music[num][2]);
+
+  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
 
   PlaySoundLoop(background_loop[num]);
 }
 
-void DrawHelpScreenRegistrationText()
+void DrawHelpScreenCreditsText()
 {
   int ystart = 150, ystep = 30;
-  char text[FULL_SXSIZE/FONT2_XSIZE+10];
+  int ybottom = SYSIZE - 20;
 
   FadeSounds();
   ClearWindow();
-  DrawText(SX+16, SY+8,  "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW);
-  DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel",
-          FS_SMALL,FC_RED);
-
-  sprintf(text,"Registration information:");
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
-          text,FS_SMALL,FC_GREEN);
+  DrawHeadline();
+
+  DrawTextFCentered(100, FC_GREEN,
+                   "Credits:");
+  DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+                   "DOS/Windows port of the game:");
+  DrawTextFCentered(ystart + 1 * ystep, FC_RED,
+                   "Guido Schulz");
+  DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+                   "Additional toons:");
+  DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+                   "Karl Hörnell");
+  DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
+                   "...and many thanks to all contributors");
+  DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
+                   "of new levels!");
+
+  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+}
 
-  sprintf(text,"Unregistered version");
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
-          text,FS_SMALL,FC_YELLOW);
+void DrawHelpScreenContactText()
+{
+  int ystart = 150, ystep = 30;
+  int ybottom = SYSIZE - 20;
 
-  sprintf(text,"Press any key or button for main menu");
-  DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
-          text,FS_SMALL,FC_BLUE);
+  ClearWindow();
+  DrawHeadline();
+
+  DrawTextFCentered(100, FC_GREEN, "Program information:");
+
+  DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+                   "This game is Freeware!");
+  DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
+                   "If you like it, send e-mail to:");
+  DrawTextFCentered(ystart + 2 * ystep, FC_RED,
+                   "aeglos@valinor.owl.de");
+  DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
+                   "or SnailMail to:");
+  DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
+                   "Holger Schemel");
+  DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
+                   "Oststrasse 11a");
+  DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
+                   "33604 Bielefeld");
+  DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
+                   "Germany");
+
+  DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
+                   "If you have created new levels,");
+  DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
+                   "send them to me to include them!");
+  DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
+                   ":-)");
+
+  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
 }
 
 void DrawHelpScreen()
 {
   int i;
 
+  UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
 
   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
@@ -496,7 +763,7 @@ void DrawHelpScreen()
 
 void HandleHelpScreen(int button)
 {
-  static long hs_delay = 0;
+  static unsigned long hs_delay = 0;
   int num_helpscreen_els_pages =
     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
   int button_released = !button;
@@ -504,7 +771,7 @@ void HandleHelpScreen(int button)
 
   if (button_released)
   {
-    if (helpscreen_state<num_helpscreen_els_pages-1)
+    if (helpscreen_state < num_helpscreen_els_pages - 1)
     {
       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
        helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
@@ -512,15 +779,20 @@ void HandleHelpScreen(int button)
       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
     }
-    else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
+    else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
+    {
+      helpscreen_state++;
+      DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
+    }
+    else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
     {
       helpscreen_state++;
-      DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
+      DrawHelpScreenCreditsText();
     }
-    else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
+    else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
     {
       helpscreen_state++;
-      DrawHelpScreenRegistrationText();
+      DrawHelpScreenContactText();
     }
     else
     {
@@ -531,7 +803,7 @@ void HandleHelpScreen(int button)
   }
   else
   {
-    if (DelayReached(&hs_delay,3))
+    if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
     {
       if (helpscreen_state<num_helpscreen_els_pages)
        DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
@@ -542,260 +814,523 @@ void HandleHelpScreen(int button)
   BackToFront();
 }
 
-void CheckCheat()
-{
-  int old_handicap = player.handicap;
-
-  if (!strcmp(player.alias_name,"Artsoft"))
-    player.handicap = MAX(0,leveldir[leveldir_nr].num_ready-1);
-
-  if (player.handicap != old_handicap)
-  {
-    SavePlayerInfo(PLAYER_LEVEL);
-    level_nr = player.handicap;
-  }
-}
-
 void HandleTypeName(int newxpos, KeySym key)
 {
   static int xpos = 0, ypos = 2;
-  unsigned char ascii;
 
   if (newxpos)
   {
     xpos = newxpos;
-    DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_YELLOW);
-    DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+    DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
+    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
     return;
   }
 
-  if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && 
-      xpos<MAX_NAMELEN-1))
+  if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && 
+      xpos < MAX_PLAYER_NAME_LEN)
   {
-    if (key>=XK_A && key<=XK_Z)
-      ascii = 'A'+(char)(key-XK_A);
-    if (key>=XK_a && key<=XK_z)
-      ascii = 'a'+(char)(key-XK_a);
-    player.alias_name[xpos] = ascii;
-    player.alias_name[xpos+1] = 0;
+    char ascii;
+
+    if (key >= XK_A && key <= XK_Z)
+      ascii = 'A' + (char)(key - XK_A);
+    else
+      ascii = 'a' + (char)(key - XK_a);
+
+    setup.player_name[xpos] = ascii;
+    setup.player_name[xpos + 1] = 0;
     xpos++;
-    DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
-               player.alias_name,FS_BIG,FC_YELLOW);
-    DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
-               player.alias_name,FS_BIG,FC_YELLOW);
-    DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+    DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
+               setup.player_name, FS_BIG, FC_YELLOW);
+    DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
+               setup.player_name, FS_BIG, FC_YELLOW);
+    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
   }
-  else if (key==XK_Delete && xpos>0)
+  else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
   {
-    player.alias_name[xpos] = 0;
     xpos--;
-    DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
-    DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
+    setup.player_name[xpos] = 0;
+    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+    DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
   }
-  else if (key==XK_Return && xpos>0)
+  else if (key == XK_Return && xpos > 0)
   {
-    DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_RED);
-    DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
-    SavePlayerInfo(PLAYER_SETUP);
-    CheckCheat();
+    DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
+    DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
 
+    SaveSetup();
     game_status = MAINMENU;
-    DrawMainMenu();
   }
+
   BackToFront();
 }
 
+static void drawCursorExt(int ypos, int color, int graphic)
+{
+  static int cursor_array[SCR_FIELDY];
+
+  if (graphic)
+    cursor_array[ypos] = graphic;
+
+  graphic = cursor_array[ypos];
+
+  if (color == FC_RED)
+    graphic = (graphic == GFX_ARROW_BLUE_LEFT  ? GFX_ARROW_RED_LEFT  :
+              graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
+              GFX_KUGEL_ROT);
+
+  DrawGraphic(0, ypos, graphic);
+}
+
+static void initCursor(int ypos, int graphic)
+{
+  drawCursorExt(ypos, FC_BLUE, graphic);
+}
+
+static void drawCursor(int ypos, int color)
+{
+  drawCursorExt(ypos, color, 0);
+}
+
 void DrawChooseLevel()
 {
-  int i;
+  UnmapAllGadgets();
+  CloseDoor(DOOR_CLOSE_2);
 
   ClearWindow();
-  DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
-  for(i=0;i<num_leveldirs;i++)
-  {
-    DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
-    DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
-  }
+  HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
+  MapChooseLevelGadgets();
 
