#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
- GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+ GAME_MODE_MAIN : \
+ (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
+ GAME_MODE_NAMES : GAME_MODE_DEFAULT)
// (there are no draw offset definitions needed for INFO_MODE_TITLE)
#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \