return;
}
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
+
/* map gadgets for main menu screen */
MapTapeButtons();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#if 0
ClearEventQueue();
+#endif
+
}
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
}
if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
- xpos < MAX_NAMELEN - 1)
+ xpos < MAX_PLAYER_NAME_LEN)
{
char ascii;