   FadeToFront();
   InitAnimation();
-  HandleChooseLevel(0,0,0,0,MB_MENU_MARK);
+}
+
+static void AdjustChooseLevelScrollbar(int id, int first_entry)
+{
+  struct GadgetInfo *gi = screen_gadget[id];
+  int items_max, items_visible, item_position;
+
+  items_max = numLevelDirInfoInGroup(leveldir_current);
+  items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+  item_position = first_entry;
+
+  if (item_position > items_max - items_visible)
+    item_position = items_max - items_visible;
+
+  ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+              GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
+
+static void drawChooseLevelList(int first_entry, int num_page_entries)
+{
+  int i;
+  char buffer[SCR_FIELDX * 2];
+  int max_buffer_len = (SCR_FIELDX - 2) * 2;
+  int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+
+  XFillRectangle(display, backbuffer, gc, SX, SY, SXSIZE - 32, SYSIZE);
+  redraw_mask |= REDRAW_FIELD;
+
+  DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
+
+  for(i=0; i<num_page_entries; i++)
+  {
+    struct LevelDirInfo *node, *node_first;
+    int leveldir_pos = first_entry + i;
+    int ypos = i + 2;
+
+    node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+    node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+
+    strncpy(buffer, node->name , max_buffer_len);
+    buffer[max_buffer_len] = '\0';
+
+    DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
+
+    if (node->parent_link)
+      initCursor(ypos, GFX_ARROW_BLUE_LEFT);
+    else if (node->level_group)
+      initCursor(ypos, GFX_ARROW_BLUE_RIGHT);
+    else
+      initCursor(ypos, GFX_KUGEL_BLAU);
+  }
+
+  if (first_entry > 0)
+    DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
+
+  if (first_entry + num_page_entries < num_leveldirs)
+    DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
+}
+
+static void drawChooseLevelInfo(int leveldir_pos)
+{
+  struct LevelDirInfo *node, *node_first;
+  int x, last_redraw_mask = redraw_mask;
+
+  node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+  node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+
+  XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 64, 32);
+
+  if (node->parent_link)
+    DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
+  else if (node->level_group)
+    DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
+  else
+    DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+                     node->levels, node->class_desc);
+
+  /* let BackToFront() redraw only what is needed */
+  redraw_mask = last_redraw_mask | REDRAW_TILES;
+  for (x=0; x<SCR_FIELDX; x++)
+    MarkTileDirty(x, 1);
 }
 
 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
 {
-  static int choice = 3;
+  static unsigned long choose_delay = 0;
   static int redraw = TRUE;
-  int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+  int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
+  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+  int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+  int num_page_entries;
+
+  if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+    num_page_entries = num_leveldirs;
+  else
+    num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+
+  if (button == MB_MENU_INITIALIZE)
+  {
+    int leveldir_pos = posLevelDirInfo(leveldir_current);
+
+    if (leveldir_current->cl_first == -1)
+    {
+      leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+      leveldir_current->cl_cursor =
+       leveldir_pos - leveldir_current->cl_first + 3;
+    }
+
+    if (dx == 999)     /* first entry is set by scrollbar position */
+      leveldir_current->cl_first = dy;
+    else
+      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+                                leveldir_current->cl_first);
+
+    drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+    drawChooseLevelInfo(leveldir_pos);
+    redraw = TRUE;
+  }
 
   if (redraw)
   {
-    DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+    drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
     redraw = FALSE;
   }
 
+  if (button == MB_MENU_INITIALIZE)
+    return;
+
   if (dx || dy)
   {
     if (dy)
     {
       x = 1;
-      y = choice+dy;
+      y = leveldir_current->cl_cursor + dy;
     }
     else
-      x = y = 0;
+      x = y = 0;       /* no action */
 
-    if (y<3)
-      y = 3;
-    else if (y>num_leveldirs+2)
-      y = num_leveldirs+2;
+    if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
+    {
+      dy = SIGN(dy);
+      step = num_page_entries - 1;
+      x = 1;
+      y = (dy < 0 ? 2 : num_page_entries + 3);
+    }
+  }
+
+  if (x == 1 && y == 2)
+  {
+    if (leveldir_current->cl_first > 0 &&
+       (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+    {
+      leveldir_current->cl_first -= step;
+      if (leveldir_current->cl_first < 0)
+       leveldir_current->cl_first = 0;
+
+      drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+      drawChooseLevelInfo(leveldir_current->cl_first +
+                         leveldir_current->cl_cursor - 3);
+      drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
+      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+                                leveldir_current->cl_first);
+      return;
+    }
+  }
+  else if (x == 1 && y > num_page_entries + 2)
+  {
+    if (leveldir_current->cl_first + num_page_entries < num_leveldirs &&
+       (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+    {
+      leveldir_current->cl_first += step;
+      if (leveldir_current->cl_first + num_page_entries > num_leveldirs)
+       leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries);
+
+      drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+      drawChooseLevelInfo(leveldir_current->cl_first +
+                         leveldir_current->cl_cursor - 3);
+      drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
+      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+                                leveldir_current->cl_first);
+      return;
+    }
   }
 
   if (!mx && !my && !dx && !dy)
   {
     x = 1;
-    y = choice;
+    y = leveldir_current->cl_cursor;
+  }
+
+  if (dx == 1)
+  {
+    struct LevelDirInfo *node_first, *node_cursor;
+    int leveldir_pos =
+      leveldir_current->cl_first + leveldir_current->cl_cursor - 3;
+
+    node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+    node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+
+    if (node_cursor->node_group)
+    {
+      node_cursor->cl_first = leveldir_current->cl_first;
+      node_cursor->cl_cursor = leveldir_current->cl_cursor;
+      leveldir_current = node_cursor->node_group;
+      DrawChooseLevel();
+    }
+  }
+  else if (dx == -1 && leveldir_current->node_parent)
+  {
+    leveldir_current = leveldir_current->node_parent;
+    DrawChooseLevel();
   }
 
-  if (x==1 && y>=3 && y<=num_leveldirs+2)
+  if (x == 1 && y >= 3 && y <= num_page_entries + 2)
   {
     if (button)
     {
-      if (y!=choice)
+      if (y != leveldir_current->cl_cursor)
       {
-        DrawGraphic(0,y-1,GFX_KUGEL_ROT);
-        DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+       drawCursor(y - 1, FC_RED);
+       drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE);
+       drawChooseLevelInfo(leveldir_current->cl_first + y - 3);
+       leveldir_current->cl_cursor = y;
       }
-      choice = y;
     }
     else
     {
-      player.leveldir_nr = leveldir_nr = y-3;
-      LoadPlayerInfo(PLAYER_LEVEL);
-      SavePlayerInfo(PLAYER_SETUP);
-      CheckCheat();
+      struct LevelDirInfo *node_first, *node_cursor;
+      int leveldir_pos = leveldir_current->cl_first + y - 3;
 
-      game_status = MAINMENU;
-      DrawMainMenu();
-      redraw = TRUE;
+      node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+      node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+
+      if (node_cursor->node_group)
+      {
+       node_cursor->cl_first = leveldir_current->cl_first;
+       node_cursor->cl_cursor = leveldir_current->cl_cursor;
+       leveldir_current = node_cursor->node_group;
+       DrawChooseLevel();
+      }
+      else if (node_cursor->parent_link)
+      {
+       leveldir_current = node_cursor->node_parent;
+       DrawChooseLevel();
+      }
+      else
+      {
+       leveldir_current = node_cursor;
+
+       LoadLevelSetup_SeriesInfo();
+
+       SaveLevelSetup_LastSeries();
+       SaveLevelSetup_SeriesInfo();
+       TapeErase();
+
+       game_status = MAINMENU;
+       DrawMainMenu();
+      }
     }
   }
+
   BackToFront();
 
-  if (game_status==CHOOSELEVEL)
+  if (game_status == CHOOSELEVEL)
     DoAnimation();
 }
 
-void DrawHallOfFame(int pos)
+void DrawHallOfFame(int highlight_position)
 {
-  int y;
-  char txt[40];
-
+  UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
 
-  if (pos<0) 
+  if (highlight_position < 0) 
     LoadScore(level_nr);
-  ClearWindow();
-  DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
-  sprintf(txt,"HighScores of Level %d",level_nr);
-  DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
-  for(y=0;y<MAX_SCORE_ENTRIES;y++)
-  {
-    DrawText(SX,SY+64+y*32,".................",FS_BIG,
-            (y==pos ? FC_RED : FC_GREEN));
-    DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
-            (y==pos ? FC_RED : FC_GREEN));
-    DrawText(SX+12*32,SY+64+y*32,
-            int2str(highscore[y].Score,5),FS_BIG,
-            (y==pos ? FC_RED : FC_GREEN));
-  }
 
   FadeToFront();
   InitAnimation();
+  HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
   PlaySound(SND_HALLOFFAME);
 }
 
-void HandleHallOfFame(int button)
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+  int i;
+
+  ClearWindow();
+  DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
+  DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
+
+  for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
+  {
+    int entry = first_entry + i;
+    int color = (entry == highlight_position ? FC_RED : FC_GREEN);
+
+#if 0
+    DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
+    DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
+    DrawText(SX + 12 * 32, SY + 64 + i * 32,
+            int2str(highscore[i].Score, 5), FS_BIG, color);
+#else
+    DrawText(SX, SY + 64 + i * 32, "..................................",
+            FS_MEDIUM, FC_YELLOW);
+    DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
+            FS_MEDIUM, FC_YELLOW);
+    DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
+    DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
+            int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
+#endif
+  }
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 {
+  static int first_entry = 0;
+  static int highlight_position = 0;
+  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
   int button_released = !button;
 
+  if (button == MB_MENU_INITIALIZE)
+  {
+    first_entry = 0;
+    highlight_position = mx;
+    drawHallOfFameList(first_entry, highlight_position);
+    return;
+  }
+
+  if (ABS(dy) == SCR_FIELDY)   /* handle XK_Page_Up, XK_Page_Down */
+    step = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+
+  if (dy < 0)
+  {
+    if (first_entry > 0)
+    {
+      first_entry -= step;
+      if (first_entry < 0)
+       first_entry = 0;
+
+      drawHallOfFameList(first_entry, highlight_position);
+      return;
+    }
+  }
+  else if (dy > 0)
+  {
+    if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+    {
+      first_entry += step;
+      if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+       first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN);
+
+      drawHallOfFameList(first_entry, highlight_position);
+      return;
+    }
+  }
+
   if (button_released)
   {
     FadeSound(SND_HALLOFFAME);
     game_status = MAINMENU;
     DrawMainMenu();
-    BackToFront();
   }
-  else
+
+  BackToFront();
+
+  if (game_status == HALLOFFAME)
     DoAnimation();
 }
 
 void DrawSetupScreen()
 {
   int i;
+  static struct setup
+  {
+    boolean *value;
+    char *text;
+  } setup_info[] =
+  {
+    { &setup.sound,            "Sound:",       },
+    { &setup.sound_loops,      " Sound Loops:" },
+    { &setup.sound_music,      " Game Music:"  },
+#if 0
+    { &setup.toons,            "Toons:"        },
+    { &setup.double_buffering, "Buffered gfx:" },
+#endif
+    { &setup.scroll_delay,     "Scroll Delay:" },
+    { &setup.soft_scrolling,   "Soft Scroll.:" },
+    { &setup.fading,           "Fading:"       },
+    { &setup.quick_doors,      "Quick Doors:"  },
+    { &setup.autorecord,       "Auto-Record:"  },
+    { &setup.team_mode,                "Team-Mode:"    },
+    { &setup.handicap,         "Handicap:"     },
+    { &setup.time_limit,       "Timelimit:"    },
+    { NULL,                    "Input Devices" },
+    { NULL,                    ""              },
+    { NULL,                    "Exit"          },
+    { NULL,                    "Save and exit" }
+  };
 
+  UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
-
   ClearWindow();
-  DrawText(SX+16, SY+16,  "SETUP",FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+2*32,"Sound:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+3*32,"Sound loops:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+4*32,"Game music:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+5*32,"Toons:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+6*32,"Buffered gfx:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+7*32,"Fading:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+8*32,"Auto-Record:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+9*32,"Joystick:",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+10*32,"Cal. Joystick",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+12*32,"Exit",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+13*32,"Save and exit",FS_BIG,FC_GREEN);
-
-  if (SETUP_SOUND_ON(player.setup))
-    DrawText(SX+14*32, SY+2*32,"on",FS_BIG,FC_YELLOW);
-  else
-    DrawText(SX+14*32, SY+2*32,"off",FS_BIG,FC_BLUE);
 
-  if (SETUP_SOUND_LOOPS_ON(player.setup))
-    DrawText(SX+14*32, SY+3*32,"on",FS_BIG,FC_YELLOW);
-  else
-    DrawText(SX+14*32, SY+3*32,"off",FS_BIG,FC_BLUE);
-
-  if (SETUP_SOUND_MUSIC_ON(player.setup))
-    DrawText(SX+14*32, SY+4*32,"on",FS_BIG,FC_YELLOW);
-  else
-    DrawText(SX+14*32, SY+4*32,"off",FS_BIG,FC_BLUE);
-
-  if (SETUP_TOONS_ON(player.setup))
-    DrawText(SX+14*32, SY+5*32,"on",FS_BIG,FC_YELLOW);
-  else
-    DrawText(SX+14*32, SY+5*32,"off",FS_BIG,FC_BLUE);
+  DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
 
-  if (!SETUP_DIRECT_DRAW_ON(player.setup))
-    DrawText(SX+14*32, SY+6*32,"on",FS_BIG,FC_YELLOW);
-  else
-    DrawText(SX+14*32, SY+6*32,"off",FS_BIG,FC_BLUE);
+  for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
+  {
+    int base = i - SETUP_SCREEN_POS_START;
 
-  if (SETUP_FADING_ON(player.setup))
-    DrawText(SX+14*32, SY+7*32,"on",FS_BIG,FC_YELLOW);
-  else
-    DrawText(SX+14*32, SY+7*32,"off",FS_BIG,FC_BLUE);
+    if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
+    {
+      DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
 
-  if (SETUP_RECORD_EACH_GAME_ON(player.setup))
-    DrawText(SX+14*32, SY+8*32,"on",FS_BIG,FC_YELLOW);
-  else
-    DrawText(SX+14*32, SY+8*32,"off",FS_BIG,FC_BLUE);
+      if (strcmp(setup_info[base].text, "Input Devices") == 0)
+       initCursor(i, GFX_ARROW_BLUE_RIGHT);
+      else
+       initCursor(i, GFX_KUGEL_BLAU);
+    }
 
-  if (SETUP_2ND_JOYSTICK_ON(player.setup))
-    DrawText(SX+14*32, SY+9*32,"2nd",FS_BIG,FC_YELLOW);
-  else
-    DrawText(SX+14*32, SY+9*32,"1st",FS_BIG,FC_YELLOW);
+    if (setup_info[base].value)
+    {
+      int setting_value = *setup_info[base].value;
 
-  for(i=2;i<14;i++)
-    if (i!=11)
-      DrawGraphic(0,i,GFX_KUGEL_BLAU);
+      DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
+              FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
+    }
+  }
 
   FadeToFront();
   InitAnimation();
-  HandleSetupScreen(0,0,0,0,MB_MENU_MARK);
+  HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
 }
 
 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
@@ -803,13 +1338,23 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
   static int choice = 3;
   static int redraw = TRUE;
   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+  int pos_start  = SETUP_SCREEN_POS_START  + 1;
+  int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
+  int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
+  int pos_end    = SETUP_SCREEN_POS_END    + 1;
+
+  if (button == MB_MENU_INITIALIZE)
+    redraw = TRUE;
 
   if (redraw)
   {
-    DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+    drawCursor(choice - 1, FC_RED);
     redraw = FALSE;
   }
 
+  if (button == MB_MENU_INITIALIZE)
+    return;
+
   if (dx || dy)
   {
     if (dy)
@@ -820,13 +1365,13 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     else
       x = y = 0;
 
-    if (y==12)
-      y = (dy>0 ? 13 : 11);
+    if (y >= pos_empty1 && y <= pos_empty2)
+      y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
 
-    if (y<3)
-      y = 3;
-    else if (y>14)
-      y = 14;
+    if (y < pos_start)
+      y = pos_start;
+    else if (y > pos_end)
+      y = pos_end;
   }
 
   if (!mx && !my && !dx && !dy)
@@ -835,14 +1380,22 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     y = choice;
   }
 
-  if (x==1 && y>=3 && y<=14 && y!=12)
+  if (dx == 1 && choice == 14)
+  {
+    game_status = SETUPINPUT;
+    DrawSetupInputScreen();
+    redraw = TRUE;
+  }
+
+  if (x==1 && y >= pos_start && y <= pos_end &&
+      !(y >= pos_empty1 && y <= pos_empty2))
   {
     if (button)
     {
       if (y!=choice)
       {
-       DrawGraphic(0,y-1,GFX_KUGEL_ROT);
-       DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+       drawCursor(y - 1, FC_RED);
+       drawCursor(choice - 1, FC_BLUE);
       }
       choice = y;
     }
@@ -852,79 +1405,154 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
 
       if (y==3 && sound_status==SOUND_AVAILABLE)
       {
-       if (SETUP_SOUND_ON(player.setup))
+       if (setup.sound)
+       {
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+         DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
+         DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
+         setup.sound_loops = FALSE;
+         setup.sound_music = FALSE;
+       }
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       player.setup ^= SETUP_SOUND;
+       setup.sound = !setup.sound;
       }
       else if (y==4 && sound_loops_allowed)
       {
-       if (SETUP_SOUND_LOOPS_ON(player.setup))
+       if (setup.sound_loops)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
+       {
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       player.setup ^= SETUP_SOUND_LOOPS;
+         DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
+         setup.sound = TRUE;
+       }
+       setup.sound_loops = !setup.sound_loops;
       }
       else if (y==5 && sound_loops_allowed)
       {
-       if (SETUP_SOUND_MUSIC_ON(player.setup))
+       if (setup.sound_music)
+         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+       else
+       {
+         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+         DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
+         setup.sound = TRUE;
+       }
+       setup.sound_music = !setup.sound_music;
+      }
+
+#if 0
+      else if (y==6)
+      {
+       if (setup.toons)
+         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+       else
+         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+       setup.toons = !setup.toons;
+      }
+      else if (y==7)
+      {
+#if 0
+       if (setup.double_buffering)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       player.setup ^= SETUP_SOUND_MUSIC;
+       setup.double_buffering = !setup.double_buffering;
+       setup.direct_draw = !setup.double_buffering;
+#else
+       DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+       setup.double_buffering = TRUE;
+       setup.direct_draw = !setup.double_buffering;
+#endif
       }
+#endif
+
       else if (y==6)
       {
-       if (SETUP_TOONS_ON(player.setup))
+       if (setup.scroll_delay)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       player.setup ^= SETUP_TOONS;
+       setup.scroll_delay = !setup.scroll_delay;
       }
       else if (y==7)
       {
-       if (!SETUP_DIRECT_DRAW_ON(player.setup))
+       if (setup.soft_scrolling)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       player.setup ^= SETUP_DIRECT_DRAW;
+       setup.soft_scrolling = !setup.soft_scrolling;
       }
       else if (y==8)
       {
-       if (SETUP_FADING_ON(player.setup))
+       if (setup.fading)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       player.setup ^= SETUP_FADING;
+       setup.fading = !setup.fading;
       }
       else if (y==9)
       {
-       if (SETUP_RECORD_EACH_GAME_ON(player.setup))
+       if (setup.quick_doors)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       player.setup ^= SETUP_RECORD_EACH_GAME;
+       setup.quick_doors = !setup.quick_doors;
       }
       else if (y==10)
       {
-       if (SETUP_2ND_JOYSTICK_ON(player.setup))
-         DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
+       if (setup.autorecord)
+         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
-         DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
-       player.setup ^= SETUP_2ND_JOYSTICK;
+         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+       setup.autorecord = !setup.autorecord;
       }
       else if (y==11)
       {
-       CalibrateJoystick();
+       if (setup.team_mode)
+         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+       else
+         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+       setup.team_mode = !setup.team_mode;
+      }
+      else if (y==12)
+      {
+       if (setup.handicap)
+         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+       else
+         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+       setup.handicap = !setup.handicap;
+      }
+      else if (y==13)
+      {
+       if (setup.time_limit)
+         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+       else
+         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+       setup.time_limit = !setup.time_limit;
+      }
+      else if (y==14)
+      {
+       game_status = SETUPINPUT;
+       DrawSetupInputScreen();
        redraw = TRUE;
       }
-      else if (y==13 || y==14)
+      else if (y==pos_end-1 || y==pos_end)
       {
-        if (y==14)
+        if (y==pos_end)
        {
-         SavePlayerInfo(PLAYER_SETUP);
+         SaveSetup();
+
+         /*
          SaveJoystickData();
+         */
+
+#ifdef MSDOS
+         save_joystick_data(JOYSTICK_FILENAME);
+#endif
+
+
        }
 
        game_status = MAINMENU;
@@ -939,447 +1567,896 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     DoAnimation();
 }
 
-void HandleVideoButtons(int mx, int my, int button)
+void DrawSetupInputScreen()
 {
-  if (game_status!=MAINMENU && game_status!=PLAYING)
-    return;
+  ClearWindow();
+  DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
 
-  switch(CheckVideoButtons(mx,my,button))
-  {
-    case BUTTON_VIDEO_EJECT:
-      TapeStop();
-      if (!TAPE_IS_EMPTY(tape))
-       SaveLevelTape(tape.level_nr);
-      else
-       AreYouSure("Tape is empty !",AYS_CONFIRM);
-      DrawCompleteVideoDisplay();
-      break;
-    case BUTTON_VIDEO_STOP:
-      TapeStop();
-      break;
-    case BUTTON_VIDEO_PAUSE:
-      TapeTogglePause();
-      break;
-    case BUTTON_VIDEO_REC:
-      if (tape.pausing)
-       TapeTogglePause();
-      else if (game_status==MAINMENU)
-       TapeInitRecording();
-      break;
-    case BUTTON_VIDEO_PLAY:
-      if (tape.pausing)
-       TapeTogglePause();
-      else if (game_status==MAINMENU)
-       TapeInitPlaying();
-      break;
-    default:
-      break;
-  }
+  initCursor(2, GFX_KUGEL_BLAU);
+  initCursor(3, GFX_KUGEL_BLAU);
+  initCursor(4, GFX_ARROW_BLUE_RIGHT);
+  initCursor(15, GFX_KUGEL_BLAU);
+
+  DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT);
+  DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT);
+
+  DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
+  DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
+  DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+
+  DrawTextFCentered(SYSIZE - 20, FC_BLUE,
+                   "Joysticks deactivated on this screen");
+
+  HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
+  FadeToFront();
+  InitAnimation();
 }
 
-void HandleSoundButtons(int mx, int my, int button)
+static void setJoystickDeviceToNr(char *device_name, int device_nr)
 {
-  if (game_status!=PLAYING)
+  if (device_name == NULL)
     return;
 
-  switch(CheckSoundButtons(mx,my,button))
+  if (device_nr < 0 || device_nr >= MAX_PLAYERS)
+    device_nr = 0;
+
+  if (strlen(device_name) > 1)
   {
-    case BUTTON_SOUND_MUSIC:
-      if (sound_music_on)
-      { 
-       sound_music_on = FALSE;
-       player.setup &= ~SETUP_SOUND_MUSIC;
-       FadeSound(background_loop[level_nr % num_bg_loops]);
-       DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
-      }
-      else if (sound_loops_allowed)
-      { 
-       sound_music_on = TRUE;
-       player.setup |= SETUP_SOUND_MUSIC;
-       PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
-       DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
-      }
-      else
-       DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
-      break;
-    case BUTTON_SOUND_LOOPS:
-      if (sound_loops_on)
-      { 
-       sound_loops_on = FALSE;
-       player.setup &= ~SETUP_SOUND_LOOPS;
-       DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
-      }
-      else if (sound_loops_allowed)
-      { 
-       sound_loops_on = TRUE;
-       player.setup |= SETUP_SOUND_LOOPS;
-       DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
-      }
-      else
-       DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
-      break;
-    case BUTTON_SOUND_SOUND:
-      if (sound_on)
-      { 
-       sound_on = FALSE;
-       player.setup &= ~SETUP_SOUND;
-       DrawSoundDisplay(BUTTON_SOUND_SOUND_OFF);
-      }
-      else if (sound_status==SOUND_AVAILABLE)
-      { 
-       sound_on = TRUE;
-       player.setup |= SETUP_SOUND;
-       DrawSoundDisplay(BUTTON_SOUND_SOUND_ON);
-      }
-      else
-       DrawSoundDisplay(BUTTON_SOUND_SOUND_OFF);
-      break;
-    default:
-      break;
+    char c1 = device_name[strlen(device_name) - 1];
+    char c2 = device_name[strlen(device_name) - 2];
+
+    if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
+      device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
   }
+  else
+    strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
 }
 
-void HandleGameButtons(int mx, int my, int button)
+static void drawPlayerSetupInputInfo(int player_nr)
 {
-  if (game_status!=PLAYING)
-    return;
+  int i;
+  static struct SetupKeyboardInfo custom_key;
+  static struct
+  {
+    KeySym *keysym;
+    char *text;
+  } custom[] =
+  {
+    { &custom_key.left,  "Joystick Left"  },
+    { &custom_key.right, "Joystick Right" },
+    { &custom_key.up,    "Joystick Up"    },
+    { &custom_key.down,  "Joystick Down"  },
+    { &custom_key.snap,  "Button 1"       },
+    { &custom_key.bomb,  "Button 2"       }
+  };
+  static char *joystick_name[MAX_PLAYERS] =
+  {
+    "Joystick1",
+    "Joystick2",
+    "Joystick3",
+    "Joystick4"
+  };
+
+  custom_key = setup.input[player_nr].key;
 
-  switch(CheckGameButtons(mx,my,button))
+  DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
+  DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+
+  if (setup.input[player_nr].use_joystick)
   {
-    case BUTTON_GAME_STOP:
-      if (AreYouSure("Do you really want to quit the game ?",
-                     AYS_ASK | AYS_STAY_CLOSED))
-      { 
-       game_status = MAINMENU;
-       DrawMainMenu();
-      }
-      else
-       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
-      break;
-    case BUTTON_GAME_PAUSE:
-      if (tape.pausing)
-      {
-       tape.pausing = FALSE;
-       DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
-      }
-      else
-      {
-       tape.pausing = TRUE;
-       DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
-      }
-      break;
-    case BUTTON_GAME_PLAY:
-      if (tape.pausing)
-      {
-       tape.pausing = FALSE;
-       DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
-      }
-      break;
-    default:
-      break;
+    char *device_name = setup.input[player_nr].joy.device_name;
+
+    DrawText(SX+8*32, SY+3*32,
+            joystick_name[getJoystickNrFromDeviceName(device_name)],
+            FS_BIG, FC_YELLOW);
+    DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+  }
+  else
+  {
+    DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
+    DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+  }
+
+  DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
+  DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
+  DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
+  DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
+  DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
+  DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
+  DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
+  DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
+  DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
+  DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
+  DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
+
+  for (i=0; i<6; i++)
+  {
+    int ypos = 6 + i + (i > 3 ? i-3 : 0);
+
+    DrawText(SX + 3*32, SY + ypos*32,
+            "              ", FS_BIG, FC_YELLOW);
+    DrawText(SX + 3*32, SY + ypos*32,
+            (setup.input[player_nr].use_joystick ?
+             custom[i].text :
+             getKeyNameFromKeySym(*custom[i].keysym)),
+            FS_BIG, FC_YELLOW);
   }
 }
 
-int CheckVideoButtons(int mx, int my, int button)
+void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
 {
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-  static int video_button[5] =
-  {
-    VIDEO_PRESS_EJECT_ON,
-    VIDEO_PRESS_STOP_ON,
-    VIDEO_PRESS_PAUSE_ON,
-    VIDEO_PRESS_REC_ON,
-    VIDEO_PRESS_PLAY_ON
-  };
+  static int choice = 3;
+  static int player_nr = 0;
+  static int redraw = TRUE;
+  int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+  int pos_start  = SETUPINPUT_SCREEN_POS_START  + 1;
+  int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
+  int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
+  int pos_end    = SETUPINPUT_SCREEN_POS_END    + 1;
+
+  if (button == MB_MENU_INITIALIZE)
+  {
+    drawPlayerSetupInputInfo(player_nr);
+    redraw = TRUE;
+  }
 
-  if (button)
+  if (redraw)
   {
-    if (!motion_status)                /* Maustaste neu gedrückt */
+    drawCursor(choice - 1, FC_RED);
+    redraw = FALSE;
+  }
+
+  if (button == MB_MENU_INITIALIZE)
+    return;
+
+  if (dx || dy)
+  {
+    if (dx && choice == 3)
     {
-      if (ON_VIDEO_BUTTON(mx,my))
-      {
-       choice = VIDEO_BUTTON(mx);
-       pressed = TRUE;
-       DrawVideoDisplay(video_button[choice],0);
-      }
+      x = (dx < 0 ? 11 : 13);
+      y = 3;
     }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
+    else if (dx && choice == 4)
     {
-      if ((!ON_VIDEO_BUTTON(mx,my) || VIDEO_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawVideoDisplay(video_button[choice]<<1,0);
-      }
-      else if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawVideoDisplay(video_button[choice],0);
-      }
+      button = MB_MENU_CHOICE;
+      x = 1;
+      y = 4;
     }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && pressed)
+    else if (dy)
     {
-      DrawVideoDisplay(video_button[choice]<<1,0);
-      return_code = choice+1;
-      choice = -1;
-      pressed = FALSE;
+      x = 1;
+      y = choice + dy;
     }
     else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
+      x = y = 0;
+
+    if (y >= pos_empty1 && y <= pos_empty2)
+      y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+
+    if (y < pos_start)
+      y = pos_start;
+    else if (y > pos_end)
+      y = pos_end;
   }
 
-  BackToFront();
-  return(return_code);
-}
+  if (!mx && !my && !dx && !dy)
+  {
+    x = 1;
+    y = choice;
+  }
 
-int CheckSoundButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-  int sound_state[3];
+  if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
+  {
+    static unsigned long delay = 0;
 
-  sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on);
-  sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on);
-  sound_state[2] = BUTTON_SOUND_SOUND | (BUTTON_ON * sound_on);
+    if (!DelayReached(&delay, GADGET_FRAME_DELAY))
+      goto out;
 
-  if (button)
+    player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+
+    drawPlayerSetupInputInfo(player_nr);
+  }
+  else if (x==1 && y >= pos_start && y <= pos_end &&
+          !(y >= pos_empty1 && y <= pos_empty2))
   {
-    if (!motion_status)                /* Maustaste neu gedrückt */
+    if (button)
     {
-      if (ON_SOUND_BUTTON(mx,my))
+      if (y != choice)
       {
-       choice = SOUND_BUTTON(mx);
-       pressed = TRUE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
+       drawCursor(y - 1, FC_RED);
+       drawCursor(choice - 1, FC_BLUE);
       }
+      choice = y;
     }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
+    else
     {
-      if ((!ON_SOUND_BUTTON(mx,my) || SOUND_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
+      if (y == 4)
+      {
+       char *device_name = setup.input[player_nr].joy.device_name;
+
+       if (!setup.input[player_nr].use_joystick)
+       {
+         int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
+
+         setJoystickDeviceToNr(device_name, new_device_nr);
+         setup.input[player_nr].use_joystick = TRUE;
+       }
+       else
+       {
+         int device_nr = getJoystickNrFromDeviceName(device_name);
+         int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
+
+         if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
+           setup.input[player_nr].use_joystick = FALSE;
+         else
+           setJoystickDeviceToNr(device_name, new_device_nr);
+       }
+
+
+       /*
+       InitJoysticks();
+       */
+
+
+#if 0
+       int one_joystick_nr       = (dx >= 0 ? 0 : 1);
+       int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
+
+       if (setup.input[player_nr].use_joystick)
+       {
+         if (setup.input[player_nr].joystick_nr == one_joystick_nr)
+           setup.input[player_nr].joystick_nr = the_other_joystick_nr;
+         else
+           setup.input[player_nr].use_joystick = FALSE;
+       }
+       else
+       {
+         setup.input[player_nr].use_joystick = TRUE;
+         setup.input[player_nr].joystick_nr = one_joystick_nr;
+       }
+#endif
+
+       drawPlayerSetupInputInfo(player_nr);
+      }
+      else if (y == 5)
       {
-       pressed = FALSE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
+       if (setup.input[player_nr].use_joystick)
+       {
+         InitJoysticks();
+         game_status = CALIBRATION;
+         CalibrateJoystick(player_nr);
+         game_status = SETUPINPUT;
+       }
+       else
+         CustomizeKeyboard(player_nr);
+
+       redraw = TRUE;
       }
-      else if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && !pressed)
+      else if (y == pos_end)
       {
-       pressed = TRUE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
+       InitJoysticks();
+
+       game_status = SETUP;
+       DrawSetupScreen();
+       redraw = TRUE;
       }
     }
   }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && pressed)
-    {
-      DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
-      return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
   BackToFront();
-  return(return_code);
+
+  out:
+
+  if (game_status == SETUPINPUT)
+    DoAnimation();
 }
 
-int CheckGameButtons(int mx, int my, int button)
+void CustomizeKeyboard(int player_nr)
 {
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-  int game_state[3] =
-  {
-    BUTTON_GAME_STOP,
-    BUTTON_GAME_PAUSE,
-    BUTTON_GAME_PLAY
+  int i;
+  int step_nr;
+  boolean finished = FALSE;
+  static struct SetupKeyboardInfo custom_key;
+  static struct
+  {
+    KeySym *keysym;
+    char *text;
+  } customize_step[] =
+  {
+    { &custom_key.left,  "Move Left"  },
+    { &custom_key.right, "Move Right" },
+    { &custom_key.up,    "Move Up"    },
+    { &custom_key.down,  "Move Down"  },
+    { &custom_key.snap,  "Snap Field" },
+    { &custom_key.bomb,  "Place Bomb" }
   };
 
-  if (button)
+  /* read existing key bindings from player setup */
+  custom_key = setup.input[player_nr].key;
+
+  ClearWindow();
+  DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
+
+  BackToFront();
+  InitAnimation();
+
+  step_nr = 0;
+  DrawText(SX, SY + (2+2*step_nr)*32,
+          customize_step[step_nr].text, FS_BIG, FC_RED);
+  DrawText(SX, SY + (2+2*step_nr+1)*32,
+          "Key:", FS_BIG, FC_RED);
+  DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+          getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+          FS_BIG, FC_BLUE);
+
+  while(!finished)
   {
-    if (!motion_status)                /* Maustaste neu gedrückt */
+    if (XPending(display))     /* got event from X server */
     {
-      if (ON_GAME_BUTTON(mx,my))
-      {
-       choice = GAME_BUTTON(mx);
-       pressed = TRUE;
-       DrawGameButton(game_state[choice] | BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_GAME_BUTTON(mx,my) || GAME_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawGameButton(game_state[choice] | BUTTON_RELEASED);
-      }
-      else if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && !pressed)
+      XEvent event;
+
+      XNextEvent(display, &event);
+
+      switch(event.type)
       {
-       pressed = TRUE;
-       DrawGameButton(game_state[choice] | BUTTON_PRESSED);
+        case KeyPress:
+         {
+           KeySym key = XLookupKeysym((XKeyEvent *)&event,
+                                      ((XKeyEvent *)&event)->state);
+
+           if (key == XK_Escape || (key == XK_Return && step_nr == 6))
+           {
+             finished = TRUE;
+             break;
+           }
+
+           /* press 'Enter' to keep the existing key binding */
+           if (key == XK_Return || step_nr == 6)
+             key = *customize_step[step_nr].keysym;
+
+           /* check if key already used */
+           for (i=0; i<step_nr; i++)
+             if (*customize_step[i].keysym == key)
+               break;
+           if (i < step_nr)
+             break;
+
+           /* got new key binding */
+           *customize_step[step_nr].keysym = key;
+           DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+                    "             ", FS_BIG, FC_YELLOW);
+           DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+                    getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
+           step_nr++;
+
+           /* un-highlight last query */
+           DrawText(SX, SY+(2+2*(step_nr-1))*32,
+                    customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
+           DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
+                    "Key:", FS_BIG, FC_GREEN);
+
+           /* press 'Enter' to leave */
+           if (step_nr == 6)
+           {
+             DrawText(SX + 16, SY + 15*32+16,
+                      "Press Enter", FS_BIG, FC_YELLOW);
+             break;
+           }
+
+           /* query next key binding */
+           DrawText(SX, SY+(2+2*step_nr)*32,
+                    customize_step[step_nr].text, FS_BIG, FC_RED);
+           DrawText(SX, SY+(2+2*step_nr+1)*32,
+                    "Key:", FS_BIG, FC_RED);
+           DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+                    getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+                    FS_BIG, FC_BLUE);
+         }
+         break;
+
+        case KeyRelease:
+         key_joystick_mapping = 0;
+         break;
+
+        default:
+         HandleOtherEvents(&event);
+         break;
       }
     }
+
+    BackToFront();
+    DoAnimation();
+
+    /* don't eat all CPU time */
+    Delay(10);
   }
-  else                         /* Maustaste wieder losgelassen */
+
+  /* write new key bindings back to player setup */
+  setup.input[player_nr].key = custom_key;
+
+  StopAnimation();
+  DrawSetupInputScreen();
+}
+
+void CalibrateJoystick(int player_nr)
+{
+#ifdef __FreeBSD__
+  struct joystick joy_ctrl;
+#else
+  struct joystick_control
   {
-    if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && pressed)
-    {
-      DrawGameButton(game_state[choice] | BUTTON_RELEASED);
-      return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
+    int buttons;
+    int x;
+    int y;
+  } joy_ctrl;
+#endif
+
+#ifndef MSDOS
+  int new_joystick_xleft = 128, new_joystick_xright = 128;
+  int new_joystick_yupper = 128, new_joystick_ylower = 128;
+  int new_joystick_xmiddle, new_joystick_ymiddle;
+#else
+  int calibration_step = 1;
+#endif
+
+  int joystick_fd = stored_player[player_nr].joystick_fd;
+  int x, y, last_x, last_y, xpos = 8, ypos = 3;
+  boolean check[3][3];
+  int check_remaining;
+  int joy_value;
+  int result = -1;
+
+  if (joystick_status == JOYSTICK_OFF ||
+      joystick_fd < 0 ||
+      !setup.input[player_nr].use_joystick)
+    goto error_out;
+
+  ClearWindow();
+
+#ifndef MSDOS
+  DrawText(SX,      SY +  6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY +  7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
+  DrawText(SX + 16, SY +  9*32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 10*32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+  check_remaining = 3 * 3;
+#else
+  DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
+  DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY +  9*32, " CENTER POSITION ",  FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+  check_remaining = 0;
+#endif
+
+  for(y=0; y<3; y++)
+  {
+    for(x=0; x<3; x++)
     {
-      choice = -1;
-      pressed = FALSE;
+      check[x][y] = FALSE;
+      DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
     }
   }
 
+  joy_value = Joystick(player_nr);
+  last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+  last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
+  DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+
   BackToFront();
-  return(return_code);
-}
 
-int CheckChooseButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-  static int choose_button[5] =
-  {
-    BUTTON_OK,
-    BUTTON_NO
-  };
+#ifdef __FreeBSD__
+  joy_ctrl.b1 = joy_ctrl.b2 = 0;
+#else
+  joy_ctrl.buttons = 0;
+#endif
+
+  while(Joystick(player_nr) & JOY_BUTTON);
 
-  if (button)
+  InitAnimation();
+
+  while(result < 0)
   {
-    if (!motion_status)                /* Maustaste neu gedrückt */
+    if (XPending(display))     /* got event from X server */
     {
-      if (ON_CHOOSE_BUTTON(mx,my))
+      XEvent event;
+
+      XNextEvent(display, &event);
+
+      switch(event.type)
       {
-       choice = CHOOSE_BUTTON(mx);
-       pressed = TRUE;
-       DrawChooseButton(choose_button[choice] | BUTTON_PRESSED);
+       case KeyPress:
+         switch(XLookupKeysym((XKeyEvent *)&event,
+                              ((XKeyEvent *)&event)->state))
+         {
+           case XK_Return:
+             if (check_remaining == 0)
+               result = 1;
+             break;
+
+           case XK_Escape:
+             result = 0;
+             break;
+
+           default:
+             break;
+         }
+         break;
+
+       case KeyRelease:
+         key_joystick_mapping = 0;
+         break;
+
+       default:
+         HandleOtherEvents(&event);
+         break;
       }
     }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
+
+#ifndef MSDOS
+    if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
     {
-      if ((!ON_CHOOSE_BUTTON(mx,my) || CHOOSE_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
+      joystick_status = JOYSTICK_OFF;
+      goto error_out;
+    }
+
+    new_joystick_xleft  = MIN(new_joystick_xleft,  joy_ctrl.x);
+    new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
+    new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
+    new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
+
+    new_joystick_xmiddle =
+      new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
+    new_joystick_ymiddle =
+      new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
+
+    setup.input[player_nr].joy.xleft = new_joystick_xleft;
+    setup.input[player_nr].joy.yupper = new_joystick_yupper;
+    setup.input[player_nr].joy.xright = new_joystick_xright;
+    setup.input[player_nr].joy.ylower = new_joystick_ylower;
+    setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
+    setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
+
+    CheckJoystickData();
+#endif
+
+    joy_value = Joystick(player_nr);
+
+    if (joy_value & JOY_BUTTON && check_remaining == 0)
+    {
+      result = 1;
+
+#ifdef MSDOS
+      if (calibration_step == 1)
       {
-       pressed = FALSE;
-       DrawChooseButton(choose_button[choice] | BUTTON_RELEASED);
+       remove_joystick();
+       InitJoysticks();
       }
-      else if (ON_CHOOSE_BUTTON(mx,my) &&CHOOSE_BUTTON(mx)==choice && !pressed)
+      else if (calibrate_joystick(joystick_fd) != 0)
       {
-       pressed = TRUE;
-       DrawChooseButton(choose_button[choice] | BUTTON_PRESSED);
+       joystick_status = JOYSTICK_OFF;
+       goto error_out;
       }
+
+      if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
+      {
+       calibration_step++;
+       result = -1;
+
+       DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
+       DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
+
+       if (calibration_step == 2)
+         DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ",  FS_BIG, FC_YELLOW);
+       else
+         DrawText(SX,      SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
+
+       DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
+       DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+
+       BackToFront();
+
+       while(Joystick(player_nr) & JOY_BUTTON)
+         DoAnimation();
+      }
+#endif
     }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_CHOOSE_BUTTON(mx,my) && CHOOSE_BUTTON(mx)==choice && pressed)
-    {
-      DrawChooseButton(choose_button[choice] | BUTTON_RELEASED);
-      return_code = choice+1;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
+
+    x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+    y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
+
+    if (x != last_x || y != last_y)
     {
-      choice = -1;
-      pressed = FALSE;
+#ifndef MSDOS
+      DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
+#else
+      DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
+#endif
+      DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
+
+      last_x = x;
+      last_y = y;
+
+      if (check_remaining > 0 && !check[x+1][y+1])
+      {
+       check[x+1][y+1] = TRUE;
+       check_remaining--;
+      }
+
+#if 0
+      printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
+            setup.input[player_nr].joy.xleft,
+            setup.input[player_nr].joy.xmiddle,
+            setup.input[player_nr].joy.xright);
+      printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
+            setup.input[player_nr].joy.yupper,
+            setup.input[player_nr].joy.ymiddle,
+            setup.input[player_nr].joy.ylower);
+#endif
+
     }
+
+    BackToFront();
+    DoAnimation();
+
+    /* don't eat all CPU time */
+    Delay(10);
   }
 
+  StopAnimation();
+
+  DrawSetupInputScreen();
+  while(Joystick(player_nr) & JOY_BUTTON);
+  return;
+
+  error_out:
+
+  ClearWindow();
+  DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
   BackToFront();
-  return(return_code);
+  Delay(2000);
+  DrawSetupInputScreen();
 }
 
-int CheckConfirmButton(int mx, int my, int button)
+void HandleGameActions()
 {
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
+  if (game_status != PLAYING)
+    return;
+
+  if (local_player->LevelSolved)
+    GameWon();
+
+  if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+    TapeStop();
+
+  GameActions();
+
+  BackToFront();
+}
 
-  if (button)
+/* ---------- new screen button stuff -------------------------------------- */
+
+/* graphic position and size values for buttons and scrollbars */
+#define SC_SCROLLBUTTON_XPOS           64
+#define SC_SCROLLBUTTON_YPOS           0
+#define SC_SCROLLBAR_XPOS              0
+#define SC_SCROLLBAR_YPOS              64
+
+#define SC_SCROLLBUTTON_XSIZE          32
+#define SC_SCROLLBUTTON_YSIZE          32
+
+#define SC_SCROLL_UP_XPOS              (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+#define SC_SCROLL_UP_YPOS              SC_SCROLLBUTTON_YSIZE
+#define SC_SCROLL_DOWN_XPOS            SC_SCROLL_UP_XPOS
+#define SC_SCROLL_DOWN_YPOS            (SYSIZE - SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XPOS                SC_SCROLL_UP_XPOS
+#define SC_SCROLL_VERTICAL_YPOS          (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XSIZE       SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE       (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_BORDER_SIZE                 14
+
+static struct
+{
+  int xpos, ypos;
+  int x, y;
+  int gadget_id;
+  char *infotext;
+} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
+{
   {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_CONFIRM_BUTTON(mx,my))
-      {
-       choice = 0;
-       pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawConfirmButton(BUTTON_RELEASED);
-      }
-      else if (ON_CONFIRM_BUTTON(mx,my) && !pressed)
-      {
-       pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED);
-      }
-    }
+    SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE,   SC_SCROLLBUTTON_YPOS,
+    SC_SCROLL_UP_XPOS,                                 SC_SCROLL_UP_YPOS,
+    SCREEN_CTRL_ID_SCROLL_UP,
+    "scroll level series up"
+  },
+  {
+    SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE,   SC_SCROLLBUTTON_YPOS,
+    SC_SCROLL_DOWN_XPOS,                               SC_SCROLL_DOWN_YPOS,
+    SCREEN_CTRL_ID_SCROLL_DOWN,
+    "scroll level series down"
   }
-  else                         /* Maustaste wieder losgelassen */
+};
+
+static struct
+{
+  int xpos, ypos;
+  int x, y;
+  int width, height;
+  int type;
+  int gadget_id;
+  char *infotext;
+} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
+{
   {
-    if (ON_CONFIRM_BUTTON(mx,my) && pressed)
-    {
-      DrawConfirmButton(BUTTON_RELEASED);
-      return_code = BUTTON_CONFIRM;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
+    SC_SCROLLBAR_XPOS,                 SC_SCROLLBAR_YPOS,
+    SX + SC_SCROLL_VERTICAL_XPOS,      SY + SC_SCROLL_VERTICAL_YPOS,
+    SC_SCROLL_VERTICAL_XSIZE,          SC_SCROLL_VERTICAL_YSIZE,
+    GD_TYPE_SCROLLBAR_VERTICAL,
+    SCREEN_CTRL_ID_SCROLL_VERTICAL,
+    "scroll level series vertically"
   }
+};
 
-  BackToFront();
-  return(return_code);
+static void CreateScreenScrollbuttons()
+{
+  Pixmap gd_pixmap = pix[PIX_MORE];
+  struct GadgetInfo *gi;
+  unsigned long event_mask;
+  int i;
+
+  for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
+  {
+    int id = scrollbutton_info[i].gadget_id;
+    int x, y, width, height;
+    int gd_x1, gd_x2, gd_y1, gd_y2;
+
+    x = scrollbutton_info[i].x;
+    y = scrollbutton_info[i].y;
+
+    event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+    x += SX;
+    y += SY;
+    width = SC_SCROLLBUTTON_XSIZE;
+    height = SC_SCROLLBUTTON_YSIZE;
+    gd_x1 = scrollbutton_info[i].xpos;
+    gd_y1 = scrollbutton_info[i].ypos;
+    gd_x2 = gd_x1;
+    gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
+
+    gi = CreateGadget(GDI_CUSTOM_ID, id,
+                     GDI_CUSTOM_TYPE_ID, i,
+                     GDI_INFO_TEXT, scrollbutton_info[i].infotext,
+                     GDI_X, x,
+                     GDI_Y, y,
+                     GDI_WIDTH, width,
+                     GDI_HEIGHT, height,
+                     GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+                     GDI_STATE, GD_BUTTON_UNPRESSED,
+                     GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
+                     GDI_EVENT_MASK, event_mask,
+                     GDI_CALLBACK_ACTION, HandleScreenGadgets,
+                     GDI_END);
+
+    if (gi == NULL)
+      Error(ERR_EXIT, "cannot create gadget");
+
+    screen_gadget[id] = gi;
+  }
 }
 
-void DrawCompleteVideoDisplay()
+static void CreateScreenScrollbars()
 {
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           DOOR_GFX_PAGEX3,DOOR_GFX_PAGEY2, VXSIZE,VYSIZE, VX,VY);
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           DOOR_GFX_PAGEX4+VIDEO_CONTROL_XPOS,
-           DOOR_GFX_PAGEY2+VIDEO_CONTROL_YPOS,
-           VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
-           VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
-
-  DrawVideoDisplay(VIDEO_ALL_OFF,0);
-  if (tape.date && tape.length)
-  {
-    DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date);
-    DrawVideoDisplay(VIDEO_STATE_TIME_ON,0);
+  int i;
+
+  for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
+  {
+    int id = scrollbar_info[i].gadget_id;
+    Pixmap gd_pixmap = pix[PIX_MORE];
+    int gd_x1, gd_x2, gd_y1, gd_y2;
+    struct GadgetInfo *gi;
+    int items_max, items_visible, item_position;
+    unsigned long event_mask;
+    int num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+
+#if 0
+    if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+      num_page_entries = num_leveldirs;
+    else
+      num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+
+    items_max = MAX(num_leveldirs, num_page_entries);
+    items_visible = num_page_entries;
+    item_position = 0;
+#else
+    items_max = num_page_entries;
+    items_visible = num_page_entries;
+    item_position = 0;
+#endif
+
+    event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+    gd_x1 = scrollbar_info[i].xpos;
+    gd_x2 = gd_x1 + scrollbar_info[i].width;
+    gd_y1 = scrollbar_info[i].ypos;
+    gd_y2 = scrollbar_info[i].ypos;
+
+    gi = CreateGadget(GDI_CUSTOM_ID, id,
+                     GDI_CUSTOM_TYPE_ID, i,
+                     GDI_INFO_TEXT, scrollbar_info[i].infotext,
+                     GDI_X, scrollbar_info[i].x,
+                     GDI_Y, scrollbar_info[i].y,
+                     GDI_WIDTH, scrollbar_info[i].width,
+                     GDI_HEIGHT, scrollbar_info[i].height,
+                     GDI_TYPE, scrollbar_info[i].type,
+                     GDI_SCROLLBAR_ITEMS_MAX, items_max,
+                     GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+                     GDI_SCROLLBAR_ITEM_POSITION, item_position,
+                     GDI_STATE, GD_BUTTON_UNPRESSED,
+                     GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
+                     GDI_BORDER_SIZE, SC_BORDER_SIZE,
+                     GDI_EVENT_MASK, event_mask,
+                     GDI_CALLBACK_ACTION, HandleScreenGadgets,
+                     GDI_END);
+
+    if (gi == NULL)
+      Error(ERR_EXIT, "cannot create gadget");
+
+    screen_gadget[id] = gi;
   }
+}
 
-  XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc,
-           VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
+void CreateScreenGadgets()
+{
+  CreateScreenScrollbuttons();
+  CreateScreenScrollbars();
+}
+
+void MapChooseLevelGadgets()
+{
+  int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+  int i;
+
+  if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+    return;
+
+  for (i=0; i<NUM_SCREEN_GADGETS; i++)
+    MapGadget(screen_gadget[i]);
+}
+
+void UnmapChooseLevelGadgets()
+{
+  int i;
+
+  for (i=0; i<NUM_SCREEN_GADGETS; i++)
+    UnmapGadget(screen_gadget[i]);
+}
+
+static void HandleScreenGadgets(struct GadgetInfo *gi)
+{
+  int id = gi->custom_id;
+
+  if (game_status != CHOOSELEVEL)
+    return;
+
+  switch (id)
+  {
+    case SCREEN_CTRL_ID_SCROLL_UP:
+      HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+      break;
+
+    case SCREEN_CTRL_ID_SCROLL_DOWN:
+      HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+      break;
+
+    case SCREEN_CTRL_ID_SCROLL_VERTICAL:
+      HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);
+      break;
+
+    default:
+      break;
+  }
 }